Push 3 Balance

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SomeGuy

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Welcome to the topic. Please excuse the name, I didn't think too hard about it but this should probably be called

Force Push Re Balance

Let me start of here by first saying I do not think Push is Overpowered and this is Not a Nerf Thread. But there is a problem I have with how it affects gameplay. The issue that I want addressed here is The Use of Push 3 as a player crutch and this is what I want to see removed.
Not sure what I mean by that? Let me explain then. I'm sure a lot of you have noticed that Push 3 is easy to use to knock down targets and get some nice ground kills. All the while it is also easy to stop by walking, crouching or standing still. But the real issue is that it is much easier to use Push and very forgiving in mistakes by the user.
What does this mean? Well, simply put, it means that a Pusher has to put forth less effort in an engagement as opposed to his target. And to add a little more to it, a Force User without Push level 3 has to put forth even more effort than his opponent if not the same. This is not good from a gameplay balance standpoint.
What happens from this, then? Well, most Force User class configs basically have Push 3 as a necessity rather than an option. Players become reliant on it and other great elements become unused.
But hasn't Push remained the same for many years? Yes it has, but I never noticed the problem until recently.
How did I see this issue? It actually happened to be the large influx of brand new players. Watching them progress in player ability map after map or even days. But the thing I noticed the most is that they all used Push 3.
What's wrong with them all using Push? Nothing, except for the fact that they try out other classes or force powers but fail and go back to Push 3.
Why would they go back to using Push 3 over and over? After seeing this and examining it, I saw it helped their player ability. Sure, they still weren't very good but they were substantially better than not using it.
So this is a New Player problem? No, not at all. The new players merely opened my eyes by seeing the sheer number of them doing it. I am certain everybody knows of one or a few players who exclusively play Jedi with Push 3.
How does Push help these players out so much? From what I concluded it is because Push is extremely simple and easy to use. It can even be used in a majority of situations. Not much effort has to be used to be averagely effective at the game now.

Now in my opinion this is not fair at all because all players should have to give the same amount of effort to be effective. Sure, all players are different and some are better than others or vice versa. But they all try about the same to be a positive contribution to the team. Just because someone is good or bad at playing doesn't mean they aren't trying.

So, from all this I try and figure out a way to complete this objective: Make Push Harder to Use for Bad Players but Still Retain it's Effectiveness for Good Players.

Here we go then, my idea is below. I am certainly also not saying my idea is the best one or the only option. The one directly below is an edit after reading things from this thread and mashing them together while also thinking of other gameplay elements and how they work. My very original idea, which was pointed out would actually be a nerf (which is not my plan) is at the very bottom.

Probably the most important part of the topic is that these are all suggestions, which means they are not guaranteed to be implemented and are also all subject to change. Everybody here should be striving to make the game a better experience. I implore everybody to share their suggestions, ideas, and thoughts. The key word is collaboration.

Another extremely important part of it is that we all discuss this in a constructive, mature, and polite manner. I don't want to see the thread devolve any more than it has because there are some very good ideas here. If you need an example, here are a couple.
This is how to not be constructive.
Person 1: I think that (x) should work this way because of (y).
Person 2: Hah, (x) is fine you just need to do (z) better.
This is how to be constructive.
Person 1: I think that (x) should work this way because of (y).
Person 2: I don't understand your issue with (x), you can just do (z), can you help me understand?​

So after thinking through after all the things people posted I came up with a new idea built upon some of it. Of course all not set in stone.

Push 3 changes to have a narrower knockdown area which is like a tube in front of the Jedi that is a bit around the crosshairs. Not as pinpoint as a blaster shot but they would still basically need to be aiming at them. But here's the twist, it only is like that for instant button pushes. To compensate the animation should be sped up by about a quarter of a second, reducing the time that the Jedi is vulnerable. But wait, there's more. The power can also be charged up for maybe around 2 or 3 seconds for maximum to unleash a full scale Push that knocks down all runners in the regular arc. Also I think the charged up blast should push things back with greater velocity. That would make for some fun grenade tosses. Although, the charge should not be able to be held indefinite so after maybe 2 or 3 seconds of holding automatically goes off. Now, to think of our saberless Jedi friends even more can come of this but this is just expanding on the idea so it may be too much. Jedi with no sabers using Push 3 in melee can just tap it for full effect like it is now, but if they charge it fully it can Push over everybody in it's line of fire regardless of movement status. It would probably use more FP to compensate but that could make a force only Jedi a very valuable part of a team during a standoff. The issue of wookiees and SBDs I don't know of but if they could fall from it, would be a very useful ally to have.
push_zpsv9hvmodm.jpg

pushinstant_zpszpfgssuz.jpg

pushhalfcharge_zpst4gdmbrw.jpg

pushfullcharge_zpsdcg88aes.jpg


This can even be applied to Pull to make it affect a group after a charge, which would give that power a bigger oompf it definitely needs!

