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  1. SomeGuy

    Random Class Selection

    Oh I just meant I have to glance left and right a lot to see the hud info. I get really focused on where I'm looking. The random selection would be cool if it was random every round. Could even make that icon in the scoreboard a question mark until the round starts.
  2. SomeGuy

    Random Class Selection

    Oh, new UI? Going to be good for widescreens?
  3. SomeGuy

    Push 3 Balance

    I said blobs are invaluable, Puppytine said they were overpowered, I laughed at that, and you thought for some reason I said they were useless. I figured you would have read the posts.
  4. SomeGuy

    Push 3 Balance

    Thank you, that's all I need.
  5. SomeGuy

    Push 3 Balance

    Hahaha! You seem to misunderstand the word invaluable. Full Definition of invaluable : valuable beyond estimation : priceless <providing invaluable assistance>
  6. SomeGuy

    Random Class Selection

    A ton of other class based games have a Random button. Why not this? Slaps you into a random class with a random preset build. Could be fun.
  7. SomeGuy

    Push 3 Balance

    I read your entire post and this is all I can focus on. I am completely dumbfounded by this. I don't even know how to respond to such ridiculousness. Anyway, I guess not many people seem to see that as things get changed, while Push remains the same, it becomes more powerful as a result. This...
  8. SomeGuy

    Republic Cruiser FA

    Very nice!
  9. SomeGuy

    Push 3 Balance

    That's what I proposed though.... and made up that charge addition to keep that same big AOE knockdown. Getting in those point blank encounters would force them to rely more on the saber than getting in a lucky Push.
  10. SomeGuy

    Push 3 Balance

    My concern is in public matches, not really the competitive high tier, since that is where the majority of play is. Clones get blobs which are invaluable for taking out Sith. I can see the A280 outperforming the T21 against a saberist due to a well timed burst or sonics by baiting them into a...
  11. SomeGuy

    Push 3 Balance

    Just watch two players who are around the same experience and skill level go at it. Say an elite trooper versus a Jedi and it will not be a 50/50 fight. It is closer to 65/35 with the Jedi out on top. Yes, some classes have specific anti Jedi abilties and they can be used to great effect but...
  12. SomeGuy

    Push 3 Balance

    Because you're walking just in case while he can close the distance and slice you in half. Unless you somehow have near perfect aim on a hopping, weaving Jedi, you're not going to win. You assume he has Push so you walk. If he does, either he swings and kills you assuming he doesn't have low...
  13. SomeGuy

    Republic Cruiser FA

    Oh, I had no idea, thought it was just an oversight. Look forward to seeing it right!
  14. SomeGuy

    Push 3 Balance

    The argument is they have the advantage because of Push, even if it isn't in their setup. Nobody has a way of knowing until the Jedi does it. Can I rocket him? Can I throw a grenade? Can I run at all? Sure, once you know for sure he can't then it becomes a lot easier. Until then though you're...
  15. SomeGuy

    Republic Cruiser FA

    This is just a minor thing but it's still wrong. In the FA mode for Republic Cruiser, the Separatist's are led by Sev'rance Tann but her lightsaber blade is the wrong color. It should actually be yellow, not red.
  16. SomeGuy

    Push 3 Balance

    In a 1v1 it is easier to dodge a Pull than a Push. Pull takes skill, Push takes a button. Not to mention Push is more powerful than Pull also. Most Jedi just jump right in a gunner's face and wait for the slightest movement change and Push for an instant down easy kill. And even with the Jedi...
  17. SomeGuy

    Push 3 Balance

    Your argument is walk is too easy, don't muddle it up with this type of stuff. It's a contributing factor to it. Push is much too easy for both it's direct and indirect effects.
  18. SomeGuy

    Push 3 Balance

    Well according to some of the arguments here changing Push to only affect knockdown area would completely ruin Jedi/Sith. I don't see the problem with Pull though because it has to be precisely aimed, costs more points, and uses more force points. If he gets you down with that he deserves the...
  19. SomeGuy

    Push 3 Balance

    While that is entirely true and valid, they should not still inherently have the advantage in the fight. Having a distinct advantage because of the possibility of using Push is not equal in terms of gameplay. If it were a bit less easy to use then the risk of getting knocked over would be...
  20. SomeGuy

    Push 3 Balance

    So every gunner should just immediately assume every single Jedi has Push? The way I see it it should be more of a fear of not knowing what powers they actually have and the unpreparedness on how to deal with them.
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