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  1. DaloLorn

    Clone Rework Poll

    The animation would seem to indicate it. The vulnerability period, on the other hand... (Amusingly, depending on the opposing gunners, you may find it safer to roll to the side than do a quick getup, because they'll have to retarget you.)
  2. DaloLorn

    Clone Rework Poll

    I'm pretty sure he was saying 'this is good, you can use this instead of blobs', not complaining about it. (Also, to my knowledge, pulse grenades don't remove armor, they only briefly shut down a droideka's shields and an SBD's special defenses - as for ammo, they only lose the current weapon's...
  3. DaloLorn

    The Shame of Force Grip

    Yes, yes, I know - what I mean is this: Grip 1: Same as before. Grip 2: Same as before, but if it's out of range it falls back to Grip 1 instead of simply failing. Grip 3: Same as before, but if it's out of range it falls back to Grip 2 (which may or may not have to fall back to Grip 1...
  4. DaloLorn

    The Shame of Force Grip

    Aye, this sounds nice. Makes it less of a gimmick without rendering it worthless. A few comments: You reference Sense 3 and gripping through walls in both levels 1 and 2. Not sure what the difference is supposed to be, aside from the 30% range boost. You reduce the range of each consecutive...
  5. DaloLorn

    Clone Rework Poll

    Honestly, secondary grenades and point-blank rockets don't feel quite so bad... until I switch to a gunner class, so you may have a point there. :oops:
  6. DaloLorn

    MB2 Xmas Event!

    @Viserys Just to clarify, by 'first spin ever', you mean the last spin event? (Sounds like a nice improvement.)
  7. DaloLorn

    Technical Issue Please Help, VM_Create on UI Failed

    This happened to me when I cleaned up my installation. My (crappy) solution was to download the latest-but-woefully-outdated OpenJK build and use that instead - it's a bit more stable than the MB2 variant, though it still dies after a random amount of map changes. @Puppytine If I'm not...
  8. DaloLorn

    Clone Rework Poll

    @Oddlewad Nice map idea. If done properly, it'll be a more flexible 'boring run&gun' class, one that has more than one viable playstyle (no, the choice between CR2 and CR3 doesn't count :p). You'll get no argument from me on lightning, though - I wish there was more emphasis on its...
  9. DaloLorn

    The Shame of Force Grip

    Grip's also a fairly potent dueling tool. (Similarly more powerful than lightning.)
  10. DaloLorn

    Clone Rework Poll

    CR3 can be used with blobs, though - it's really a case of 'do I want more firepower, or a second life', nothing else. Okay, good, that's fine. Doesn't have to be a copy-pasted E-11, so long as it's still there - otherwise it's just a blob-removal revamp with very few beneficial aspects to the...
  11. DaloLorn

    Clone Rework Poll

    Nonsense on both counts. How about pistol bouncing? (Also, Achilles does have a point - the only 'damage Jedi from a distance' tool are poison darts, and those deal 10-20 HP apiece depending on whether the target can hide in a corner and meditate. Blobs will either A: cause some 60+ damage as...
  12. DaloLorn

    Possible Swingblock Bug

    No, you have to swing in order to get flinched... *scratches head*
  13. DaloLorn

    Possible Swingblock Bug

    Yeah, that's not it then. I'm not sure where the cutoff point between 'swing' and 'not swing' is, so when I swingblock I'll typically wait until I've entered the block state before I trust autoblock to protect me. That use case is what this bug report is all about, because that's where the...
  14. DaloLorn

    Technical Issue Can't see some of the servers

    I've seen this happen when my internet connection dies while I'm in a server - when it comes back up again, the server I was in is no longer visible/joinable. In my cases, though, it usually just takes a while for it to recover, nothing more.
  15. DaloLorn

    Possible Swingblock Bug

    The more important part is that you're still holding block, that you haven't released it at any point after starting the swing. The fact that the swing is over is only relevant to reproducing the bug or determining if it's intended functionality.
  16. DaloLorn

    Clone Rework Poll

    Unless they see the grenade coming and switch to melee. All you're going to accomplish is throwing them to the floor for a few seconds.
  17. DaloLorn

    Possible Swingblock Bug

    Sounds about right, yeah.
  18. DaloLorn

    Possible Swingblock Bug

    I'm not really sure if this is a bug or just poorly documented behavior, though the Q3 comment below suggests the former. Anyway: As a saberist, when I'm swinging at gunners, I typically either make several swings until one side is dead, or I hold block through the attack animation and beyond -...
  19. DaloLorn

    Clone Rework Poll

    That is perhaps because the T-21 can deal huge damage in the right hands. I'd actually consider that gun a massive improvement over the A280, outside of scenarios that absolutely require the extra accuracy, like long-range combat. Appo, half-decent Wookiees and my own ARCs would disagree with...
  20. DaloLorn

    V1.4.4 Update Released!

    Achilles' 80% figure starts to drop the more capable the players involved are (more drastically so if one side has a skill advantage), but I'd still give it at least a 40% relevance when both sides are equally skilled. (Let's not forget, yesterday I seemed to do fairly well in most of our...
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