There have been a number of ideas posted in the thread, which may need to be expanded on and complimented, such as:
  • All levels of Push knockdown at different ranges and spreads
  • Changes in Force Point cost
  • Changes in Class Point cost
  • Delay before pushing
  • Charge up before use
  • Differing types of knockback areas

Below is my first original post.

Now before you all start saying "l2walk" what this stems from is just the amount of Jedi/Sith who only use Push 3 as their main offensive weapon. In my opinion it is way too effective and versatile for how cheap it costs in both class points and FP. When looking at Pull, not only does it cost more, but it is harder to use due to the direct aim required and shorter range. I have seen plenty of players who don't use Push 3, but in comparison to the majority that do they need to play a lot smarter and harder. Push is just too easy.

My proposed fix is very simple although I don't know if the engine allows it. Have push be the way it is for range and AOE, especially projectiles, except for the knockdown which needs to be on the crosshair. Of course the closer the range the more lax this would be and anyone pushed outside of the knockdown sweet spot would still get pushed back, to help get those guys on a cliff. Pull could even be reworked the same way so a large group of people could be nudged closer rather than fall down.

This would increase the skill required to use it and help reduce the class spam for people looking to get easy kills but still maintain the support role it can fill.

Here is a representation of what I mean.
http://img.photobucket.com/albums/v335/DarkFett/push._zpsbkp88iqp.jpg
 
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The long con:(

Another great moment in mb lost because of a dick called Suxx.

Some more! Just for fun and I'm totalling not derailing this thread.

One lunatic that created his own forum/clan site and made dummy accounts and talked to himself for 4 years.
Same one that made naked 3-d models based off of former clan mates that left his clan where it was really totally, "not" a cult.

And now....back on topic.

Tweak Push. It's too good and yet so bad.:)
 
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The long con:(

Another great moment in mb lost because of a dick called Suxx.

Some more! Just for fun and I'm totalling not derailing this thread.

One lunatic that created his own forum/clan site and made dummy accounts and talked to himself for 4 years.
Same one that made naked 3-d models based off of former clan mates that left his clan where it was really totally, "not" a cult.

And now....back on topic.

Tweak Push. It's too good and yet so bad.:)
Wasn't there another guy who's brother made a long post about the user dying in Iraq which went on for weeks then the guy just carried on posting normally and I was never sure if it was legit.
 
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Don't remember. I just know what I remember from these forums and a few others. I'm sure there's a ton of stuff everyone's forgotten.

Getting into a forum war with members of 4chan?
And then another with Prussian Blue. Funny story, those girls actually got cancer...
Still, first time I saw racism argued so convincingly on the internet. Some of their members put a lot of work in making it seem reasonable:)
 
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Oh I forgot about the porn attack!

A clan that split with Gunsquad decided to create tons of accounts and post porn pictures all over the forum for hours, the team were giving out temp admin access and everything.
 

Jorge

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Ok guys we all know mb2 history is big and epic but make a thread in offftopic to discuss it plz.

Gentlemen this is thr Feedback room!
 
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Jorge Fonseca was a server crasher:)
Now he's a thread crasher:(

I fed it back to you.

No, I pushed it back to you.
Yet another brilliant example why Push 3 is too easy to use!
 

Jorge

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Any more off topic after this post, irregardless of content will get infraction. Push that,
 

Puppytine

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This is all I can see when I read your name now.
And this what I can see when I read your name now:
helpless gunners
Also thank you for not reading my post and ignoring my arguments. Very constructive.
Anyway, since something is being done I'm done with this topic.
I still hope saberists will not be nerfed, since some other people from MBII team said push is fine. I'll let myself to add some quotes:
Push seems to be fine. It's easy to predict when enemy use push and it's easy to take advantage of that, because vulnerability window is pretty big one. I would rather focus on other force powers that need nerfing.
Push is very much balanced. It is initially hard to play against, but in the end it's one of the easier force powers to combat.

