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    Jedi damage reduction

    Since you think you're so good why don't you explain how to kill a decent lightning sith guarding a small chokepoint instead of making childish ad hominem arguments. And if you do insist on arguing using logical fallacies, maybe you just need to "get good" at playing sith without lightning. I...
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    Jedi damage reduction

    So if a you're a gunner and a sith is guarding a chokepoint, do you just sit there and do nothing until you lose by time? It's not a situation that can be avoided unless you just don't play. And yes, they should be equal at close range. That's the only range they can fight sith because FP drains...
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    Jedi damage reduction

    So if they have to keep a distance, there's nothing they can do if a sith is defending a small chokepoint. How is that balanced?
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    Lets talk about heroes

    Was this a change not pushed to public build yet? Because I just tested in-game and it's currently doing almost 90 FP dmg with defense 3.
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    Lets talk about heroes

    Proj rifle at close range does around 80FP dmg if the sith is holding block. It does 100FP dmg if the sith is running. So yes, it is very easy to gun down a sith who only has around 20FP left after a close range proj hit (assuming they held block, otherwise they're already dead). Switch to...
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    Lightning push is worse than only lightning against jedi

    Using force focus for super pushes? Yes please!
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    Future(s) of Sabering [Part 2]

    RIP all of my dueling strategies. It's about time this happened though. Constantly knocking people down during duels (and punching them) isn't very movie-like.
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    Future of Sabering [Part 1]

    You just basically described a really old MB2 feature called stagger (I dont even remember when it was removed, sometime during the early RC builds maybe). It was probably removed due to a combination of it not being useful (outside of concentrated fire from multiple gunners) and giving jedi an...
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    Future of Sabering [Part 1]

    It's after that clip, he gets shot in the hand while fighting on top of the sail barge shortly before him and Leia swing away on a rope. He sort of flinches for a moment (even though it was his robot hand) and looks at his hand like, "Oh shit, I got shot."
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    Future of Sabering [Part 1]

    (Accidentally quoted instead of editted my post, is there no longer a delete button?)
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    Future of Sabering [Part 1]

    I think SomeGuy summed up my frustrations with dueling pretty well. It doesn't feel very fluid and much of the system isn't intuitive. Unlike other melee based games like Mount&Blade or Chivalry (which IMO are pretty intuitive), you can't become very proficient at sabering by playing the "main"...
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    Future of Sabering [Part 1]

    I don't particularly care much about dueling as I've never found the system enjoyable, but I like the direction you want to take the system in a lot. These 3 points in particular sound really good to me. I never liked nudge in the past and don't like it now. It feels clunky and looks silly too...
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    Keybind Thread - Updated

    I think thats all of them. I doubt I'll ever find another game where I use as many keys as I do in MB2.
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    Feelings towards Flinch

    I'm 99% certain this is false. EDIT: Ninja Stassin 2fast4me. I still like the idea of tying flinch recovery time to the ROF or damage of weapons. Completely removing it for some weapons or making requirements different between weps (e.g. 2 shots to flinch with CR3) would be very inconsistent...
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    Any chance for a jedi vs sith only server?

    There are if you run a non-duel map in duel mode.
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    Armor Overhaul

    Reading a wiki or library won't help since the information isn't there. Asking in chat also generally won't help since most players don't know how armor works.
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    Armor Overhaul

    Would obviously require tweaking to classes' max armor values and armor level costs, but I kind of like it. Very straightforward and doesn't have any mystery behind the scenes mechanics. Could also use a visual indicator (different armor bar colors perhaps) so people don't buy armor levels and...
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    Official 1.4 Feedback Thread

    If the passive drains had a slow tick rate (e.g. instead of 1fp every 250ms have it do 4fp every 1000ms), then there would be no point in pressing and releasing to optimize drains even against slow firing guns. Spamming M1 would just drain both your BP and FP absurdly fast assuming the first FP...
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    Official 1.4 Feedback Thread

    Here's a solution that wouldn't even require changing any keys: 1. Return BP drain on mblock to prevent spam. 2. Deflect requires holding mblock rather than spamming it. 3. BP drain happens only when mblock is initially pressed, FP drain is continuous while mblock is held. I'm pretty sure no...
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    Actual dueling system

    If I remember correctly, 1.0 was the build right before cyan and purple were introduced to open mode. :p
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