Perspective from a new player

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{Δ} Achilles

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So I spent a while playing the mod, I haven't played JKJA itself for quite some time, so I was highly interested in it. As a competitive Chivalry MW/DW player, for quite some time, I decided to try and apply what I've known.

(Yes, I know I'm new, however I believe my opinion does make a difference, as I do have significant experience in competitive melee-style games, and I can understand the design choices)

The blaster play, and movement is amazing, the force powers are also amazing (if weirdly imbalanced)... however the saber combat?

Feels absolutely terrible. It is difficult to even see what you're doing, or if you even have had a major effect. I used all of the styles, and it seems like Red is incredibly strong compared to the others. I'll break down the issues in as short as I can

Saber combat feels stale, and feels like a trading match where each player takes turns with a combo, and the one who did the most stamina break, wins. Occasionally winning by way of knockdown. Does not feel fluid or fun at all. Not to mention, I found that I can (using Chivalry footwork) make a Jedi/Sith opponent miss 10, 20, 30 times in a row, but there is literally no way to take advantage of making them swing like fools. If I dodge their attack, and attempt to punish, I am immediately met with them blocking, and if they are using red style, I lose BP. Which recovers incredibly slowly, I might add.

Against multiple opponents, it feels like I'm just trying to trick one into a quick kill, or praying that they kill each other.

For those who haven't played Mount and Blade, or Chivalry: Mount and Blade is incredibly direction based, and Chivalry is incredibly timing based (Unless you have a shield, which uses a similar stamina feature to what MBII was going for, methinks).

I honestly believe the block, should only occur when using the block button, and it should only work for a short time, and if you attack while holding block as the opponent's saber connects, you should be able to stagger them slightly. The BP system should be there to keep people from swinging like idiots, and you should lose BP as you miss attacks, similar to Chivalry. I believe that would work significantly better. Either that, or make attacking expose yourself significantly more, and for longer.

Balance it like a fighting game. If I block your saber, I get +4 frame advantage, and you either block, or you eat a 4 frame faster attack than yours. Blocking and Attacking should be two separate entities in a video game, not simultaneous, and then adding stamina ontop of that. It isn't realistic enough to merit such a system.

Another issue with Saber, is the deflection is flawed in a couple of ways, giving anyone with a blaster a supreme advantage over a single Jedi/Sith target. It takes an incredibly long time for a Jedi/Sith to recover from a failed push. I'd argue 2 competent Commandos are literally impossible to beat as a Sith/Jedi. Bottom line, blasters fire waaaaaay too quickly to be balanced, and this rapid fire lends them to be incredibly strong against melee-type units *EXCEPT* Wookies/SBDs, who appear blatantly overpowered anyway.

On a side note, why is Lightning so bad? If you force push lightning a gunner, and he happened to walk at just the right time, you simply die. You can't recover fast enough to zap him, and I have instances where I manage to land the lightning push, then use the FULL force bar, and still not kill the opponent... Really quite a terrible power.



inb4 git gud u suk u must be bad, as a typical community response.
 

Preston

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When I was running, looking at a clone, full FP, with saber deflect 3, and defense 3 (Although they say it doesn't matter), it only deflected 3/10 shots. Every time I ran, the deflect wouldn't work passively, so I ended up having to approach clones by just holding block, which was highly ineffective.
Sounds stupid to say but
..m did you even have your saber out or what?
 

{Δ} Achilles

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you only need defense 2

did the clone use a concussive blast to knock you down?

Nope. Which reminds me, what is the counter to that blast? It has an extremely short cooldown, and deals AoE damage, and is almost impossible to push on reaction, as it has no appropriate tell, that I can see.
 

{Δ} Achilles

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Sounds stupid to say but
..m did you even have your saber out or what?

No, obviously I was running at this clone with my fists, as a wookie, attempting to deflect with saber defense/deflect 3 and *no* saber. Glad that you think so highly of my intelligence.
 

{Δ} Achilles

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i will literally go to an empty server right now and show you if you're willing

I'll try it again soon. It may have been latency or something, I don't know. However I hardly deflected anything at all whilst running, so that shaped my belief into the mechanic as 'Block to deflect, or eat sh*t', which also formed my opinion about Jedi/Sith being underpowered, since I didn't see anyone else running and deflecting simultaneously.
 

Sonichu

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And 100+ people in game did little more than teamkill me when I asked questions, ignore me, or otherwise taunt/insult me, which lends itself to frustration and anger. Not to mention, half of your posts were unhelpful nonsense that could have fooled me.

Unfortunately, the MB2 community by large can be a bit clicky and salty. The game might be 13 years old, but by some Peter Pan fluke the average player age still hovers in the mid teens. The influx of new players has spurred the creations of some new text and video resources to ease people in to it, but until this past December, the player base was pretty stagnant in growth. Most of us have been around for a long time and there was no urgency in creating these resources for new players. Hopefully we are seeing a renaissance of the mod and the community and MB2 will do more to welcome fresh meat to the grinder.

There is a very good reason this mod didn't fizzle out in 2003 - it's really fun. It just might not be everyone's cup of tea.
 

Preston

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And unless you had like 400 ping it wouldnt govright theough your saber unless you had no fp
 

Supa

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When I was running, looking at a clone, full FP, with saber deflect 3, and defense 3 (Although they say it doesn't matter), it only deflected 3/10 shots. Every time I ran, the deflect wouldn't work passively, so I ended up having to approach clones by just holding block, which was highly ineffective.
Deflect does not work passively. As for the number of times you were able to deflect, that doesn't sound right. It should deflect so long as you have FP and are holding down mouse 1 and 2.
 

{Δ} Achilles

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What do you mean no one responded? Andrew responded right after

As in, no one responded in game, when I asked the question immediately upon noticing it: 'Does BP regenerate? If so, how?' to a resounding response from 30+ people 'Meh' 'Yes' 'No' 'No' 'Go back to COD scrub'
 

{Δ} Achilles

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Deflect does not work passively. As for the number of times you were able to deflect, that doesn't sound right. It should deflect so long as you have FP and are holding down mouse 1 and 2.

So if it doesn't deflect passively, then how do I deflect while running?
 

Preston

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As in, no one responded in game, when I asked the question immediately upon noticing it: 'Does BP regenerate? If so, how?' to a resounding response from 30+ people 'Meh' 'Yes' 'No' 'No' 'Go back to COD scrub'
30 plus? So litteraly every single person on the server responded and said that...
 

{Δ} Achilles

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30 plus? So litteraly every single person on the server responded and said that...

The majority responded with nonsense. One said 'Yes', but never said anything else, so I assumed the person saying 'Yes' was the troll, and the dozen or so saying 'No' were correct.
 
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