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    Assists

    Why not just have a separate column in the scoreboard for assists? Kills should just be kills. If you start factoring other things into kills it becomes redundant with score (which is a fairly useless metric IMO, displaying assists separately would be more useful).
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    Official 1.4.3 Feedback thread

    Exactly this. ARC can be very devastating in good hands, M5 sniper and pistol bounce shots are beastly, but it's still probably the weakest class on rebs. M5 (especially with sniper) has very low ammo, and pulses and dexterity are too expensive.
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    Official 1.4.3 Feedback thread

    I don't think forcing first person on snipers is a good solution, you might as well just take the super realistic approach and force first person on everyone if you go that route. Requiring proj be stationary for a period before firing to be accurate just turns it into a miniature ruptor. I'd...
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    Retarded disarm system

    B17 instead pls? HP damage during duels and contact primary frags ftw.
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    Official 1.4.3 Feedback thread

    One big problem with this is that the presence of jedi already forces gunners to walk to avoid knockdown by push/pull, and since they're walking they are a very easy target to aim at. Unless you make aiming deflect harder (not sure how this could be done) or nerf push/pull in some way (such as...
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    Official 1.4.3 Feedback thread

    Yes, but wooks are particularly vulnerable due to their large size and (when using bowcaster) slow runspeed. I do think wooks are in an alright spot right now. I think snipers (just proj; I think ruptor/M5/EE-3 are fine) are way to easy to play. That's probably why servers so often devolve into...
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    Official 1.4.3 Feedback thread

    What EMP nerf? Unless the change is bugged or the changelog is wrong, EMPs got buffed so they can now disable deka shields. That ability was moved from ion to pulse. Ions got nerfed and pulses got buffed because ions were way more effective than pulses despite costing way less. I'm always very...
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    Official 1.4.3 Feedback thread

    The more I play the update, the more I strongly dislike the FP drain/regen changes. The running drain and regen changes are mostly okay (could be made a little less severe), but the blocking drain and regen changes are really terrible. They kill the pace of playing jedi/sith and also reduce your...
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    Do you like new update?

    I agree with qwerty and DCM that allowing nudge to be toggled is a bad idea. It either needs to stay or go. Letting people choose to ignore what's supposed to be an important sabering mechanic is rather silly. Keeping nudge for specific styles (red/purple? just red?) and removing it for the rest...
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    Official 1.4.3 Feedback thread

    First impressions on jedi vs gunner changes: Running FP drain/regen changes seem okay, but blocking FP drain/regen changes are annoying both to play with and fight against. It has slowed gameplay a bit IMO. Jedi can tank for quite some time by just standing still and holding block. If you want...
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    V1.4.3 Halloween Update Released!

    Those are ports. Ported content in (high profile) mods is generally not a good idea. So no, no original HK-47, Nihilus, Sion, and Atton models have been made for JKA. Anyone who wants them is welcome to make the models themselves, a lot of people including myself would appreciate it. I'm sure...
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    Force Power for jedi to counter Sith OP'ness like Lighting and Grip

    It's not that great of a counter tbh. All the sith has to do is let go of grip the instant it triggers. Your saber goes down, and if you push you only wasted 20FP because the sith is holding block. Also, there's this hilarious thing you can do with grip 3 where you just swing them around you...
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    V1.4.3 Halloween Update Released!

    Works on everything now, sniper shots cost more dodge points than others. That's exactly what it means. :p Only for the styles that cost twice as much as other styles. And they're pretty minor bonuses compared to the old perks. bind key "nudgetoggle !"
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    dguide 1.0

    Power management is actually my favorite deka ability. I use it all the time unless there's jedi spam in which case I'll pick discharge. I typically play shield proj 3, shield str 2, hull 0, fp 3, adv log 1, power manage. As you said, ammo to shields with firepower 3 is fantastic and makes it...
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    Force Sense: FA-Only ?

    Rework would be preferable to removal. One possible idea: Constant FP drain while using sense, drain based on sense level. Meditate + active sense = no drain. Have you even played this game? Whenever I play, most of the time on most servers at least half of each team are saberists.
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    Future(s) of the Force (Part 1)

    Easiest classes to play by far are jedi/sith and hero/bh. There's a reason most servers are filled with sabers and snipers. Clone is powerful too but not quite as easy as saber/sniper. I haven't had any trouble killing soldiers/ETs because of flinch. Against low or mid ROF weapons, flinch was...
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    "Movie Battles 2" is kind of a dumb name.

    Out of respect, I imagine a lot of retired devs should also be contacted for their opinions on the matter too. That's a lot of people to contact. At the very least, RenegadeOfPhunk since he's the one who started it all and came up with the name in the first place. I really don't think Movie...
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    Future(s) of the Force (Part 1)

    This would be good. Alternatively, give grip the drowning HP effect (drains HP while in use, slowly recover lost HP after grip is released). This could still allow grip to be used to finish off low HP enemies or very briefly soften them for a teammate. If grip does no dmg or minimal dmg...
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    Future(s) of the Force (Part 1)

    Anything to make low level grip/lightning less like an "I win" button is good. I like the idea of tying repulse and other force buffs to a separate new ability. Push/pull charging could be interesting, but I think that may be trying to make too many big changes at once along with everything...
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    Jedi damage reduction

    FYI, I probably end up playing jedi/sith more often than I play gunner. Lightning makes it way too easy to kill most gunner classes, especially soldiers and ETs. It's hardly cheap, jedi/sith have an infinitely regenerating pool of force points to act as ammo for their abilities. Gunners only...
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