Search results

  1. MaceMadunusus

    The Evolution of Duel of the Fates

    You couldn't do that in the old version either. If someone opened the door and hacked immediately, you couldn't reach them. In the 50 or so rounds I have played since release, plus those in the test sessions prior, it has yet to bug out like that while I am watching. We tested the capture point...
  2. MaceMadunusus

    The Evolution of Duel of the Fates

    Chairs were intentionally made larger to give people a little more cover. The rest of the scale is pretty damn accurate though. https://vignette4.wikia.nocookie.net/starwars/images/7/75/Naboo_Throne_Room.png/revision/latest?cb=20130720034408 We aren't playing hide and go seek.
  3. MaceMadunusus

    V1.4.6 Update Released

    Oh I am not arguing that at all on maps like Death Star and Lunar. Those maps are definitely too dark. Old dotf, BOC, kamino are not though. It isn't supposed to be an obvious mechanic. I already saw people figure it out though. Not too hard you may be over thinking it. I don't really want it...
  4. MaceMadunusus

    V1.4.6 Update Released

    Gamma doesn't give environment separation. Its just an additive value to everything on screen. Does nothing for contrast. It is more likely something your monitor is doing with its own dynamic contrast as a result of the gamma increases.
  5. MaceMadunusus

    V1.4.6 Update Released

    Kamino and BOC are plenty bright (excluding kamino exterior which is supposed to be darker). The others could use a buff though. Bump up monitor brightness or something if you consider kaminos interior to be dark. That is almost as bright as DOTF is right now. Original DOTF was also plenty...
  6. MaceMadunusus

    V1.4.6 Update Released

    Eh, I feel like a lot of people just need new monitors with better brightness. I have no problem on most maps on a 10 year old monitor. However, give me a list of maps that need brightness adjustments and I will go recompile them with bounce and if need be make other changes.
  7. MaceMadunusus

    V1.4.6 Update Released

    I will be doing quite a few visual tweaks to DOTF, particularly with lighting. The final compile had bounce lighting in it which helped with some of the weird lighting spots in the map, but as a result made a bunch of the map brighter and even though I decreased intensity by 25%. It takes 5 or...
  8. MaceMadunusus

    V1.4.6 Update Released

    You can just download either of the patch installs and it should work fine.
  9. MaceMadunusus

    The Evolution of Duel of the Fates

    It is all of it. With the pit factor removed, V2 is 500 units bigger on the Y but that is also mainly due to the secondary spawn room on the bottom which similarly doesn't really receive play. Basically they're pretty much equivalent without doing a bunch of math for each room. Could also argue...
  10. MaceMadunusus

    The Evolution of Duel of the Fates

    the current MB2 is 11000. New one is 9500.
  11. MaceMadunusus

    The Evolution of Duel of the Fates

    That is hard to say without doing a lot of math. There isn't an easy way to determine playable space. However if we look at the total size of each map both maps are EQUAL on the X axis. V2 is 1,500 units shorter on the Y axis. (9500 vs 11000)
  12. MaceMadunusus

    The Evolution of Duel of the Fates

    There is no pit in mb2_dotf. The entire gen area, including pit, is still present in mb2_duel_dotf. There are some changes in the works including trying to make it a payload style objective. Pipex has been working on it slowly. I feel like I need to do a small pass with some of the changes and...
  13. MaceMadunusus

    The Evolution of Duel of the Fates

    The moment the new throne started (well discussion of it).
  14. MaceMadunusus

    The Evolution of Duel of the Fates

    I imagine it was more a master switch to close all doors into throne and have even put doors on the lower sections of the foyer to match that.
  15. MaceMadunusus

    The Evolution of Duel of the Fates

    The door they shut is coming from right side route.
Top