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I am somewhat curious as to what people think about the current state of Jedi/Sith vs Gunner. So I've put up a small survey for you peeps to fill up >: )
Jedi/Sith vs Gunner Survey
Jedi/Sith vs Gunner Survey
Most gunners fare poorly in aiming against saberists in extreme close range.They simply don't know where to aim or aren't quick enough. 2many playing 3 person I guess?
This is actually interesting and I never thought about it before. For not skilled people, how much does the character being in the way and third person in general affect their aim in close range against Jedi/Sith? I have a button on my mouse that I toggle to quickly switch to first when I need it and I bet a decent amount of people don't think to do that.
Typically you would provide reasoning towards your stance. That is how proper feedback is received.I wouldn't change anything.
Typically I would, however this time there's a questionnaire. You see, I already provided in-depth feedback on the survey. And now a pool of data can determine the consensus opinion. I'll give you my basic thoughts.Typically you would provide reasoning towards your stance. That is how proper feedback is received.
I get lazyThere wasn't anything stopping you from including these thoughts in your first post
Walking Melee carpets have a weakness to the C button and combo swings while holding the C button for your life
I'm pretty sure in B18 [and currently just in reduced form] knockback is based on damage taken, which rewards aim more -precisely- than ROF/frequency of hits.