I think if you hit the saber there is no fp drain at all, so I wouldn't like enlarging saber hitboxes either. Jedi already block lot of the shots even at their back when swinging the saber while moving. I just meant the old behaviour where even the shots that wouldn't hit the saberists is...
I'd like if you couldn't get weapon accuracy instantly, sometimes I see people who run constantly and has the accuracy of standing guys. Would be nice if it took a split second to slow down or speed up so having high accuracy would be a tactical choice instead of how quickly you can press buttons.
Is it needed? Don't they block only the shots that would hit them now? Their saber reach further than their hitbox I think. If they could use the whole range of the saber that would make it much more reliable. Maybe reliable enough to protect a single teammate right behind you.
I posted it originally in the thread about force stun.
Summary:
What about an ability that makes you block in a larger area protecting the ones behind you? I never understood why can't jedi do this reliably.
Possible details:
It could work while holding block and pressing special 1, you'd have...
I wrote only because I didn't want spawn to be adjusted to Appo's build because I think his style doesn't depend on rally at all.
But you can make a build where you expect spawned teammates to do most of the job and you "serve" them as a durable rally point and support them instead. If only one...
Dex3 ARC is mobile, but rocket ARC is not. You don't need to be mobile to snipe or use the bouncing shots either. Someone made up that only dex3 ARC works. And now I get it as a fact, although it's not true imo.
Why spawn behind? When I play commander I need a lot of armor and cannon fodders in front of me, not behind. Why would I run forward to get killed and make my soldiers lose the rally point? If I would play ARC than even better, I send the clones forward for suppressing fire and I can safely...
Maybe remove levels and make blobs available for 15 points, but you get a lot of them. Then you can't have everything: either blobs or max armor and sprint or cr1.
I don't think anyone needs 9 blobs though, so what if the two kinds of blobs were merged and you could spend one charge on conc...
If you want experience closer to the movies you can play in full authentic mode instead of open. Saberists are usually stronger (Vader on deathstar or tantiveIV), sometimes much stronger (Anakin and Obi Wan on tradefed) on FA if there numbers are limited.
I found it useful against sniper/P3 and charged shots and less useful against high rate of fire. I keep distance, move from cover to cover and wait until it recharges and generally have a style of stopping moving while shooting and strafing as less as I can to give space for others to shoot...
As a player who plays sometimes ARC, wookie, SBD, bounty hunter, mandalorian, I think we should remove snipers. They instakill or do a lot of damage, no counters: they either hit or not.
I don't like stun. Most gunners have to walk already because of a possible push. Do you want them to be even slower? I don't see why this mechanic is needed or what it adds.
Isn't it stun and slash like the current lightning?
What about an ability that makes you block in a larger area protecting the ones behind you? I never understood why can't jedi do this reliably. It could work while holding block and pressing special 1. It would be wonderful eg. if your team...
But pulse nades knock you down and make you unable to shoot until you reload. Plus depending on your weapon the ammo loss can be a significant hit too. And there is the hard counter thing for deka and SBD.
Do you know you can hit space after blobbed and then the clone can hit you at most once which has 100% chance to not kill you? If you are hit by other gunners then you are probably against multiple players. If you play against multiple players then the main reason you die is not the blob.