What kinds of things in Movie Battles do you personally think are over powered and why? People who play those things, why do you feel that they are not? Please refrain from insulting each other, I just want to see. Here's a list of things from top to bottom of what I have heard in game as being OP. These are not my personal opinions, they are what I have gathered.
OP Shit:
- Wookie
- Super Battle Droid
- Red Lightsaber Style
- Droideka
- Cyan Lightsaber Style
- Sniper
- Mandalorian
- Jedi/Sith
- Force Push
- Force Choke
Feel free to talk about the above as well. Maybe they aren't OP! I thought this would be interesting and I would love to know what you guys think!
As a Deka-centered player (well at least started as one, now I'm much more versatile but Deka is still my main man...) I can say that in the current version of Movie Battles 2, Droideka has been balanced out quite nicely.
To start of, if you're playing in open firepower 3 is a must, so you can already say goodbye to that huge amount of points just to be able to kill something.
After that point mentioned there are two "general" builds used by everyone that I like to name The Sentry and The Hunter because of their playstile, I will make a brief wall-of-texty explanation of both builds and how they generally work, then point out their major weaknesses that stop them from ever being as OP as a say Melee Fury Wookiee (Srlsy, the wook itself is not OP, it's quite balanced given that he's suppossed to be Reb's muscle, it is the Fury skill that is unbalanced af).
The Sentry is that Firepower 3, Shield Projector 2/3, Shield Strength 2/3, but no upgrades at Hull Strength at all Deka that is so common nowadays.
Centered in suppressing fire, keeping that shield up and tight corners. This is the deka that will always be on a defensive look-out, searching for a tight corridor where to ambush a whole rebel team, the side corridor of DOTF is a great example about how Sentry Dekas can be killy af with FP3, as a jedi in that corridor you're pretty much f*cked if you have already made it half-way through and one of these comes out. Paired with repulse it effectively makes you the best anti-jedi unit ingame, sadly once your shield is done for you're dead, as you don't have health to resist -anything- and you're too slow to move away from the field of fire without going into roll mode, and going into roll mode aside from taking time will kill you at double speed (Double damage). Also any style but cyan and blue (which will cost you your shield anyways) will kill you one hit.
The Hunter is a firepower 3, Shield projector 0/1/2, Shield Strength 2/3, Maxed out Hull Strength Deka with Quick Roll. BEWARE: QUICK ROLL AS IT IS NOW IS BUGGED, You will always exit of roll mode, but entering into roll mode will only work 1/2 of the times whilst you use Quick Roll if you're recieving damage/shooting/moving.
The maxed out health upgrade takes away your double damage whilst rolling debuff, so that's a bonus to spam rolls around. A deka with Health 3 can also tank 1 yellow hit at full health... at the cost of his shield. Not like it matters because in this set the shield is used just for that, it's a free "get out from jail card". This deka set is more centered on evading and flanking from behind with tremendous firepower, but as your health pool doesn't regen as shield does, the Quick Roll skill is, as mentioned before, bugged and it needs to move around to be useful at all, it tends to die more often and is less useful for defensive purposes.
>Q: How does this make the Deka not OP?
>A: As you might have seen I answered a few of the bits myself for each of the two most common ways to play Deka and the fact that quick-roll is bugged autobalances any build using it itself, in most cases you will be using quick roll to -ESCAPE- from a bad situation. and it won't work. This set is the nightmare of non-mobile gunner teams as it can come from anywhere, but a jedi will make short work of him, without repulse you're centered on keeping the distance, the closer he gets the less chances of survival you have.
The repulse sentry deka is the perfect jedi killer, yes, in fact Droidekas were made to be a challenge for jedis, but, and this is a big but, is weak against gunners, specially clone ion blobs/ARC EMPs, your inability to tank with your health makes you very dependant of the shield, the moment it is gone it's over. Also, repulsing will disable the droideka's shield for as long as he is repulsing (as if he had been EMP'd for 1,5 seconds), meaning that a well timed snipe will kill you.
Also every deka can be killed easily by a non-soldier class by bassically doing circles around it and spamming your blaster. Easier for Heroes because move-speed (Repulse might help you if you see it will push the gunner into a corner where you can gun them down and they can't do circles around you any longer, but the general shield points cost and the fact that you will loose health for the 1,5 seconds repulse takes it often makes a non-recommendable course of action)