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  1. MaceMadunusus

    Do you like new DOTF?

    Going back to a map they know well vs a new one will always happen and happens regardless of the quality of the map. Reading comprehension sucks I see. I also like twisting of my words. Ah, the "1v1 me" argument. An instant lose. Especially when you bring up KDR while probably playing jedi/sith.
  2. MaceMadunusus

    Do you like new DOTF?

    I literally answered most of that in my dev diary post. The Evolution of Duel of the Fates Cover in main sucked, was too cramped. Same for side route. Imp spawn didn't have enough spawns and could crash the server, needed to be widened so I did. Throne room for years has been a camping fest...
  3. MaceMadunusus

    Do you like new DOTF?

    How am I supposed to get enough information about something new that comes out quickly in order to improve it when people just play what they are comfortable with? This has literally been a problem level designers have faced in MB2 because people don't bother to play something they aren't...
  4. MaceMadunusus

    Do you like new DOTF?

    I don't honestly believe it plays much worse than the previous version. I have had a lot more fun with this one and so have many people. You're just so used to the old version you don't know how to play the new one. Tjunc isn't that different from the old one, all the pillars are the exact same...
  5. MaceMadunusus

    Do you like new DOTF?

    The reason those two exist is because it theyre very different from what is already there, essentially being a new map. DOTF classic, Cloud City Classic, etc are not to be found because they are basically the same. DOTF now is very similar to the DOTF prior to v1 with the routes widened. It...
  6. MaceMadunusus

    Do you like new DOTF?

    You're totally right. Sadly that didn't apply to old DOTF. It definitely was broken.
  7. MaceMadunusus

    Do you like new DOTF?

    Ok. And current DOTF is also much closer in layout to old-old DOTF which was also really loved.
  8. MaceMadunusus

    Do you like new DOTF?

    I'm not sure how you didn't get bored of the old one. I was certainly bored of it and it usually made me quit MB2 after playing a few rounds if the server didn't have RTV.
  9. MaceMadunusus

    Where did all the servers go???

    Yes you should be overwriting a bunch of old files. If you're opening the .zip it should show a MBII folder. Extract that folder within your Jedi Academy/GameData folder.
  10. MaceMadunusus

    Where did all the servers go???

    1.4.6 to 1.4.7 manual download links are there. Hopefully that helps.
  11. MaceMadunusus

    V1.4.7 Update Released

    Movie Battles II V1.4.6 to V1.4.7 Upgrade file MovieBattlesII_UPGRADE_V1.4.6_V1.4.7.zip http://update.moviebattles.org/MovieBattlesII_UPGRADE_V1.4.6_V1.4.7.zip 3 manual dl options right there. They're in the downloads under server download section.
  12. MaceMadunusus

    V1.4.6 Update Released

    Edit: nvm this is the 1.4.6 thread.
  13. MaceMadunusus

    [NON OFFICIAL POLL] Would you like to see Catwalk back in DOTFV2?

    Note: this is coming in the future to add more verticality, cover, etc. Still feel free to voice your opinion.
  14. MaceMadunusus

    V1.4.7 Update Released

    As promised :) Contrary to popular belief, I am not trying to ruin DOTF. Intentionally left this out of the patch notes... what does it mean? ;)
  15. MaceMadunusus

    V1.4.7 Update Released

    V1.4.7 Update CHANGELOG (3 December 2017) Maps Change: Lunarbase (mb2_lunarbase) Brightness has been increased across the level drastically. Stinger has been added to secondary objective similar to Duel of the Fates. Minor shader optimization for Detailed Shaders option. Change / Fix...
  16. MaceMadunusus

    J| Tryhard Duelist FPS Pak™ 3.5

    They do now, the old models that we would get backlash from removing weren't.
  17. MaceMadunusus

    Do you like new DOTF?

    I have just decreased gen brightness just for you. Don't have pics though as i need to compile it first.
  18. MaceMadunusus

    Class creation idea

    Not exactly that simple. In JKA the MP and SP codebases are separated. This is why you can delete saves in SP but cannot delete demos, or forcecfgs in MP. I believe they're still separated in OpenJK but much more of the code has been shared.
  19. MaceMadunusus

    Do you like new DOTF?

    Just a BTW, even if you replace all models with a basejka mesh, you aren't going to get a full framerate buff because the model (textures shouldn't be if the skins are pointed appropriately) is considered to be a new/separate asset by the CPU/GPU. So even if it is more efficient than what was...
  20. MaceMadunusus

    Class creation idea

    If I remember correctly, the engine doesn't give us the ability to delete files on the hard drive. I am not even sure if OpenJK has added that functionality either to be honest but someone with more knowledge there could let us know. However, you can go to GameData/MBII/forcecfg and choose...
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