Push 3 Balance

Status
Not open for further replies.

SomeGuy

Donator
Internal Beta Team
Posts
397
Likes
194
Welcome to the topic. Please excuse the name, I didn't think too hard about it but this should probably be called

Force Push Re Balance

Let me start of here by first saying I do not think Push is Overpowered and this is Not a Nerf Thread. But there is a problem I have with how it affects gameplay. The issue that I want addressed here is The Use of Push 3 as a player crutch and this is what I want to see removed.
Not sure what I mean by that? Let me explain then. I'm sure a lot of you have noticed that Push 3 is easy to use to knock down targets and get some nice ground kills. All the while it is also easy to stop by walking, crouching or standing still. But the real issue is that it is much easier to use Push and very forgiving in mistakes by the user.
What does this mean? Well, simply put, it means that a Pusher has to put forth less effort in an engagement as opposed to his target. And to add a little more to it, a Force User without Push level 3 has to put forth even more effort than his opponent if not the same. This is not good from a gameplay balance standpoint.
What happens from this, then? Well, most Force User class configs basically have Push 3 as a necessity rather than an option. Players become reliant on it and other great elements become unused.
But hasn't Push remained the same for many years? Yes it has, but I never noticed the problem until recently.
How did I see this issue? It actually happened to be the large influx of brand new players. Watching them progress in player ability map after map or even days. But the thing I noticed the most is that they all used Push 3.
What's wrong with them all using Push? Nothing, except for the fact that they try out other classes or force powers but fail and go back to Push 3.
Why would they go back to using Push 3 over and over? After seeing this and examining it, I saw it helped their player ability. Sure, they still weren't very good but they were substantially better than not using it.
So this is a New Player problem? No, not at all. The new players merely opened my eyes by seeing the sheer number of them doing it. I am certain everybody knows of one or a few players who exclusively play Jedi with Push 3.
How does Push help these players out so much? From what I concluded it is because Push is extremely simple and easy to use. It can even be used in a majority of situations. Not much effort has to be used to be averagely effective at the game now.

Now in my opinion this is not fair at all because all players should have to give the same amount of effort to be effective. Sure, all players are different and some are better than others or vice versa. But they all try about the same to be a positive contribution to the team. Just because someone is good or bad at playing doesn't mean they aren't trying.

So, from all this I try and figure out a way to complete this objective: Make Push Harder to Use for Bad Players but Still Retain it's Effectiveness for Good Players.

Here we go then, my idea is below. I am certainly also not saying my idea is the best one or the only option. The one directly below is an edit after reading things from this thread and mashing them together while also thinking of other gameplay elements and how they work. My very original idea, which was pointed out would actually be a nerf (which is not my plan) is at the very bottom.

Probably the most important part of the topic is that these are all suggestions, which means they are not guaranteed to be implemented and are also all subject to change. Everybody here should be striving to make the game a better experience. I implore everybody to share their suggestions, ideas, and thoughts. The key word is collaboration.

Another extremely important part of it is that we all discuss this in a constructive, mature, and polite manner. I don't want to see the thread devolve any more than it has because there are some very good ideas here. If you need an example, here are a couple.
This is how to not be constructive.
Person 1: I think that (x) should work this way because of (y).
Person 2: Hah, (x) is fine you just need to do (z) better.
This is how to be constructive.
Person 1: I think that (x) should work this way because of (y).
Person 2: I don't understand your issue with (x), you can just do (z), can you help me understand?​

So after thinking through after all the things people posted I came up with a new idea built upon some of it. Of course all not set in stone.

Push 3 changes to have a narrower knockdown area which is like a tube in front of the Jedi that is a bit around the crosshairs. Not as pinpoint as a blaster shot but they would still basically need to be aiming at them. But here's the twist, it only is like that for instant button pushes. To compensate the animation should be sped up by about a quarter of a second, reducing the time that the Jedi is vulnerable. But wait, there's more. The power can also be charged up for maybe around 2 or 3 seconds for maximum to unleash a full scale Push that knocks down all runners in the regular arc. Also I think the charged up blast should push things back with greater velocity. That would make for some fun grenade tosses. Although, the charge should not be able to be held indefinite so after maybe 2 or 3 seconds of holding automatically goes off. Now, to think of our saberless Jedi friends even more can come of this but this is just expanding on the idea so it may be too much. Jedi with no sabers using Push 3 in melee can just tap it for full effect like it is now, but if they charge it fully it can Push over everybody in it's line of fire regardless of movement status. It would probably use more FP to compensate but that could make a force only Jedi a very valuable part of a team during a standoff. The issue of wookiees and SBDs I don't know of but if they could fall from it, would be a very useful ally to have.
push_zpsv9hvmodm.jpg

pushinstant_zpszpfgssuz.jpg

pushhalfcharge_zpst4gdmbrw.jpg

pushfullcharge_zpsdcg88aes.jpg


This can even be applied to Pull to make it affect a group after a charge, which would give that power a bigger oompf it definitely needs!

