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    Gun Spread

    It's only a hindrance if you don't control your fire. Mandos are a very mobile class because they have a jetpack. EE-3 having the ability to ignore the usual movement-dependent accuracy rules of the game is more of a bonus than a hindrance for mandos.
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    Gun Spread

    It's part of what makes EE-3 unique, putting it on every other gun achieve much other than taking away some variety IMO. Other guns have a trade-off between movement and accuracy instead of between fire rate and accuracy. Unless you remove the accuracy penalty from movement on all the other...
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    Rogue One 1st teaser trailer !!

    I don't mind the ideas being recycled, but if they really are going to be characters heavily based off of Jan and Kyle, they might as well have recycled the names that people already know and love too. It's like Korriban being renamed Moraband in the new canon, it was renamed just for the sake...
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    Armor Clarification/Feedback

    I believe almost all of the base damage values are listed in the in-game library. You'll never see them do their base damage ingame because none of the multipliers for hit location are 1. Unfortunately, as far as I'm aware, these hit location modifiers aren't actually listed in the library. I...
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    Learning Mapping

    RichDiesal's JK2Radiant Mapsource - Mapping University This is a pretty good place to start. It's for JK2, but mapping for JK2 and JK3 is essentially the same thing. Lindsey's Maps-Tutorials If you want to get your maps working in MB2, you can use this to learn the siege stuff that wasn't in JK2.
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    Potential fixes to 1.3 that could have been used but weren't thread

    Don't really feel like taking the time to respond to everything, mostly because I'm pretty sure you're just looking to troll and a lot of the suggestions are thrown out as bait. The same could easily be said of saberists. "Those that don't want flinch are the ones that need the crutch of...
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    Potential fixes to 1.3 that could have been used but weren't thread

    tl;dr: Add lots of healing options, make jedi as OP as possible, make wook useless, and make the tankiest class in the game even more tanky. I honestly can't tell if most of this list is supposed to be serious or not.
  8. S

    Sword's for Elite troopers/Commanders

    Who says they would have to have mblock? Don't allow them to mblock, problem solved. :p
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    ARC suggestion

    Since this has been bumped anyway, I just wanna point out that the 1.4 flinch mechanic makes the new dex getups even more superior to autoroll. :p More control, less potential to be abused against you, the ability to shoot, and now the slightly shorter distance won't matter because with good...
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    Fin.

    You realize MB2 has been around for more than a decade right? And that 1.3 was only one iteration of a sabering system that has gone through changes (ranging from small tweaks to big overhauls) almost every single release? Surely, you can't possibly really think that 1.4 is being designed to...
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    1.4 Open Beta General Feedback

    I've used regular super push a couple of times in the open beta and people died upon hitting a wall. Unless pressing crouch while being super pushed has some effect on this, I'm pretty sure it's unchanged. The push distance was only nerfed while people are crouching. What exactly about this has...
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    1.4 Open Beta General Feedback

    I really liked the concept of having stances affect more than swing speed/animation/damage, but it just wasn't working. I think that quote is the best way to sum up the issue. All the single saber stances having the same run/walk animation makes it too easy to hide what style you're using. I...
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    1.4 Open Beta General Feedback

    I enjoyed slapping people, even gunners, to death as SBD without ever firing a shot. Being on the receiving end? Not so much fun though.
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    ARC suggestion

    Push vulnerability was definitely shorter than the autoroll. And if you were forced to walk anyway with dex3, what was the point of buying it? It just ended up being a crutch that might save you if you didn't walk at the right time, or might let the sith kill you anyway. It still depended on...
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    ARC suggestion

    Spacing was key, for the Sith. All you had to do as a Sith is wait to push until you were close enough to the ARC to slash him during his autoroll. Can be difficult if the ARC is running backwards, but if he runs sideways or towards you for a brief moment you can push and slash him before the...
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    Mando Love

    I don't think a full blown melee weapon fits mandos very well. If any existing class were fit for a vibroblade, it would be ET/commander. 30-35 pts for a vibroblade could cause people who use it to choose between lacking firepower with guns or play a one life ET/commander. There's already a...
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    ARC suggestion

    It was hardly impossible, it was very easy to do, especially with pull. You can definitely start shooting during the getups before the autoroll would have been over. Either way, autoroll typically "forced" movement in whichever direction you were running when you got pushed/pulled (unless you...
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    Jedi vs Sith WAR

    Yes, but you also have to be an admin or run your own server to run regular Duel mode on a server anyway.
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    Jedi vs Sith WAR

    As hleV stated, team duel mode basically already exists. g_allowedVillainClasses and g_allowedHeroClasses can be used to restict classes to Jedi/Sith only (I dunno the values, they're in a readme somewhere) in Open mode. This is how duel servers used to be made before the actual Duel mode was...
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