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  1. MaceMadunusus

    Do you like new DOTF?

    If there is anything this map is not that would be a clusterfuck. We should have never released the original dotf by your logic. I also addressed why it was releasing in the dev diary. Go read it will do you some good.
  2. MaceMadunusus

    Do you like new DOTF?

    No, that is not the reason. We should be improving and fixing what is wrong with the new one and move forward rather than backwards to a map that is broken in way more aspects than the new one is. Plus the fact everyone seems to be reacting to things that are getting fixed. That I said was...
  3. MaceMadunusus

    Do you like new DOTF?

    I'm sorry, you're going to have to use one of those options while the team works on the framerate. The problem isn't the map as I mentioned. The old DOTF had framerate issues as well and so does almost every other map in mb2 even on a machine that can run star citizen flawlessly. Classic DOTF...
  4. MaceMadunusus

    In light of all this SWBF2 controversy, I'm trying to let Reddit know that there IS alternatives.

    I saw a thread today on the battlefront subreddit where people were talking about mb2. The lightsaber gameplay is soooo satisfying. • r/StarWarsBattlefront Multiple people talking about JKA and MB2 here.
  5. MaceMadunusus

    Do you like new DOTF?

    Ive changed the alerts a bit already, just some people need to get back from holiday (including myself) so we can test and push live. I am not going to increase cap timer until some of the bugs are fixed and we see impact of other changes. current changelog: Brightness has been decreased...
  6. MaceMadunusus

    Do you like new DOTF?

    Peneke is working on main line LoDs at the moment but I fear that by extracting the meshes from JKA there are more draw calls being added. I need to do some more research into this so that we can actually fix the problem properly without removing/overwriting a ton of models. Fixing it by...
  7. MaceMadunusus

    Do you like new DOTF?

    Classic version of DOTF is not being added, and will not be added because of framerate complaints. Current DOTF is using less than 9% of the total resources used on screen at any given moment when there are more than 15 players in the server. Please direct complaints to those who wish every...
  8. MaceMadunusus

    Do you like new DOTF?

    A good chunk of the issues are in the feedback thread. I've already made adjustments based off of that. Just waiting for holiday stuff to be done so we can test them a bit and get it out to everyone.
  9. MaceMadunusus

    The Evolution of Duel of the Fates

    Yes, those pics are from running Rend2.
  10. MaceMadunusus

    Do you like new DOTF?

    1.4.6 Official Feedback Thread Just addressing this here too. Maybe this pushes for an optimization pass on everything else.
  11. MaceMadunusus

    The Evolution of Duel of the Fates

    Physically Based Rendering. Same tech UE4, Frostbyte and stuff use.... just in jka.
  12. MaceMadunusus

    The Evolution of Duel of the Fates

    Posted this on discord already but heres a look at upcoming PBR stuff: 2017-11-18 23-57-50 - Create, Discover and Share GIFs on Gfycat 2017-11-18 23-59-59 - Create, Discover and Share GIFs on Gfycat 2017-11-18 23-57-22 - Create, Discover and Share GIFs on Gfycat
  13. MaceMadunusus

    V1.4.6 Update Released

    I need to redo all of those textures when it comes time for PBR so I just left them for release. Will change.
  14. MaceMadunusus

    1.4.6 Official Feedback Thread

    Hey guys, just posting here with permission to address some of the feedback. Particularly repeats. If you feel like responding feel free to do in discord or whatever. Keep this thread clean please. DOTF Lighting This is one of the things that is definitely changing. I have said this in other...
  15. MaceMadunusus

    Technical Issue Game crash when loading new DOTF

    Well thats odd, the last time we had anything like that it was related to a really old computer with high resolution textures above 4k resolution. However, DOTF doesn't have anything above 2k and I don't immediately see anything in the assets that would cause that. Most issues with a map will...
  16. MaceMadunusus

    V1.4.6 Update Released

    We have a better one, but it needs some more work.
  17. MaceMadunusus

    The Evolution of Duel of the Fates

    Yes, didn't have time to do it before release so I just kept hangar essentially the same as it is. Next step is balance changes to dotf, bug fixes for other maps that got delayed because of dotf, then things like starfighters, PBR, etc for dotf.
  18. MaceMadunusus

    V1.4.6 Update Released

    You can't time waste with the shield. Imperials is locked yes but if someone is sitting behind imperial ones then just go cap the freaking objective. The rebel ones deactivate after 10 seconds.
  19. MaceMadunusus

    The Evolution of Duel of the Fates

    Yeah I mentioned this elsewhere. I changed the compile to add bounce lighting (basically baked global illumination) which made it too bright, took the amount of bounces down, multiplied intensity by 75% and it still wasn't quite enough but I wanted to get it out to you guys before battlefront...
  20. MaceMadunusus

    The Evolution of Duel of the Fates

    How is your latency/ping/internet? I am definitely not seeing the same things you are here. I've only seen one other report of the capture point glitching out and that was for one round. There are some problems with the capture point if someone lags a little bit. The "They are close to throne!"...
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