There have been a number of ideas posted in the thread, which may need to be expanded on and complimented, such as:
  • All levels of Push knockdown at different ranges and spreads
  • Changes in Force Point cost
  • Changes in Class Point cost
  • Delay before pushing
  • Charge up before use
  • Differing types of knockback areas

Below is my first original post.

Now before you all start saying "l2walk" what this stems from is just the amount of Jedi/Sith who only use Push 3 as their main offensive weapon. In my opinion it is way too effective and versatile for how cheap it costs in both class points and FP. When looking at Pull, not only does it cost more, but it is harder to use due to the direct aim required and shorter range. I have seen plenty of players who don't use Push 3, but in comparison to the majority that do they need to play a lot smarter and harder. Push is just too easy.

My proposed fix is very simple although I don't know if the engine allows it. Have push be the way it is for range and AOE, especially projectiles, except for the knockdown which needs to be on the crosshair. Of course the closer the range the more lax this would be and anyone pushed outside of the knockdown sweet spot would still get pushed back, to help get those guys on a cliff. Pull could even be reworked the same way so a large group of people could be nudged closer rather than fall down.

This would increase the skill required to use it and help reduce the class spam for people looking to get easy kills but still maintain the support role it can fill.

Here is a representation of what I mean.
http://img.photobucket.com/albums/v335/DarkFett/push._zpsbkp88iqp.jpg
 
Last edited:

SomeGuy

Donator
Internal Beta Team
Posts
397
Likes
194
This thread isn't about how Class Spam Is OP.

This thread is about how it is easier to be a Jedi or Sith than it is to be a gunner. There are 7 classes on each team and most of the time 3/4 of a team are all the same. Yes it is Open mode and people pick what they want. But why do they pick Jedi? Because it is easy to be competent. More so than gunner.

Let's take an example here. An average skill Jedi vs an average skill Commander. Let's say he has an E-11 and a frag and the Jedi has Yellow and Push 3. Most likely that Jedi will win either because he pushed the trooper over, or because the trooper had to walk to counteract that possibility of Push while the Jedi closes the gap. The trooper can save the grenade and use a secondary explosion to topple the Jedi and get a few shots it, hopefully a killing blow, but he only has ONE chance at it. The Jedi can Push and fail, retreat, change direction or angle of attack and Push again. And again and again. The trooper will have to basically walk almost everywhere to avoid the Push and be very cautious around corners. The Jedi can Sense if he has it and anticipate and ambush the gunner more effectively. It is not an even footing and most of it is due to the fact that Push 3 is so easy to use for a quick kill.

Same skill players, most of the time that Jedi will win. It should be 50/50. That is not an even balance.

My idea is to make Push require more aim so that the Jedi needs more thought to the encounter. Others have put forth good ideas as well, like charge up Push for only knockdowns and not for projectiles. It needs something.
 

Preston

Nerd
Posts
1,022
Likes
650
This thread isn't about how Class Spam Is OP.

This thread is about how it is easier to be a Jedi or Sith than it is to be a gunner. There are 7 classes on each team and most of the time 3/4 of a team are all the same. Yes it is Open mode and people pick what they want. But why do they pick Jedi? Because it is easy to be competent. More so than gunner.

Let's take an example here. An average skill Jedi vs an average skill Commander. Let's say he has an E-11 and a frag and the Jedi has Yellow and Push 3. Most likely that Jedi will win either because he pushed the trooper over, or because the trooper had to walk to counteract that possibility of Push while the Jedi closes the gap. The trooper can save the grenade and use a secondary explosion to topple the Jedi and get a few shots it, hopefully a killing blow, but he only has ONE chance at it. The Jedi can Push and fail, retreat, change direction or angle of attack and Push again. And again and again. The trooper will have to basically walk almost everywhere to avoid the Push and be very cautious around corners. The Jedi can Sense if he has it and anticipate and ambush the gunner more effectively. It is not an even footing and most of it is due to the fact that Push 3 is so easy to use for a quick kill.

Same skill players, most of the time that Jedi will win. It should be 50/50. That is not an even balance.

