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  1. DaloLorn

    V1.4.4 Update Released!

    One Mando or one droideka are typically enough to completely lock down the secondary objective, and unless the Imperials are already pushing towards the hangar (which they very well might do if your team starts camping the side doors waiting for someone to unlock them) there's no chance they're...
  2. DaloLorn

    V1.4.4 Update Released!

    Projectiles aren't half as slow as one might assume from reading these last couple of posts. To be perfectly honest, half of the time I'm struggling more with the speed/accuracy tradeoff (a BH with all his guns maxed out is a pretty fun build in this regard, it has a gun for literally every...
  3. DaloLorn

    Help Me Identify the Jedi Models

    In all fairness, SWGB didn't examine her face all that thoroughly - the only immediately noticeable difference is the outfit. :p Edit: Never mind, cutscenes. :oops:
  4. DaloLorn

    Help Me Identify the Jedi Models

    Naat Reath, if you're talking about the one I think you are.
  5. DaloLorn

    Add E-11 Blaster to Clones

    Honestly, I rather liked @{Δ} Achilles' take on it - getting rid of blobs in favor of a more varied and flexible arsenal. (On a related note, playing BH with all blasters at level 3 is quite fun. You have a gun for every occasion. :D)
  6. DaloLorn

    Joining after the round starts

    Soooo... 110? :p
  7. DaloLorn

    Restore the glory of the kung fu soldier

    Who could possibly take Deadeye Duncan seriously in any combat-related matter? :p
  8. DaloLorn

    Technical Issue Game crashes on map change

    Okay, got a demo. The cvar you wanted me to check was default again. The .zip was too large, so I put it in a .7z instead. (Then I renamed it to a .zip because the attachment uploader doesn't allow .7z...)
  9. DaloLorn

    Technical Issue Game crashes on map change

    When it started loading. I won't get a chance to play for a few more hours, though, so no demo just yet.
  10. DaloLorn

    Technical Issue Game crashes on map change

    It seemed to be set to the default from the moment I joined to the moment the map changed.
  11. DaloLorn

    Technical Issue Game crashes on map change

    Seeing as map changes can be a bit abrupt at times, I'm not too sure about managing the first part... I'll give it a shot, though. (Would a keybind work?)
  12. DaloLorn

    V1.4.4 Update Released!

    Technical Issue - Game crashes on map change
  13. DaloLorn

    1.4.4 Hero dash bug

    Well, the cooldown could be explained... cooldown bar, not so much.
  14. DaloLorn

    1.4.4 Hero dash bug

    Seems like a pretty minor bug. Most likely it's just the Dash cooldown being active at round start.
  15. DaloLorn

    V1.4.4 Update Released!

    I spoke too soon. Crashed while switching from DotF to Commtower, no error message, just flat out CTD. *takes @ent's laurels away* We've been playing that map for quite a while, though.
  16. DaloLorn

    V1.4.4 Update Released!

    @Oddlewad Parrying is... weird, now that I think about it. When done deliberately, my first thought is 'parrying trades BP for prevention of enemy ACM buildup'. Except PBing would do the same thing for free... but then, PBing is harder than parrying, and PBing doesn't drain enemy BP. PPing is...
  17. DaloLorn

    V1.4.4 Update Released!

    @Oddlewad Your regeneration might go up, but if you start blocking again while in the debuffed state, you'll still go down to 0.375... at least that's what it sounds like. It's basically like 1.4.3, only with adjusted numbers and no block penalty until you're actively being shot at.
  18. DaloLorn

    V1.4.4 Update Released!

    All in all, between the sudden return of my sabering skills (well, what skills I had to begin with :p) a few days before the patch, and the patch itself... this Jedi feels unstoppable. (Until he invariably gets stopped by Kas or Jaden, or winds up the sole survivor against half the enemy team.)...
  19. DaloLorn

    V1.4.4 Update Released!

    This sounds... interesting. Lot of smallish changes across the board (at least some of them clearly favorable), but as they add up they turn into something I can't easily assess yet. This will shift things around...
  20. DaloLorn

    MBII Development: Looking to the future

    Four thousand, unless we've suddenly regressed to the Ruusan Reformation.
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