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  1. DaloLorn

    MBII Development: Looking to the future

    That actually looks a lot like the Battlefront stuff. Still don't think I've seen it anywhere else, but then again the portrayal of SBDs varies as wildly as the media involved. (MB2 seems to draw heavily upon Republic Commando at the expense of all other sources right now.)
  2. DaloLorn

    Force Stun

    I don't much care for stun, I'm afraid (and I'm definitely in the 'why buff grip' group)... but speed for Sith sounds nice.
  3. DaloLorn

    MBII Development: Looking to the future

    I could maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaybe help out with the code... Definitely not a significant contributor, not with my non-existent JKA modding history, but who knows. Yes, he has been a little more... extravagant. (Um, how do I tell it to use no colors?) Eh, I'm not too worried about...
  4. DaloLorn

    Mandalorian Option: "Jump Jets"

    I read your post about that shortly before my last major attempt (the one that yielded the two successes). The sweet spot is pretty tight, tight enough that I don't try it anymore.
  5. DaloLorn

    Mandalorian Option: "Jump Jets"

    The jet roll is fairly unreliable, though. I've managed to make it work about two times out of twenty or more.
  6. DaloLorn

    Mandalorian Option: "Jump Jets"

    It could work like jump 3, where using the jump jets will reduce fall damage by a substantial margin.
  7. DaloLorn

    Mandalorian Option: "Jump Jets"

    Honestly, compared to the Jet Trooper's jetpack, the Mandalorian one feels quite a bit faster - too fast for me to shoot at, and too fast for me to shoot from. :(
  8. DaloLorn

    Mandalorian Option: "Jump Jets"

    This sounds a lot like Dark Trooper jetpacks from the Battlefront series. Much harder to shoot down, but much harder to shoot from as well. Great mobility, though.
  9. DaloLorn

    Obvious Passthrough

    Hmm, I've seen something similar in the Cultist server, too. Overhead swing right at the target, and it completely fails to connect. Of course, I chalked it up to dual weirdness at the time (thought it might be a case of the sabers hitting the floor on either side of the target), but your...
  10. DaloLorn

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    You're too far from your team, then. A lone wolf in proximity to a pulse ARC might even be in danger, but the grenade fails miserably at countering droids (or anyone, for that matter) when they're at their strongest; locking down a corridor with their allies. It makes sense - I'm fairly...
  11. DaloLorn

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    In my experience, the only time that has been anything more than an annoyance was when I was playing Fenn Shysa in Corellia FA and got over half of my (ludicrously large) ammo reserve emptied in order to refill my (also excessively large) clip in what must have been half a minute of reloading...
  12. DaloLorn

    Gameplay Direction Post 1.4.3

    AAAH! THE LIGHT! *shields eyes* ;)
  13. DaloLorn

    Gameplay Direction Post 1.4.3

    Probably fresh start.
  14. DaloLorn

    Gameplay Direction Post 1.4.3

    Well, there was that alternative heading I proposed, back in the later stages of the 1.4.3 feedback thread (I think). Didn't do much for the 'why' besides 'I think this might be a better solution', but... Not. For. SBD. :mad: (Some of the others are also questionable, like CR3 - but in its...
  15. DaloLorn

    Gameplay Direction Post 1.4.3

    Be the better man. :p To be perfectly honest, further back-and-forth of this sort is pointless - that's part of why I made that post yesterday, giving you two different ways in which you could outright finish it (explaining who asked for the changes in 1.4+, or just saying "we don't care, shut...
  16. DaloLorn

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    Oh, I know. My point is that the frag grenade would also permanently take out the armor and damage the player underneath, except it wouldn't need help from a follow-up shot to make it happen. (Mind you, my point is based on a damage value that may be purely fictional - I haven't checked the...
  17. DaloLorn

    Gameplay Direction Post 1.4.3

    And there still are some of yours that I disagree with, but ultimately the difference is in the attitude and the observed results. 1) That's probably the best you can do without flat out removing the system. I've heard that the underlying numbers are also a bit iffy, but the numerical side of...
  18. DaloLorn

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    In all fairness, a good frag grenade will do a good portion of that 120 damage without the need for a mandatory follow-up shot. (Not that it's a bad point, though.) Also, I thought only Mandos and ARCs had a full 100 armor?
  19. DaloLorn

    Gameplay Direction Post 1.4.3

    My point exactly. He's on his own side, much like Liniyka seems to be. :P That basically just means they're not quite as active in the rest of the discussion. You barely participate in the discussion until you post comments like these, anyway. On a related note, Vongs was kind enough to...
  20. DaloLorn

    Gameplay Direction Post 1.4.3

    Something just occurred to me, and I don't know how I failed to notice it before. Who asked for all of these changes? Obviously (and unfortunately, given the stubbornness of both sides of the argument), we can't check because the old forums are gone - but the question has merit regardless...
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