why is it so strong? it takes no skill to use and the only reliable counterplay to it is staying at least 20m away from every wookiee and every spot where a wookiee might be hiding. it absolutely dominates cramped areas like gen corridor/small storage on lunar and small maps like smuggler especially when there's multiple people using it because it takes so long to burn through their damage reduction.
i really just dont see fury belonging in the game right now, it's the most rock/paper/scissors mechanic where some classes (ets, soldiers, bounty hunters, sbds) have absolutely no counterplay in a 1v1 or even a 1v2, the other 3 can pretty much only run away provided the right circumstances (if youre a sith you can jump on a high box if there is one, if youre a mando you can fly provided you had enough space to begin with to turn on your jetpack, dekas can roll away). the only reliable way to kill a raging wookiee is to have both a lot of space and preferably multiple teammates shooting him. red used to be the only soft counter to it but now that wookiees can barge through block and crouch it's pretty much gone
fury on average is not overpowered and that's not what i'm saying. it's just in certain situations it's so impossible to deal with and that combined with the fact that it takes 0 skill to execute optimally makes it very unfun to play against.
if redesigning fury is too much work (i would personally love to see something similar to what hex had in mind with his rework where rage would be converted into healing or a temporary shield, especially seeing how squishy bowcaster wookiee is) i would suggest removing the movespeed buff and reducing the damage buff they get from fury. this way 1v1ing a wookiee would be much more realistic because you'd be able to kite them and the damage nerf would mean they wouldn't be able to 1vX as easily. keeping them fairly durable but kiteable would preserve their ability to disrupt defences by forcing the imperials to reposition and keep their distance but it'd significantly nerf their 1v1 potential
i really just dont see fury belonging in the game right now, it's the most rock/paper/scissors mechanic where some classes (ets, soldiers, bounty hunters, sbds) have absolutely no counterplay in a 1v1 or even a 1v2, the other 3 can pretty much only run away provided the right circumstances (if youre a sith you can jump on a high box if there is one, if youre a mando you can fly provided you had enough space to begin with to turn on your jetpack, dekas can roll away). the only reliable way to kill a raging wookiee is to have both a lot of space and preferably multiple teammates shooting him. red used to be the only soft counter to it but now that wookiees can barge through block and crouch it's pretty much gone
fury on average is not overpowered and that's not what i'm saying. it's just in certain situations it's so impossible to deal with and that combined with the fact that it takes 0 skill to execute optimally makes it very unfun to play against.
if redesigning fury is too much work (i would personally love to see something similar to what hex had in mind with his rework where rage would be converted into healing or a temporary shield, especially seeing how squishy bowcaster wookiee is) i would suggest removing the movespeed buff and reducing the damage buff they get from fury. this way 1v1ing a wookiee would be much more realistic because you'd be able to kite them and the damage nerf would mean they wouldn't be able to 1vX as easily. keeping them fairly durable but kiteable would preserve their ability to disrupt defences by forcing the imperials to reposition and keep their distance but it'd significantly nerf their 1v1 potential