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  1. MaceMadunusus

    V1.4.9 Update Released

    They are still present. Saw the imperial win one last night. This ship you mean? The one actually in the hangar at some point in the movie unlike catwalk? :P
  2. MaceMadunusus

    banned on official mb2 discord

    ONE Wookiee Model: 17,000 triangles Entirety of dotf hangar (Pre-1.4.9): 27,000 triangles. Two player models take up more than the entirety of hangar. I am not tolerating your BS. to say I don't know what I don't know what I am talking about because it doesn't impact other maps (Hint: It does)...
  3. MaceMadunusus

    V1.4.9 Update Released

    I can do something to bring the pillars back. I just needed to do something fairly quick as I didn't have much time and needed to fix some of the other things listed on DS. The problem is the very outer spots, not the inner spots.
  4. MaceMadunusus

    Can't get in the game after the new update

    Have you tried running a repair? You can also try a manual redownload using any of these two links: Movie Battles II V1.4.8.1 to V1.4.9 Upgrade file MovieBattlesII_UPGRADE_V1.4.8.1_1.4.9.zip
  5. MaceMadunusus

    V1.4.9 Update Released

    V1.4.9 Update CHANGELOG (4 March 2018) Maps New: Dxun (mb2_dxun) New: Scarif (mb2_scarif) Note: K-2SO temporarily using HK-47 model as K-2SO model wasn't finished in time. Note: Imperial team seeing bomb item location before placement is a known issue. Change: Duel of the Fates (mb2_dotf)...
  6. MaceMadunusus

    Launcher Launcher Bug

    Not a bug, getting ready to push an update.
  7. MaceMadunusus

    The Evolution of Duel of the Fates

    Chrome effect is already there if you look closely. Not quite as good as I want it, but Ideally I would like it to be full PBR reflections. Cause JKA is bad.
  8. MaceMadunusus

    EE-3 Crosshair Growth Inaccuracy

    Outside IDR: > 410 Units Medium IDR: 161-410 Units Inside IDR: <= 160 Units. You can tell when firing at a jedi/sith when it changes because the flash on deflect changes color from an orange/yellow to a blue. If its blue youre within IDR. Its a pretty decent distance away. Time To Drain. IE...
  9. MaceMadunusus

    EE-3 Crosshair Growth Inaccuracy

    Its only a few weeks old. I've been slowly working on it internally. Not everything is 100% accurate/finished yet (as you noted with fire rate).
  10. MaceMadunusus

    So lets talk about player retention in this mod...

    Achilles destroys me every time I have to saber him during a test session (generally not testing new stuff when I have to be saberist). I suck at dueling and the times I do win I can't explain how I won. So yeah a skill gap exists.
  11. MaceMadunusus

    So lets talk about player retention in this mod...

    Planning is arguably the hardest part of that.
  12. MaceMadunusus

    Scarif - The First Rogue One Location

    Hundreds of thousands to be more exact.
  13. MaceMadunusus

    So lets talk about player retention in this mod...

    We do have a modified base config with a lot of changes. Problem is the game decides to not use our default config a lot. For example if you already have a config from launching basejka MP, it will use that one instead of resetting with our default config when launching our mod for the first...
  14. MaceMadunusus

    Scarif - The First Rogue One Location

    Starkiller base will be receiving changes in the next patch.
  15. MaceMadunusus

    Scarif - The First Rogue One Location

    Hey guys! Another map update for you today! Here we have a new level from Plasma. He started working on this after working on Starkiller Base. Scarif is centered around the beginning portion of the campaign to get the Death Star plans from Citadel Tower where you are part of the Rebel...
  16. MaceMadunusus

    So lets talk about player retention in this mod...

    This isn't something an anti-cheat would fix. Its a bug with the engine with how patch meshes are handled and katas are coded/work specifically. However it is fixed for the next release. Server admins also have mute functions as well where they can mute specific players for spam.
  17. MaceMadunusus

    So lets talk about player retention in this mod...

    While retention and stuff is hard to gauge because we don't have actual metrics, I think this is a little disingenuous. As Anomer mentions there are plenty of reasons that are outside of MB2 that relate to the decline in players and barely any game has >50% retention. Even though you see games...
  18. MaceMadunusus

    Why on earth is there no votekick features??

    There is a voting option in game that includes kick votes. Most servers have it disabled though. That is partially because it needs some massive quality of life improvements to it. (g_allowvote 1 is the command)
  19. MaceMadunusus

    Roleplay

    There is poison gas in DS cells. Activates 40 seconds after map start. Though the flag in trigger hurt needs to be updated because we added this before we added the poison flag to triggers.
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