Push has a vulnerability window of 1000 milliseconds, during which the pusher is open to any incoming attacks. The user is also stuck in the animation. As a result this gives the potential targets 1 second of free time. I personally use this time to let go of the walk button, click jump and open fire on the pusher. This will propel me further away from the pusher than if I were to simply stand, walk or run.

I would not consider Push to be too strong. If it feels unfair in a specific match-up, it could be explored further. However, I feel the ability itself is okay. The problem people have with it might lie elsewhere, such as knockdown duration.
That's the problem with the entire thread. Every suggestion in the thread so far has been a direct nerf. The question shouldn't be "How can we make push harder to use without nerfing it?", because the answer is you can't. Requiring a charge mechanic for current knockdown area is a nerf just like increased point cost is. IMO, buying wider knockdown ranges is probably the most appropriate nerf for making push "harder" to use.

However, I still don't think it's necessary at all. Why is it even a problem that push is "too easy" to use? It's a simple power with a simple mechanic. I'm not sure why there needs to be anything "hard" about it. E-11 is easy to use too, you point and click and things get shot.
====================
The difference between me and you is that I don't use the word "rape", or even imply it because I have respect for others around me.
Your joke was shitty but it has nothing to do with it being bad its the fact you had to make it a rape joke when it would taken you 5 seconds to find something actually funny on google.
You've changed citation of other person and paste obscene word in it. Not very polite.
I don't understand why it needs to care so much about that word, which isn't even forbidden. What's so important about that word and that joke?
When every other power gets nerfed to shit and gunner/saber mechanics change I won't feed the rest of the lines to you. You're not even trying
Yeah, but that quote was about future; how can we make assumptions that if push won't be nerfed, other things will? And why keeping to ask to nerf push, instead of ask to leave other powers as is.
Every single class has been nerfed to some degree.
Well maybe I didn't lurk that, just when I loaded mb2 again after long time, I didn't find that other classes have been changed a lot, except that bowcaster hurts me less than before.
Stop being dramatic. This isn't a remove jedi/sith from the game. It's not even a remove force push from the game thread.
Haha! You are telling *me* to not being dramatic? Did you see quotes those I was answering to?
Please tell this to people how use sentences like "helpless gunners" and "jedi battles".
It's a tweaker thread.
Clearly, you're opposed to tweaking. Not very adventurous are you
Oh, I saw all those "tweaking" suggestions for 26 pages of this thread. It's nerf. All of it.
Saying "tweaking" instead of "rebalance" instead of "nerfing" doesn't change a lot.
Quoting aliased troll that's been playing for years lulz.
Do you have any proofs? Indeed that guy was a bit annoying and saucy/snippy/immodest/whatever is correct word, but I wouldn't be so sure that he's troll. You called him so just because you wanted to.
I'm afraid that after next few pages anybody who would say push shouldn't be "tweaked" would be considered as a troll...
Ignore those buffs and perks
What buffs? And perks mostly about sabering, not fighting gunners.
Changes have been made to the deflect are very easy to see.
Bad teamwork with misplaced skills lead to no kills :)
Smart, courageous and brave players run at the clones and...
...fail miserably.
Not sure that clones require to have a lot of teamplay or skills to beat sith this way (though I guess they still need to put effort to fight gunners).
Tweak Push. It's too good and yet so bad.
Don't "tweak" push. It's almost the only good thing about jedi/sith, and it's critical to overall balance.
 
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Preston

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Gunners have actually gotten alot of buffs since v0 atleast. Wookies get rage, are able to batge without having rage activated. Mando can snipe twice, soldier rally is faster and 20 more hp, soldiers with cc2 are faster, dash, flame nades, sonic nades, so on.

Oh and when star said that jedi is getting nerfed I actually think hes talking about the open mode perks against gunner, but I may be wrong. But if it is the perks Ill throw a party.
 

SomeGuy

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Don't "tweak" push. It's almost the only good thing about jedi/sith, and it's critical to overall balance.
See, that's the issue. It isn't the only good thing available. You only view it as such, and completely rely on it for your gameplay, because it is the easiest and most widely usable power. Jedi/Sith should not be easy. It should be high risk/high reward. Many years past, when Jedi had more threats, it was harder to play. Those threats have been mitigated, now they can swing recklessly towards someone opening fully automatic fire and take minimal damage while killing the opponent. Someone up the point a few pages ago of a 3v1 scenario and how are you supposed to win there. You're not, that's the point. I view the main issue of the imbalance as Push, because it is so universally "needed", but the team may take a different approach to balance the scales and I support it.
 