My idea is to make Push require more aim so that the Jedi needs more thought to the encounter. Others have put forth good ideas as well, like charge up Push for only knockdowns and not for projectiles. It needs something.
No, new players do not pick jedi because its easier to play rofl. They pick jedi because

1. In the movies all the heros use lightsabers and the force, and in the movies they rek all the other people with a gun.

2. Pop culture, everyone wants a lightsaber,

3. Video games, in any starwars game besides mb2, the person with the lightsaber is the best, whether it be battlefront, jedi outcast, force unleashed, jka, you name it.

4. Jedi is just fun, whats not to love, you get the force, you can jump like 50 feet, you can cut people in half, use force choke on dweebz.

5. Obviously rosh from jka saying a grate jedi makes everyone else wanna be a grate jedi.

But seriously, this is why everyone wants to be a jedi or sith. Now im sure youll pull like 1 example out of a hundred where someone wanted to be a grate gunner instead, but for the most part, everything I said is true, and you cant really deny those points, especially the 5th one ;)
 
Last edited:
Posts
1,013
Likes
572
But you cant deny his point either that push 3 is easy to use and requires no skill.

You can derail all you want on why people play jedi, but this is about the balancing a skill.
Not why people play a class and if the class is overpowered.

The discussion is supposed to be about a skill, stop changing the subject.
 

Preston

Nerd
Posts
1,022
Likes
650
But you cant deny his point either that push 3 is easy to use and requires no skill.

You can derail all you want on why people play jedi, but this is about the balancing a skill.
Not why people play a class and if the class is overpowered.

The discussion is supposed to be about a skill, stop changing the subject.
Ive said multiple times, lots of things in this game are ez insta win, but also are easy to counter just like push is. Concs being a good example, or poison, or rocket launchers, or a lightsaber itself, or lightning 3, or repulse, or a freakimg deka with its crazy fire rate where you hardly have to aim at all, or a td. All these are easy to use, and easy to counter. If you want me to list the counters I will but I think you get my point. And also I wasnt the one to bring up why people play jedi, that was some guy ;). And I never denied push 3 qasnt easy or requored no skill, because it doesnt. Push is super easy to use. But also zuper easy to counter, just like everything I listed here
 
Posts
49
Likes
27
Yeah but sabers don't win games. Soldier spam does ;)

No seriously 3 lives + two elite w/rally = one hell of a bad time for the enemy.
 

Preston

Nerd
Posts
1,022
Likes
650
Yeah but sabers don't win games. Soldier spam does ;)

No seriously 3 lives + two elite w/rally = one hell of a bad time for the enemy.
Yea, I was gonna bring that up 2, gunner spam is actually far worse for most classes than jedi or sith spam, ex deka,sbd,soldier and clone
 
Posts
1,013
Likes
572
Ive said multiple times, lots of things in this game are ez insta win, but also are easy to counter just like push is. Concs being a good example, or poison, or rocket launchers, or a lightsaber itself, or lightning 3, or repulse, or a freakimg deka with its crazy fire rate where you hardly have to aim at all, or a td. All these are easy to use, and easy to counter. If you want me to list the counters I will but I think you get my point. And also I wasnt the one to bring up why people play jedi, that was some guy ;). And I never denied push 3 qasnt easy or requored no skill, because it doesnt. Push is super easy to use. But also zuper easy to counter, just like everything I listed here

You just derailed agian by talking about everything but push3.
I am going to ask you again, to stop.

This is skill discussion, yet you for some reason cannot understand that those classes have nothing to do with what is being talked about. It has been proven by multiple people how easy it is to use the skill, and how it takes no effort to use. This discussion about how to stop making a skill a press F to win button. Not about how it gets countered by other classes.

If you want to talk about soldier spam, then go make a thread about it. If you want to talk about deka spam, go make a thread about those as well.
But not here.
 

Preston

Nerd
Posts
1,022
Likes
650
You just derailed agian by talking about everything but push3.
I am going to ask you again, to stop.
Wat. I was showing your argument was flawed by showing you every class has a click to win weapon or ability but they are all counterd easily just like push. Did you not read my post at all?
 

Preston

Nerd
Posts
1,022
Likes
650
You just derailed agian by talking about everything but push3.
I am going to ask you again, to stop.

This is skill discussion, yet you for some reason cannot understand that those classes have nothing to do with what is being talked about. It has been proven by multiple people how easy it is to use the skill, and how it takes no effort to use. This discussion about how to stop making a skill a press F to win button. Not about how it gets countered by other classes.

