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  1. DaloLorn

    [Guide] The Dueling Compendium

    Yes, the biggest mistake in 1.4.3 was unquestionably the fact that PBs no longer broke combos while the difficulty of combo-PBing was left unchanged. Stassin and Tempest have already said that there will be a few changes to make combo-PBing and mblocking a little easier, like animation slowdowns...
  2. DaloLorn

    [Guide] The Dueling Compendium

    1.3 had a pretty steep learning curve because of the locked combos and non-breaking PBs. (A better way of saying it might be that there was a massive and very sudden skill gap between 'figured out the basics' and 'expert' consisting almost exclusively of encyclopedic knowledge of various...
  3. DaloLorn

    I'm a noob please don't destroy me :(

    Ah, so it's not enough to make off-hand remarks about figuring out a few tricks in your presence. Got it. ;) (More seriously, I wouldn't mind giving it a go. I remember seeing you try to melee my Sith in lunarbase once - the fact that you survived past your first attack run against a saberist...
  4. DaloLorn

    Official 1.4.3 Feedback thread

    (Eh, not sure if you're talking about me or Fou, so here goes. :P) I prefer 1.4 to 1.4.3 or 1.3, for varying reasons. (1.4.3 is mostly... weird, in the saber-versus-gunner section, but it does try to correct some of the more obvious issues with flinching, and it gets rid of shotguns and makes a...
  5. DaloLorn

    Official 1.4.3 Feedback thread

    I refer you to our previous discussion. :P
  6. DaloLorn

    I'm a noob please don't destroy me :(

    Sounds like me, minus the 'some people have tried to teach me' part. :P (Unless SeV's dueling guide counts. Maybe.)
  7. DaloLorn

    Official 1.4.3 Feedback thread

    Not where I'm standing (the 'better for j/s' part, I mean), though I'll agree that the removal of 'shotgunning' is a good thing. I feel that it's somewhat improved since its introduction, but some guns simply should not flinch, SBD wristblasters especially.
  8. DaloLorn

    [Guide] The Dueling Compendium

    Perhaps it would be best to wait for 1.4.4, though.
  9. DaloLorn

    Official 1.4.3 Feedback thread

    @Appo: This is not a good thing for me to be saying, especially to you, but... Jedi speed lunge with red or purple. :p (It either kills or nearly kills the target, depending on saber style - the tricky part is not getting blasted back by overcharge, but even a well-executed manual approach will...
  10. DaloLorn

    Westar M5 overall ammo

    Now post all of this in his feedback thread. :P But yeah, the M5 is a bit clunky. (Mind you, I love its scope because it has 100% accuracy, something the otherwise-superior A280 doesn't have.)
  11. DaloLorn

    Retarded disarm system

    I can't blame you - with the amount of factors involved and the time available to sync them up against most styles, I'm surprised anyone can do it with any meaningful frequency.
  12. DaloLorn

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    An alternative to cheaper/better pulse grenades might be more of them - possibly several per skill level. (Edit: That would probably make them like ion blobs... maybe even too much so.)
  13. DaloLorn

    Westar M5 overall ammo

    Shouldn't this be in the Feedback subforum? :P
  14. DaloLorn

    Official 1.4.3 Feedback thread

    You seem to confuse 'equal' with 'balanced'. One can be the latter without being the former - make mechanics that successfully encourage and benefit large quantities of Jedi-protected gunners rather than large quantities of Jedi, lone wolves (Jedi and gunner alike) or Jediless gunners, and my...
  15. DaloLorn

    Official 1.4.3 Feedback thread

    1) There is plenty of evidence for 'high-tech radar' as well. Let's also not forget that the evidence against it brings around superhuman reflexes of a greater degree than represented by MB2; are you suggesting that Sense starts acting like Dodge? ;) (Amusingly, this would probably make me start...
  16. DaloLorn

    Official 1.4.3 Feedback thread

    Ideally, there should be a reason for gunners to be the main composition of a team - I don't know, some kind of scaling AP or BP buff/debuff when gunners are nearby or hitting you. But, right now the only role of a Jedi is to sit there, look threatening and push grenades, optionally using sense...
  17. DaloLorn

    Official 1.4.3 Feedback thread

    Might be interesting, if animator time is available, to make the cyan animation look like Dooku's movement animation from SWBF2 - after all, cyan has always screamed 'Makashi' in its swings and perks. (Except when it also screamed 'Ataru', like with the pre-1.4 gunner perk.) Dunno about purple...
  18. DaloLorn

    Official 1.4.3 Feedback thread

    I'm pretty sure disruptors can be used just as effectively, provided there's something to crouch behind. EE-3's a tad too strong for my liking, but I could agree with your estimate. Glad I'm not the only one who disapproves of sniper spam. xD
  19. DaloLorn

    Official 1.4.3 Feedback thread

    In a 1v1, yes. Most, if not all gunner classes should absolutely lose against a Jedi of equal skill unless they get lucky (or the skill level is so low that neither side has a clue what they're doing). A Sith, however, should be capable of defending those gunners against the Jedi with more than...
  20. DaloLorn

    Official 1.4.3 Feedback thread

    Class caps, or some mechanic that discourages Jedi spam the way these theoretical Jedi would discourage gunner spam. I'd be more in favor of the latter, but I'm not sure what to go with. There is the option of pulling out a Q3 or speed 3 Jedi... though it's still unreliable and dependent on...
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