Preston

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See, that's the issue. It isn't the only good thing available. You only view it as such, and completely rely on it for your gameplay, because it is the easiest and most widely usable power. Jedi/Sith should not be easy. It should be high risk/high reward. Many years past, when Jedi had more threats, it was harder to play. Those threats have been mitigated, now they can swing recklessly towards someone opening fully automatic fire and take minimal damage while killing the opponent. Someone up the point a few pages ago of a 3v1 scenario and how are you supposed to win there. You're not, that's the point. I view the main issue of the imbalance as Push, because it is so universally "needed", but the team may take a different approach to balance the scales and I support it.
And what were these threats? Only thing I can think of are sbd cortosis being nerfed?
 

Puppytine

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It isn't the only good thing available. You only view it as such, and completely rely on it for your gameplay, because it is the easiest and most widely usable power.
And what are others? You know, push is widely used for a reason.
Jedi/Sith should not be easy.
What the heck? Sith should be as easy as gunners. Or as hard as gunners. Whatever. Jedi should be equal to a gunners in terms of how it's easy/hard to play.
Saberist are as important part of gameplay as gunners are.
Those threats have been mitigated, now they can swing recklessly towards someone opening fully automatic fire and take minimal damage while killing the opponent.
I really don't understand what are you talking about. Saberists must very careful while waving glowstick to not being shot, and they cannot do nothing "recklessly".
@Preston already mentioned all those buffs gunners got.
Someone up the point a few pages ago of a 3v1 scenario and how are you supposed to win there. You're not, that's the point.
If you're alone against 3 enemies, indeed you aren't suppose to win, unless you're much more skilled player than those 3. And that should be irrelevant to the classes.
I view the main issue of the imbalance as Push, because it is so universally "needed"
Then you should suggest to buff all other jedi abilities and nerf push, not *only* nerf push, but all I see here is about nerfing. I'm talking about it over and over again, but getting ignored each time.

I suppose you just wanna push get weaker, and don't care about other abilities, but that's wrong, that would just leave saberists underpowered.
 
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And what were these threats? Only thing I can think of are sbd cortosis being nerfed?

Knockback, drains, dmg multipliers, free form of q3 with swing blocking, perks and deflect yay, and the biggest ones for me are what they did to nades in general.

Frags used to be the gunners form of threat/movement control against jedi.
Gunner whipped out a nade and it was oh shit, watch out:)
Don't get running while they had secondary primed = death.
As for primaries, run so they wouldnt direct hit you.

Biggest nerf to gunners in mb that was replaced with - a crappy knockdown only(secondary) mechanic. Even its force drain is negligible now.
It's really just to knock down players. A large number of players left years ago because they were disgusted with how knockdown oriented this game was becoming/has become.

And then primaries. Even with corpse nading it was a helluva lot more fun and it made jedi/sith think twice about grouping up in a herd and just rushing down close corridors against a wall of gunners where all you really need to do is strafe a tiny bit side to side and then push/swing or just swing:)
All those nerfs to gunners = encouraged the herd rush.

Not to mention that a direct hit with primary against any player now looks like they pooped their pants, they laid an egg - with the way the nade drops to the ground, between their legs....

Thank god for clones.
============================
And now...I'm confused. Que the stalker whose only contribution to this thread was to make threats.

X0jveMX.jpg


Now, what exactly was this message? Is it somewhere in this thread? Giving me a warning over what precisely?
Was it because I reported you for making threats, flame baiting and being a server crasher? This was done out of public view as per the report function but alas, I guess reporting mods might not be great idea:) But then, that was the point.

Is now telling the truth about a person's history, if the subject is now a dev lulz, a punishable offense?
Hey, I didn't even mention the fact you were exposed as a server crasher by, of all things, a wannabe neo-nazi clan and the dev team perma banned you for crashing how many servers again:)

==================

Now, this post contained both feedback to the actual thread and a query to your interference as well as a question to what this warning was and is all about.

Que, warning number 3 no doubt. At least this time, put something in the message.
Alas, I have the distinct impression this is all really about the time I offended you about how great a movie Pacific Rim was:0 Still awesome! I hear they're making number 2. Whoosh.

