V1.4.6 Update Released

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V1.4.6 Update


CHANGELOG (13 November 2017)

General
  • Fix: Tempban shoud now work properly with long IPs
  • Change: SBD now uses overlay when zooming with Advanced Targeting
  • Fix: Client hosted (localhost) servers no longer lag on map change
  • Change: Can now have OpenJK colors (^8/^9) on names with g_openJKColoredNames
  • Change: trigger_capture and misc_hologram map entity functionality improved significantly (designed for DOTFv2 and future maps / modes)
  • New: trigger_playercount map entity added to allow conditional map logic based on quantity of players within an area (designed for mb2_duel_training).
  • New: Beta release of weaponflags. A new FA-only feature that functions similarly to classflags, but depends on what weapon you have equipped. It can affect the user or the weapon itself. At the moment it is used officially only in Sailbarge with the poison blaster. Keep in mind that this is still an experimental feature, not all combinations work, or some may not work as expected. For further reference, check the weaponflags article on the wiki.

Weapons:
  • Change: M5 sniper mode FP drain has been reduced slightly.
  • Fix: Bowcaster Scope can be toggled while holding a charged shot.
  • Change: Bowcaster Rank 2 adjusted to re-balance the power of rapid fire.
    • Rank 1: Unchanged
    • Rank 2: Uses Rank 1 Primary Fire, Unlocks Scope, Unlocks Charged Shot.
    • Rank 3: Unchanged

Dodge:
  • Change: Once activated cannot be deactivated, dodge points drain to 0 before it starts regenerating.
  • Change: Dodge can be activated whenever dodge points are available.
  • Change: Dodge levels and mechanics are simplified. Dodge meter is 0-100 and each rank unlocks a portion of the whole bar (regen times below are based on standing still, regen slows while moving):
    • Rank 1: 33% Dodge Points max (regenerates from 0-33% over 3 seconds).
    • Rank 2: 66% Dodge Points max (regenerates from 0-66% over 6 seconds).
    • Rank 3: 100% Dodge Points max (regenerates from 0-100% over 9 seconds).
    • 33% Dodge Points is worth 1 second of active dodge time.
  • Change: Dodge bar turns red when dodge is active.
  • Change: There is no additional dodge point drain when dodging projectiles.

Maps
  • New: Starkiller Base (mb2_starkiller_base)
    • An original new map by Plasma based on the end of The Force Awakens.
  • Change: Duel of the Fates v2.0 (mb2_dotf)
    • A redesign of Duel of the Fates by MaceMadunusus.. For an indepth view of the changes see here: The Evolution of Duel of the Fates
    • All routes were widened and thicker pillar cover was added.
    • Route to throne is no longer protected by a locked door.
    • All side routes have been expanded to a more open format coming from main to either side of Throne Room.
    • Federation Room (Defender Spawn) has been increased in size to fully support 64 spawns to prevent crashes.
    • Side route from Defending Spawn to Generator has been shortened.
    • Elevators in generator now have access to all levels.
    • Pit room in generator removed.
    • Catwalk removed.
    • New Capture Node based objective
      • Attackers must capture the node from the defenders by standing in it for a full 12 seconds. Six seconds to neutral + Six seconds to full capture.
      • A single defender can block the capture point and the rate is independent of the amount of players in either team within the node.
      • If the point gets flipped but not fully captured it will reset to neutral. The defending team has the ability to reset it fully to their control by standing in it without attackers present.
      • The capture range is denoted by a colored border in the throne room.
    • Updated Secondary Objective
      • The secondary objective has been updated, still unlocking both federation and side routes from the consoles at the entrance to Generator
      • Secondary Objective is now a dual-tier hack meaning you can complete both hacks at either of the terminals one after the other.
    • Sheltered Secondary Spawns
      • Once the spawns are switched both teams get access to two secondary spawning locations on either side of main.
      • Spawn location is random.
      • Defenders have permanently sheltered spawns.
      • Attackers sheltered spawns activate when they spawn and will remain active for 10 seconds. If a secondary player spawns before those 10 seconds are up the counter will reset for another 10 seconds before it is deactivated.
  • Change: Duel of the Fates Duel (mb2_duel_dotf)
    • Updated map to match mb2_dotf changes (forcefield corridor / pit unchanged).
  • FIx: Deathstar (mb2_deathstar)
    • Closed another map escape bug.
  • Change: Duel Training (mb2_duel_training)
    • Now allows for entering private dueling rooms with anyone regardless of team.
  • Fix: Jakku (mb2_jakku)
    • Updated capture point entity to prevent gameplay changing due to code fixes.
  • Change: Sailbarge (mb2_sailbarge, formerly um_sailbarge)
    • Full authentic significantly updated.