If you want to talk about soldier spam, then go make a thread about it. If you want to talk about deka spam, go make a thread about those as well. But not here.
Every class has a press to win button.... if you wanna act in a non buased thread then you should also start to complain about all those things I listed that are point and press to win
 
Posts
1,013
Likes
572
Wat. I was showing your argument was flawed by showing you every class has a click to win weapon or ability but they are all counterd easily just like push. Did you not read my post at all?
Did you not read mine?

Every class has a press to win button.... if you wanna act in a non buased thread then you should also start to complain about all those things I listed that are point and press to win
Nope, you are going off topic again.
This is a specialized thread about one exact thing and nothing else.
 

Preston

Nerd
Posts
1,022
Likes
650
Did you not read mine?
No I read yours, it was just the same thing over again, push is ez press to win. But so is lots of other things in this game. They all have counters that are easy. I am seriously confused on why this is even an argument.
 

Preston

Nerd
Posts
1,022
Likes
650
Did you not read mine?


Nope, you are going off topic again.
This is a specialized thread about one exact thing and nothing else.
Okay ill go back on just push. Walk and shoot, there you go. Insta win. Thats all I can say without bringing up anything but push. And dont even bring up oh its so ezy to use tho. So is walking, its also press to win.
 
Posts
17
Likes
2
Okay ill go back on just push. Walk and shoot, there you go. Insta win. Thats all I can say without bringing up anything but push. And dont even bring up oh its so ezy to use tho. So is walking, its also press to win.
I try not to post too much due to my clear inexperience and at the risk of sounding stupid.

This is quite possibly the dumbest post i've read thus far though.
 

Attachments

  • done.jpg
    done.jpg
    12.4 KB · Views: 175

Preston

Nerd
Posts
1,022
Likes
650
I try not to post too much due to my clear inexperience and at the risk of sounding stupid.

This is quite possibly the dumbest post i've read thus far though.
I had to go super basic since boss gets mad when I talk about how every class is press to win elements. What was stupid about my post? Walk and shoot and you win. And next time read the previous pages b4 u post on the thread
 

Preston

Nerd
Posts
1,022
Likes
650
I try not to post too much due to my clear inexperience and at the risk of sounding stupid.

This is quite possibly the dumbest post i've read thus far though.
And if you that was dumb you should read what Achilles put on that other thread... my neck still hurts from the cringe
 
Posts
17
Likes
2
I had to go super basic since boss gets mad when I talk about how every class is press to win elements. What was stupid about my post? Walk and shoot and you win. And next time read the previous pages b4 u post on the thread
How about you read the previous pages and see the posts i've liked, not that this even matters in the slightest. You should also just give up while you're at it. You're no longer providing any weight whatsoever(not that you have for the past few pages) on this subject. You're just acting like a child who's afraid their favorite toy might get taken away. Stop posting if you have to resort to such measures.
 

SomeGuy

Donator
Internal Beta Team
Posts
397
Likes
194
Please stop derailing the thread! This isn't an argument whether Push 3 is OP or not, or whether anything else is OP or not, it is one about a change in game mechanic I suggest for the way Push works. The fact is Push is much simpler and easier to use than anything else comparable. This aims to even the scales. Stop flaming each other and making this a heated topic because it will probably get locked.
 

Preston

Nerd
Posts
1,022
Likes
650
How about you read the previous pages and see the posts i've liked, not that this even matters in the slightest. You should also just give up while you're at it. You're no longer providing any weight whatsoever(not that you have for the past few pages) on this subject. You're just acting like a child who's afraid their favorite toy might get taken away. Stop posting if you have to resort to such measures.
LOL wow this is sad. so whats your problem with push? i'm just curious, so you read all about why people play jedi and thought it was illogical right? Or you read alllll about how every class has a press button to win aspect right? Or you read all about the counters to the easiest thing to counter in the entire game right?
 

Preston

Nerd
Posts
1,022
Likes
650
Please stop derailing the thread! This isn't an argument whether Push 3 is OP or not, or whether anything else is OP or not, it is one about a change in game mechanic I suggest for the way Push works. The fact is Push is much simpler and easier to use than anything else comparable. This aims to even the scales. Stop flaming each other and making this a heated topic because it will probably get locked.
Okay back to the thread then, I'd be okay if they made it where the aoe affect of players was lowerd, while the aoe affect of nades and rockets was the same. but I personally don't think it needs to be changed because I think push is perfectly balanced in that aspect. Yes it may be push to win, but so are other things in MBII, so nerfing push would make the jedi class overall underpowerd and woudl then require even more work to just nerf every other class in some way. most likely their mobility or damage per shot on a jedi. Which in the end would just lead to the same thing. Back to being balanced, like it is right now.
 
Status
Not open for further replies.
Top