Discussion in 'News' started by Spaghetti, Nov 13, 2017.
The defenders not being able to open their own goddamn doors on new DOTF is hilariously dumb.
Reinf classes that spawn behind laser shield and are able to shoot through it at outside enemies while they can't shoot them is even more dumb
Dotf looks nice, great work guys <3
Astounding work you've put into dotf. I am really amazed by the new version and enjoy every detail that was put into this map. I really appreciate the effort. Although in my opinion the obj hacking should take a bit longer than now.
Why's that? It's not like they can protect obj from in there, it's not like you need to be right outside their spawn. What's the issue
haha "hacking" has become shorthand for all obj completion by this point, evidently.
Are you serious now or trolling? You ask what's the issue if a reinf class spawns near me behind laser doors that are penetrable only to him?
Yes, that's what I'm asking. It was a deliberate map choice made for a clear reason (to prevent "spawn killing"). I'm asking what your problem with it is. If your problem is the case "a guy spawned near me behind an impenetrable wall" I would say that the answer I give you is "why are you fighting in an area that's designed to be completely disadvantageous for you?"
The situation is designed to be completely disadvantageous for you, to prevent spawn killing. Fortunately, you don't need to spawn kill to win. Do you understand yet?
(Mind you, I'm not saying spawn killing is some great evil. Arguably, if your spawn is overrun, you deserve to get spawn killed. This map is designed to prevent spawn killing, and I'm fine with that since the obj is easy to capture.)
I suggest changing these things on DotFv2:
1. Fed room ceiling doesn't fit there
2. Black windows
3. 2d railing pillars on throne room stairs
4. That old texture on the floor on hangar sides under the pillars doesn't fit
Cause I fought my way to it? I think you don't get my point on the first place. I don't mind reinf classes of the opposite team to spawn behind laser shield. The issue I have is that they are penetrable only to THEM. I just saw today a guy spawned there, 2 ppl were waiting for him at spawn and he just shoot the crap outta them through laser shield while they couldn't even defend themselves as their blasters cannot fire back at him. He was basically immortal.
The idea was to prevent spawn kills yes, but it turns out it's the other way around now. The reinf class that respawns is ninja 'spawn killing' the spawn killers that are completely defensless. This forcefield should be impenetrable for any team, just like in gen.
Don't get me wrong I love getting Health 3 Str 3 with charged shot but the value of the class overall goes down heavily
Yes, because all you said was "it's dumb." So that's why I asked, and you said "/facepalm," very helpfully, like a big boy. So yes, congrats on figuring out that I didn't get your point.
Jesus christ on a saltine, walk to obj and cap it. They seriously just stayed in that same spot and tried to fight even though it was unwinnable? That's like ramming headfirst into a completely intentional brick wall repeatedly and then suing the state. Do you have any capacity to think outside your prior expectations? Walk somewhere else. Somewhere where, y'know, there isn't a one-way laser wall with enemies behind it. Somewhere where there's an obj you can cap to win. A place like that. Go there.
That's by design. So go somewhere else.
geh if I harass you about it you'll, like anybody would, get justifiably defensive about it. Erhghghr. Uhhhhhhhhhhhhhhhhhhhhhhhhh, sorry, yes, hello. The issue you are describing is part of intentional design. You are intended to do something else than what you are expecting to be intended to do. That is the simple fact. Have a nice day.
Also it's not "ninja" once people realize the spawn point is there and start to expect people to spawn in it, and it's not "defenseless" if you're free to walk somewhere else other than the Unwinnable Position. You have no need to win the unwinnable position. You can go to obj.
Although its still DOTF in that its a sniper's wet dream, I really like the update: the useless pit was removed, hangar is not as good of a camping position without the catwalk, its better looking, with better cover against snipers in main and side corridors as well as them being wider and with a higher ceiling (reduces the deka's advantage in narrow spaces) and having spawn protection for imps.
In terms of what could be improved, I feel there are too many spots where siths and mandos can get to. Don't get me wrong I love to use them but I feel, for the rebs, without a jedi with sense or watching every corner of every room, it could be faster by removing these sniping spots. I'm thinking of the entrance of gen room, with the weird pillars and a lot of the lights in what used to be the left corridor.
So good job Mace and more generally, something I think should be said more often, thanks to everyone who worked on MBII; still crazy to think that this is a "just" a mod developped by volunteers.
Hmm no, all I said was that reinf classes that spawn behind laser shield shouldn't be able to shoot through it at outside enemies while they can't shoot them.
If you actually read the whole sentence you would have known. And I said it's dumb because it favors one side. It obviously can't work in both ways as it would kill the idea but it also can't work in one way so the respawner is the only who's able shoot. It should be impenetrable for both and give the respawned guy possibility to manually turn off the forcefield via some console so he can walk out when it's safe.
Don't ask me, I wasn't one of them. I just told you what I saw smartass. Besides, there could be enemies outside fed but I guess that's a bit too far ahead for your brain to comprehend.
Nice 'design' where only one team can penetrate laser shield and the other can only watch and hide/run.
Ofc it's ninja. You silently respawn and you kill all ppl awaiting fed door to be open or trying to destroy the console (because you can only do so from inside now). It doesn't take much if you're an ET with T-21 prim shot you know, two accurate shots in less than 2 sec can already do the job and clear the place so you can safely walk out. These people may not even have enough time to react not to mention of getting a cover.
Every time I try to start new map it says default model can't register (Some random model here) . It happens every time. Any help? EDIT: I tried repair installation and it still doesn't work, please help.
For one second I thought Starkiller base replaced Death Star and I was scared.
I would be most displeased if that happened (Starkiller is a bitching good map though, so why not both? XD)
@lessen the big issue with the whole shield thing is timewasting
You can't time waste with the shield. Imperials is locked yes but if someone is sitting behind imperial ones then just go cap the freaking objective. The rebel ones deactivate after 10 seconds.
Damn I want to play this so badly...... 2 days left
AAAAAAAAAEEEEEEEEEEEEEOOOOEEEEEEEOOOOEEEEEEEOOOAAAAAAA EEE EEEEEEEOOOOEEEEEEEEEE!
LARAAALAAAAAALAAAAALAAAAAALAAAAAAAA!!! LARAAAAALAAAAALAEEEYAAAAAA! LOORAAALAAAAAAYEEEEAYEEEEEEEEA!
Looking forward for the new Dotf! Downloading right now ^^
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