==================

Back on topic:)

Thinking about it it seems that's whats been missing. The gunners ability to make the jedi/sith feeling threatened. I tend to act with impunity as a jedi. Not because I'm great or anything but just because I can block blasters and nades don't scare me.

Nades used to scare me. Even with the massive dmg reduction blocking afforded, nades were scary.
Now, you have to be caught off guard, 2 low on force or have a bad teammate pushing improperly for most nades to pose any threat. Nades changed, push didn't.

Before, you had to make that push count. A bad push against a secondary - death thx to the brief moment of vuln.

Heh, I remember when force block was like it was in base and blocking force powers triggered the force block animatin of raising your hand, also opening you to fire.

It's a shame really. Now....in this build....While rushing against gunners that know what they are doing/have aim is suicide alone...I've never been more confident doing that against noobs than I am now.

Chaos the Persecuted.

I feel your personal animus towards me George, might skew ur abilities to moderate effectively.
When I think about to all those Mexican jokes:)
 
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Don't cheapen it:)

Nades - Damage/Kill potential, Crowd Control, Implicit Threat to Movement.

Guns - Knockback and Damage = based on Dmg Modifiers and Placement.

Cortosis(red or purple ftw) - downgraded and then faced with upgraded higher dmg saber scales/values.

Movement Reductions - Removal of gunner bunnyhop:), get-up speeds, run speeds/stamina.

Hit Detection - The saving graces of gunners long past - where sabers would bounce off your body 3 to 4 times or none at all:)
Now its all just pass throughs but really misplaced swings.

Push would be fine if they hadn't overnerfed gunners:)

Same thing with jedi/sith. I still can't believe how horribly they nerfed grip to this extent. And then, when you thought they'd finished twisting that dagger, they gave it another turn(most recently by adding a Grip Icon to inform the player they are being targeted for grip...Grip for Kindergardeners).

It's original role was amzing and fun. You'd grip a soldier, since they were such low hp things, and then launch them into the air with push and watch as they fell down and died from the impact upon hitting pavement.

Those were the days:)

Oh noes, I'm reminiscing again. I'm such a bad person. :)
 

Preston

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Don't cheapen it:)

Nades - Damage/Kill potential, Crowd Control, Implicit Threat to Movement.

Guns - Knockback and Damage = based on Dmg Modifiers and Placement.

Cortosis(red or purple ftw) - downgraded and then faced with upgraded higher dmg saber scales/values.

Movement Reductions - Removal of gunner bunnyhop:), get-up speeds, run speeds/stamina.

Hit Detection - The saving graces of gunners long past - where sabers would bounce off your body 3 to 4 times or none at all:)
Now its all just pass throughs but really misplaced swings.

Push would be fine if they hadn't overnerfed gunners:)

Same thing with jedi/sith. I still can't believe how horribly they nerfed grip to this extent. And then, when you thought they'd finished twisting that dagger, they gave it another turn(most recently by adding a Grip Icon to inform the player they are being targeted for grip...Grip for Kindergardeners).

It's original role was amzing and fun. You'd grip a soldier, since they were such low hp things, and then launch them into the air with push and watch as they fell down and died from the impact upon hitting pavement.

Those were the days:)

Oh noes, I'm reminiscing again. I'm such a bad person. :)
These are all true, but they are all nerfs from over half a decade ago. Except the cortosis nerf.
 
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What, there's time limits now:)

You realize up until the forum change and this new pop. boost, there was about one thread every other month in the feedback section, if that...
place was literally a ghost town.

Ideas/tweaks/feedback - dust.

So we went several years of not spamming, not caring because the decline was real and dissolution imminent. Now with some new blood ripped from the bloated corpse that was the hope and dreams of a decent movie that TFA failed to achieve...we continue on this Frankenstein's journey to improve as we wander through time and space and relativity!
 

SomeGuy

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Chaos basically said it all. Sure, some of this stuff has been changed for a long time. But also like he said, and I said before even in my OP, it wasn't really that noticeable until the pop boost. The new players flock to it because it is easy. Jedi/Sith should be just as hard to play as gunner, and right now it's much easier to be Saber McPusherstein. Cortosis is useless even now, just crouch spam and win. I ditched in completely in favor of Firepower 3.

Only thing I disagree with is his opinion on TFA... I enjoyed it. Not perfect, but still a good movie.
 
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