Models

// Message from Penekowski //

Hi guys, second batch of new models/upgrades/fixes are a go! Not only have we added a long requested old republic Sith or the ambitious Director Krennic, but something that our jetpack users will really like, 15 new mandalorians for you all. Worry not, we've left some of the oldies for people that like to stick to the past, changelog below. Don't forget to leave your feedback. Enjoy!
  • Fix: Player Models:
    • Removed Cassian's Parka skin from model to avoid client crashes.
    • Fixed Commander Cody's visor not having RGB
    • Reverted unintended change to low health pain on Chewbacca soundset
    • Slight weighting issues on Jyn Erso's model
    • Stormtrooper Luke has a head again on Deathstar FA
  • Change: Player Models:
    • Gave new textures to Kit fisto as well as facial movement
    • Upgraded Saesee Tiin's model to a new version
    • Upgraded Agen Kolar/Eeth Koth to their new versions
    • Improved Quigon Jinn's textures and gave facial movement
    • Improved Mace Windu's textures, enlarged his lower robe and gave facial movement
    • Restored Quinlan Vos's old soundpack due to popular demand
    • Updated Darth Maul's soundpack
  • New: Player Models:
    • Director Krennic (Commander)
    • The Clone Wars Cin Drallig (Jedi)
    • Videogame costume Cin Drallig (Jedi)
    • The Clone Wars Darth Maul (Sith)
    • Concept Art Darth Nihilus (Sith)
    • The Last Jedi Rey with updated textures for the old variants (Jedi / Hero)
    • The Last Jedi Finn with updated textures for TFA's version (Hero)
  • New: Peneke's pack Mandalorian model. Open mode now uses the new model unless specified otherwise:
    • Jango Fett
    • ESB Boba Fett
    • ROTJ Boba Fett
    • Deathwatch
    • Maul's Deathwatch
    • Wren Clan
    • 5 generic RGB skins
    • Holiday Special Boba Fett
    • 3 skins based on the classic model
    • 3 RGB skins using the classic movie battles model
  • New: Saber Hilts
    • Darth Nihilus's hilt
    • Single variant for the Temple Guard's hilt
    • Added custom saber sounds to 'Skywalker' hilt
  • Fix: Miscellaneous model fixes on many FA maps
  • New: Added A180 pistol to Jyn Erso's model in open
Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
FAMBModels.pk3
jampgamei386.so
mb2_deathstar.pk3
mb2_dotf.pk3
mb2_jakku.pk3
mb2_starkiller_base.pk3
mb2_um_assets3.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3


Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Last edited:
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Oh hell yeah, bring on the new dotf!

And the dodge change seems cool, time to try out some frontline dodge hero builds!
 

Lindsey

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I cannot stress enough to read the Critical Notes for this patch for now until the launcher fully works. IF YOU DO NOT YOU WILL SCREW UP YOUR INSTALL.

I'm going to repeat it again as I know people never read the install notes until after something breaks (I work in IT)

READ THE CRITICAL NOTES AS THEY ARE IMPORTANT FOR INSTALLING THIS PATCH!!!
 
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I cannot stress enough to read the Critical Notes for this patch for now until the launcher fully works. IF YOU DO NOT YOU WILL SCREW UP YOUR INSTALL.

I'm going to repeat it again as I know people never read the install notes until after something breaks (I work in IT)

READ THE CRITICAL NOTES AS THEY ARE IMPORTANT FOR INSTALLING THIS PATCH!!!
But you can't even install it unless you read the notes lol
 
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Thank you a lot developers. I am very happy that my new models were added too. I´m looking forward to another colaboration! :)
 

Lessen

pew pew
Movie Battles II Team
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My gunpinions:

New Dodge feels like a maaajor buff to Commander/ET, having a solid two seconds of unconditional can't-be-shot, meaning you can just stand still and focus on aiming. Being able to guaranteedly "tank" cr3 fire or sniper fire or p3 fire or whatever-you-want for two seconds without moving is entertaining. It synergizes really well with... cover, in general, and kinda cements ET/Comm as the go-to "fighting from cover" class.

An unstated change to SBD is that now, when scoping (using Advanced Targeting), the "firing point" for the shots moves from your right shoulder over to yourrrr forehead, basically. I'm sure this change was made because otherwise scoped shots wouldn't go "straight down the crosshair" (and indeed, in the previous version of Advanced Targeting, they didn't). Not sure if it has any practical applications. The "scope" looks cool. Long range SBD is kind of a strange concept though since SBD projectile speed is average. I guess it allows for high-precision sniper-suppression buuut it's not that hard to aim well-enough without it.

I don't like how Peneke Mando icons look. They look "gritty" in the icons when the actual texture in-game is "shiny." It looks ugly, in the icons. The actual models are.... alright I guess? I'm not sure I have an opinion on them.

Bowcaster change is interesting. I didn't mess with it but if Charge Shot is fully available at level 2 then that seems like it'll make Bowcaster more rewarding for skilled players (and less rewarding for less skilled players, with rapidfire restricted to level 3). New: Fully tanky charge shot wooks. Removed: Fully tanky rapidfire wooks. Hopefully charge shot wooks become more prevalent with this change, although I'm not really sure what role they fill that isn't already filled by either A280 ETs or Proj Sniper Heros, both of which arguably have better survivability than Wook now thanks to New Dodge. Ha ha.

Looking forward to 24/7 Starkiller Base. Pretty please. The FA looks pleasantly straightforward without any totally wacky bullshit going on. Kylo Ren's description says "kept in chuck" though. Also the heroes have a ton of hp/armor so I wonder if the balance favors rebs at low player counts and imps at higher counts.

Rey is listed as having Stam 3 Dex 3 but she has neither. Which is good, because given her already-high movespeed she'd be dumb with stam lol. She's also not listed as having Jump 3, which she has. Jump 3 + guns is fun.

Edit: How the heck do you activate the previously-alluded-to anti-camping mechanism in gen on new dotf? I remember it vaguely from the beta tests but I don't remember how it was activated and don't see how to activate it.
 
Last edited:

Nex

EU Official Server Admin
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Still no deka rollbug fix when quick deploy ability is picked.:(
 
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CHANGELOG (13 November 2017)

Nice update, сan't wait to try out a new maps. Also I think new models, sounds and hilts gives a fresh feeling for the game, this is definitely right direction. Thanks MB2 Team. I only now realize what a huge amount of work you do every time...


P.S no jedi nerf? Seriously? o_O Im a bit surprised
 
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The new maps look fucking insane, nearly looks like a different game

nice job devs now fix sabering yeah :D :D: :D :D
 
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