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I feel like a lot of people underestimate the Arc Troopers ability to kill Sith and various gunners. That being said, it only adds to your idea of the rebels having the class advantage. It feels like Rebels are the more "agile, quick sharp shooter" type classes, where as Imps (Other than Mandalorian and sith) are very grounded and rely on being able to sit in the back without anyone hopping on them. Imps definitely need some class changes to add some mobility to add to one of them.
I like how Imps feel when used personally, they don't feel too strong, or too weak. The problem is rebels are just way too strong, and need to be brought down a peg. But if you do bring rebels to a balance, then you also need to nerf BH and SBD a little bit. Mando I think is mostly fine, a strong counter to Jedi, but weak against other gunner classes (Unless godly aim)
That being said, most people do underestimate Arc troopers. I personally love Arc, and main it as my preferred gunner class. It stomps other gunners, and can potentially stomp Sith as well (although not as easily as Hero dash). However, the thing that makes me tolerate a team of arcs, over a team of gloans or heroes, is that the Arc class actually takes skill to use to its full potential. A LOT of skill. Whereas, Hero, or Gloan, you're getting dividends just from picking the damn class, add skill into those two classes, and you have insanely broken potential.
Arc and jedi are the only classes that can move fast on rebels.
The imps have droidkas, mandos, and sith.
Imps far more mobility than the rebels, because nobody can replicate what bounty hunters do on the rebel team.
And jedi are the only class that can somewhat match the speed of a rolling droidka.
Rebels need more maneuverability, not the other way around.
Did you... just... suggest buffing... rebel gunners?