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    Force Sense: FA-Only ?

    How? I don't get this. People usually open doors and use 3rd person to look inside, then get inside and optionally check if their is a saberist hiding behind. It takes at most a couple seconds. Teams with only gunners are as fast as jedi with sense. What slows them down is if they meet the enemy...
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    Force Sense: FA-Only ?

    Another possibility is to sense only force users. Wasn't something about Luke being worried that if he stays with the group he gives away their location to Vader? Something like: level 1: can sense force users on the map only while they use the force (with some fading time, so push pull would...
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    White sabers? wtf?

    So devs only play jedi? That explains a lot of things.
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    Future(s) of the Force (Part 1)

    What's the reason behind adding FP draining for lightning? You still need a gunner to finish off the jedi without dueling. If you have a gunner with you, than it's easy to kill the jedi already. Maybe you don't want to see your lightning countered so easily and doing nothing? How frustating...
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    Future(s) of the Force (Part 1)

    I don't like pull. So cheap. One "mistake" (not like running sometimes as gunner would be a mistake) and you lose your weapon for the whole round. Would be fair only if saberists couldn't make them disappear.
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    Future(s) of the Force (Part 1)

    Instead of push being a cone, it could be a cylinder, or a cone that narrows from you instead. Then you had to aim better the farther your target is. Covering larger area far away doesn't make sense and this is why it looks broken imo. My other problem is push makes rockets (and grenade to a...
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    Jedi damage reduction

    When jedi loses fp he dies in a second. How much should it reduct damage to even consider giving up a large chunk of fp and fp regen? Will you be tankier than an SBD? The only situation when I can imagine it would be useful if you want to leave the battle and turn your back to gunners. But imo...
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    Future(s) of Sabering [Part 2]

    I think the problem is that basically the only thing you can control is being close to the opponent. You can't keep distance if they don't want and just run into you. What if you could push them away on parry when they are close? Like what slap does when blocked. It would be realistic, cause...
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    Jedi damage reduction

    Flinch is needed imo, Before flinch, for me it looked like: jedi could always trade a kill for a maybe hit if got close. A soldier had three hits, which can't kill a jedi unless headshots, But it's most unfair for 1 life classes. A lot of players changed to melee if jedi got close, cause it was...
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    Noob's FA Balance Pack - Back up

    Maybe I am just bad, but I thought Charizard is a bit weak. Melee is useless, claws have weird animation and range. I can't hit anything with it. Flame is limited and easy to run out. Low health and huge body makes it easy to kill with gunners.
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    Jedi damage reduction

    I can flinch saberists a lot of time when they just attack mindlessly. But there are also good players and they still kill me easily. Plus if saberists would be weak, than they wouldn't be played by at least 50% of the players again. Actually it's quite common again when I am nearly alone as...
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    Lightning push is worse than only lightning against jedi

    Can jedi do anything to prevent superpush after pulled? Like jumping up fast? If they can't what do you think about getting blue for fast focus, keeping distance and walking backward, so they have to run to catch you. Superpush when they run. If they are not dead repeat.
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    Lightning push is worse than only lightning against jedi

    Because if you have force focus, it only works for the push, not for the lightning. Unless low on fp you can't zap a jedi, they will be only pushed. (Actually, sith can start lightning before getting focus or burn fp for simple lightning without push, but someone who rely on force probably don't...
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    Future of Sabering [Part 1]

    About flinch: please don't nerf CR to be worse than P3 to kill siths. Don't make P3 the best weapon for everything. And the same with blaster. I really like that blaster is better at flinching. There is at last a reason to use it.
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    Suggestion: Add option to unpunish and unforgive teammates for teamkills

    But why do you instapunish? Especially if you don't mean it.
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    Feelings towards Flinch

    Don't the jedi get hit and lose hp when flinch is happening?
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    Cri for help

    How to be better with aiming? Just try it. Don't forget that bullets need time to travel (except the disruptor rifle), so you have to anticipate the target's movement and aim before them. Most weapons are inaccurate when running. Pistols, the arc trooper's gun with the right build and clone's...
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    Technical Issue [Linux] unable to play the game

    It looks scary, but It's not an error. It just informs you where it searched for uii386.so first. If it doesn't find it in the first place it keeps searching in other directories. You told the launcher to install things in other directory, so you shouldn't override mbii files in .local/... If...
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    Technical Issue [Linux] unable to play the game

    Do you have the mb2 opening video and the mb2 main menu? My stdout looks different. Where you have the first VM_Create: uii386.so succeeded I have Sys_LoadGameDll(/home/szunti/.local/share/openjk/MBII/uii386.so) failed: "Failed loading /home/szunti/.local/share/openjk/MBII/uii386.so...
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