Penekowski

Armchair Developer
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Movie Battles II Team
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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.6

Changelogneke 2.5 > 2.6

Updated Models:
- Reduxed animevents for all characters based on MB2’s reworked versions for various models
- Re-ported the following characters from Force Arena, Galaxy of Heroes and Rivals with
better rigging, facial anims & dismemberment support:
Rose Tico
Enfys Nest
Bodhi Rook
Endor Rex (Uses the MB2 Guerilla Rebel body instead of ported BF3 body, inspired by
Galaxy of Adventures appearance)
Cara Dune
Ezra Bridger
Ahsoka Tano (Rebels)
Old Rex
Sabine Wren (Added Helmet variant)
Fenn Rau
Young Han Solo
Han Solo ANH
Han Solo TFA
Agent Kallus (Uses newer MB2 Imperial Officer mesh, added Helmet variant)
Grand Admiral Thrawn (Rebels)
Agent Terex (Added Helmet variant)
Rebels Inquisitors (Grand Inquisitor, 5th Brother, 7th Sister, 8th Brother)
Aurra Sing
Dengar
Hylobon Enforcer
Doctor Aphra
Greef Karga
Imperial Supercommando / Gar Saxon
- Upgraded HK-55 with a newer port, dismemberment support & fixed holster
- Upgraded Agent Kallus with the newer MB2 Imperial Officer mesh
- Upgraded Endor Rex to look like his Galaxy of Adventures appearance
- Re-ported Enfys Nest, Cara Dune and Greef Karga from Galaxy of Heroes with
better rigging and dismemberment support
- Re-ported Han Solo (TFA) from Rivals with better rigging and dismemberment support

New Models:
- Added all classic Clonetroopers, Battledroids, SBDs from pre-MB2 1.7 and older
Penekepack versions, with bonus older ARC skins from Kualan’s Clone Pack
- Added all classic Mandalorian skins, both the original skins and the HB-Peneke set from
MB2 1.4.6
- Added Agent Kallus w/ helmet
- Added the following Starkiller variants:
Jedi:
Medical Robes
Bounty Hunter Disguise
Corellian Flight Suit
Jungle Combat Gear
Industrial Explorer Outfit
Sith:
Sith Training Gear
Sith Assassin

Moved Characters:
- Moved Bodhi Rook & Rose Tico to Troopers.
- Moved Evan Verlaine to Heroes.
- Moved Militia Elite to Clonetroopers because of the standalone Minigun addition.
- Moved Old Rex to Heroes.
- Moved Hylobon Enforcer to Bounty Hunters.

Removed Characters:
- New Republic Security Guard ported variant
- Porkins RGB
- Anakin’s outfit texture + Toshi head replacements
- TCW Obi-Wan
- Ep3 Obi-Wan with Force Arena head
- OT Obi-Wan with Force Arena head replacement
- TROS Sithtrooper
- Grievous BF2 2005 Port
BUG FIXES / MISCELLANEOUS:
- Replaced default lightsaber HUD icon with Kota's hilt, in tribute to Peneke Tesla and his work on the pack's very first Kota port featured in 1.4.
- New Peneke 2.6 menu music - "Burying The Dead" from TCW S7.
- Added recent uMad music tracks to Music Menu.
- Removed Saberflare replacement due to recent updates to MB2’s saber EFX.
- Fixed Sabine Wren’s specular being upside down for 7 years.
- Fixed all Peneke Mandos left hand Westars and Jetpack flame positions.
USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.6 : 173 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables
peneke_addontable2.jpg

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Upvote 6

Helix

Movie Battles II Team Retired
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598
I want more hooded badasses. The white starkiller in jedi is awesome (not gray and tight, white).
Want. More. Black. Cloaks. None in sith can even be compared to it.
P. S. Just looked at that first model again - I. Want. It.
 
D

Deleted member 2572

Guest
Wtf???? There is sooooooooo much Tfu content hell even generic rebel IS FROM TFU. There are even 2!!! 2 Kotas. And it's not enough for you still?
 

Helix

Movie Battles II Team Retired
Posts
574
Likes
598
Well idc about TFU in particular, I simply have an uncontrollable fetish on cool-looking hoods and cloaks.
P.S. Tip: look at my avatar. All my other photos are me wearing some hoody or smth lol :D
F.E.T.I.S.H ok?
 
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I'd personally like if if there were more sort of "Generic" models in here. Like generic jedi, sith, maybe a hero too? Like have it be a rebel commando or something?

I also really like droids. If you could find a way to add more droid-looking characters to both sides, (Preferably republic) that would be amazing.
 
D

Deleted member 2572

Guest
I'd personally like if if there were more sort of "Generic" models in here. Like generic jedi, sith, maybe a hero too? Like have it be a rebel commando or something?

I also really like droids. If you could find a way to add more droid-looking characters to both sides, (Preferably republic) that would be amazing.
R2 d2 next update please
 
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32
Can we have some more trooper diversity on solds?
Darktrooper - JKHub
shoretrooper on sold, and just general sold love in general?
I'd love more rebel variations of the tantive outfit
Not just that- but I also feel the standard stormtrooper voice lines could use an overhaul. They just sound so old and poor quality compared to lines from more recent games, like battlefront 2 or TFU (preferably from the PS2 versions).
 
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I dunno, its quite a bit of work for a character that didnt have that great of a design or much character to them
 

ESS

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0
I think that Cade Bane should be moved to the Mandalorion section, after all he had Rocket boots and used wrist rocket/tools and various pistols including Westars at some points. I think it would make more overall sense. Sure not all the animations would line up 100% but it would be cool and in my opinion better than bounty hunter.

  • Cade Bane Mandalorion Role
  • Super Battle Droid from Clone Wars / Republic Commando? [Large bulky ones]
  • Generic Young unhooded/Hooded Sith replacing blue and grey reborn/guard [COLOR OPTIONS underrobe, BLACK OVERCLOAK] using the Anakin templates I am sure this can be done
  • Generic Young Hooded Jedi [COLOR OPTIONS underrobe, BROWN OVERCLOAK] Same as Sith but brown overcloak/taunts light side/less pale face compared to Dark side equivalent
 
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Posts
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I think that Cade Bane should be moved to the Mandalorion section, after all he had Rocket boots and used wrist rocket/tools and various pistols including Westars at some points. I think it would make more overall sense. Sure not all the animations would line up 100% but it would be cool and in my opinion better than bounty hunter.

  • Cade Bane Mandalorion Role
  • Super Battle Droid from Clone Wars / Republic Commando? [Large bulky ones]
  • Generic Young unhooded/Hooded Sith replacing blue and grey reborn/guard [COLOR OPTIONS underrobe, BLACK OVERCLOAK] using the Anakin templates I am sure this can be done
  • Generic Young Hooded Jedi [COLOR OPTIONS underrobe, BROWN OVERCLOAK] Same as Sith but brown overcloak/taunts light side/less pale face compared to Dark side equivalent
The thing about moving characters like cad bane into the mando section is simply that it adds confusion. What's nice about MBII is how easy you can spot a class. They all use very distinct animations and appearances and weapons. The same goes for the bulky SBD's. I don't see any ways they could be incorporated without basically breaking them client side. They would appear to have much bigger hitboxes than they really do. However, I'm all for the sith/jedi ideas. I am especially fond of the sith starkiller model posted above.
 
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