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    Clone Rework Poll

    Which is why I noted that blob prices might need to be reduced if you only get 1 blob per level. At 3 pts per level, 6 pts would get you 2 blobs. That's only a slight nerf from getting level 1 conc/ion blobs currently. Using high stamina levels to run and spray, getting CR3, and/or buying pistol...
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    Clone Rework Poll

    Clone doesn't need a rework. The only thing wrong with clone is it gets too many blobs for too few points. There's no reason to remove blobs, just give clones less blobs per level. One conc/ion per level is enough, and makes misses more punishing because you have fewer to waste. If one blob per...
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    V1.4.4 Update Released!

    "Reading an opponent" is a skill. Just because you just randomly guess doesn't mean that's what other people are doing. Identifying people's patterns and predicting their movement is a key part of gunning (and sabering too) in MB2. If this is a skill you don't have, that might explain why you're...
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    Issues with DFA

    /bind key "+moveup; +attack" Hold w and tap key to DFA. Also works with other directions for staff/duals katas.
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    Help Me Identify the Jedi Models

    It's supposed to be Naat Reath (that's who the model is used for in Republic Cruiser FA) even though it doesn't really look like her at all. Pretty sure it's just one of the generic human female heads from base JKA put on another body. I think her taunts are all base JKA generic human female...
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    Help Me Identify the Jedi Models

    Any particular ones you want to know? I know who all of them are but I'm too lazy to write out a list of every single model for the class with the most models. :p
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    Add E-11 Blaster to Clones

    They didn't use any E-11's, those were DC-15S's. There's also no point in giving clone an E-11, you could just play ET instead. 3 classes on each team already have an E-11, the last thing we need is more E-11. If clone gets a new weapon, it needs to offer something different than what's already...
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    Wookiee Fury is unfair in mixed-skill servers.

    There are probably a ton of features that you could argue are "unfair" in mixed skill servers. I don't think that's a problem really. I think every class has a pretty good way to prevent getting steamrolled by a fury wook: Soldier/Commander: Multiple lives. As tanky as fury wook is, it's not...
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    MBII Development: Looking to the future

    Or just make it a one use per level ability. Can buy multiple uses like grenades/blobs. Change the physics so you can't do silly Spiderman-style completely horizontal or downward grapples and you've got a cool balanced feature to add mobility to a class. Could just limit the grappling hook to be...
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    MBII Development: Looking to the future

    Heresy. Dekas are awesome.
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    V1.4.4 Update Released!

    That post isn't even a week old yet. Those are the devs' plans for the future, not necessarily a list of things you should be expecting to be released soon.
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    MBII Development: Looking to the future

    I haven't played base JKA in ages, but I think it's this way just because that's the way it was in base JKA siege. The MB2 gamemode is just an overhaul of base siege.
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    Force Stun

    50% does seem pretty drastic, especially for an insta-cast power. I think a slightly higher FP cost and short range (not much bigger than push at max) could make it alright at 50%. Alternatively, make it require holding the button, and the longer you cast it on a target the more the target...
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    View Others' Class Configs

    Showing class configs wouldn't change that dynamic, you'd still be adjusting to the enemy team's composition on a round by round basis. You're not going to have time to look at everyone on the enemy team and adjust your build accordingly in the 15 seconds between rounds. You could even use a...
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    Corpse bugs

    1. This is model specific, some models aren't set up to handle dismemberment properly and you can do this consistently with them. 2. This is due to being near scripted movable (rotating only?) objects, in your example the rotating star map. Also happens near comm tower's dish and the rotating...
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    Reduce the round time limit

    No current map that I'm aware of uses the feature, but you can set the time limit for each map in the .siege file to be anywhere between 3 minutes and 5 minutes. If a server owner modifies this (for example to 3min), I'm fairly certain clients will still see 5 minutes on the clock, but the round...
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    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    ARC/mandos cannot tank proj headshots. A headshot with proj does 450 damage. Any "headshots" you've survived were probably actually body shots (195 damage), which ARCs, mandos, and even BHs can just barely survive with less than 20hp/armor to spare when they start with full hp and armor.
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    Timewasting Places

    When you stand on that ledge while the tram is about to go through the tunnel, sometimes the tram pushes you through the invisible wall instead of crushing/killing you. But really, 50% of the Coruscant Chase map is just for timewasting. There's really no reason for the rebel team to ever leave...
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    Gameplay Direction Post 1.4.3

    I was fond of this idea too when flinch was first tried out, so it would be sort of similar to old stagger from... whatever build that was in. But having a FP threshold kind of defeats part of the purpose of flinch. You don't have time to drain a saberist who's hiding behind a corner. Flinch...
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    Gameplay Direction Post 1.4.3

    Not gameplay related and probably would be pretty low priority, but this still would be really nice to have. This would be so much more fun than having gun models based off character model, weapon level, or attachment (differences based on weapon level/attachment are usually very subtle anyway)...
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