Penekowski

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Z72H9JY.jpg


DOWNLOAD PENEKEPACK 2.6

Changelogneke 2.5 > 2.6

Updated Models:
- Reduxed animevents for all characters based on MB2’s reworked versions for various models
- Re-ported the following characters from Force Arena, Galaxy of Heroes and Rivals with
better rigging, facial anims & dismemberment support:
Rose Tico
Enfys Nest
Bodhi Rook
Endor Rex (Uses the MB2 Guerilla Rebel body instead of ported BF3 body, inspired by
Galaxy of Adventures appearance)
Cara Dune
Ezra Bridger
Ahsoka Tano (Rebels)
Old Rex
Sabine Wren (Added Helmet variant)
Fenn Rau
Young Han Solo
Han Solo ANH
Han Solo TFA
Agent Kallus (Uses newer MB2 Imperial Officer mesh, added Helmet variant)
Grand Admiral Thrawn (Rebels)
Agent Terex (Added Helmet variant)
Rebels Inquisitors (Grand Inquisitor, 5th Brother, 7th Sister, 8th Brother)
Aurra Sing
Dengar
Hylobon Enforcer
Doctor Aphra
Greef Karga
Imperial Supercommando / Gar Saxon
- Upgraded HK-55 with a newer port, dismemberment support & fixed holster
- Upgraded Agent Kallus with the newer MB2 Imperial Officer mesh
- Upgraded Endor Rex to look like his Galaxy of Adventures appearance
- Re-ported Enfys Nest, Cara Dune and Greef Karga from Galaxy of Heroes with
better rigging and dismemberment support
- Re-ported Han Solo (TFA) from Rivals with better rigging and dismemberment support

New Models:
- Added all classic Clonetroopers, Battledroids, SBDs from pre-MB2 1.7 and older
Penekepack versions, with bonus older ARC skins from Kualan’s Clone Pack
- Added all classic Mandalorian skins, both the original skins and the HB-Peneke set from
MB2 1.4.6
- Added Agent Kallus w/ helmet
- Added the following Starkiller variants:
Jedi:
Medical Robes
Bounty Hunter Disguise
Corellian Flight Suit
Jungle Combat Gear
Industrial Explorer Outfit
Sith:
Sith Training Gear
Sith Assassin

Moved Characters:
- Moved Bodhi Rook & Rose Tico to Troopers.
- Moved Evan Verlaine to Heroes.
- Moved Militia Elite to Clonetroopers because of the standalone Minigun addition.
- Moved Old Rex to Heroes.
- Moved Hylobon Enforcer to Bounty Hunters.

Removed Characters:
- New Republic Security Guard ported variant
- Porkins RGB
- Anakin’s outfit texture + Toshi head replacements
- TCW Obi-Wan
- Ep3 Obi-Wan with Force Arena head
- OT Obi-Wan with Force Arena head replacement
- TROS Sithtrooper
- Grievous BF2 2005 Port
BUG FIXES / MISCELLANEOUS:
- Replaced default lightsaber HUD icon with Kota's hilt, in tribute to Peneke Tesla and his work on the pack's very first Kota port featured in 1.4.
- New Peneke 2.6 menu music - "Burying The Dead" from TCW S7.
- Added recent uMad music tracks to Music Menu.
- Removed Saberflare replacement due to recent updates to MB2’s saber EFX.
- Fixed Sabine Wren’s specular being upside down for 7 years.
- Fixed all Peneke Mandos left hand Westars and Jetpack flame positions.
USER INTERFACE COMEBACK:

That's right folks, the Peneke dudes missed having awesome features like the Music menu, Authentic Hilts, and network optimization,
so we took the time to add those menus back as their own UI preset in UI Layouts! There's a lot to explain about this UI update,
so we'll talk about the main menu updates first!

The main menu now has a new Mandalorian show themed background, and we removed the character preview so that you can have more room
to view the nice backgrounds featured in the other menus! For nostalgic purposes, we've readded a few old but gold to the Peneke family
menu backgrounds featured in Peneke Pack versions of old. The Kylo Ren cursor has also returned!

Next up to be featured is the Music Menu overhaul! We too missed being able to select whatever music you want during rounds, so we decided
to completely re-do the menus from the ground up, now the music is organized into six tabs; Official for official MB2 map music,
CMP for community map pack music, MGMP for movie game mappack music, uMad for uMad mappack music, Peneke for music that suits
our and hopefully your tastes too, and the Custom music tab! The peneke music easter egg is also featured somewhere in these menus,
so all of our users can have fun finding it again!

How does the custom music feature work? Well this is the ability for you to add your own music to play in-game! To make use of it,
make a new folder in your MBII mod folder named "music" without the quotations. Then add an mp3 or wav file of your choice,
preferrably mp3 format, into the folder, with the name "usertheme#", with # being a number going from 1-50, meaning you can have
up to 50 custom music tracks in-game! The number you put in place of # with 1-50 will be the same number corresponding with the user track option in-game.
It needs to be noted that before doing so, make sure that the mp3 or wav is exported with the project rate at 44100 HZ, exported in Stereo,
that's the minimum requirement for making your music work in MBII.

Our next great UI comeback is the restoration of authentic hilts! This has been added into vanilla MB2 alongside the new class menus,
and the Peneke Jedi/Sith roster has been made compatible with this feature!

The last thing to mention is the optimize button, for all our users with network issues, we have restored the old Peneke network optimization menu,
which we've even done bonus fixes for to make the bounding boxes (the areas that you can click) properly scaled with the options so that you aren't
selecting options from seemingly invisible spaces anymore.


I can't stress this enough, make sure to remove older versions of the Penekepack or non-official Peneke Addons before updating, if you don't do that, you'll experience crashes and different kind of bugs!

----------------------------------------------------------------​
Hi, Penekowski speaking!

Because of the assistance, teachings, and feedback that I have received from Vitez, JamyzGenius, my Peneke folks and the Jkhub community, I'm now able to publish my first replacement pack, the Penekepack. A pack that, in my humble opinion, has the best of every single mod available plus a bunch of new content that was heavily customized by me.

I brought back things that I liked from the Old school MBII, better versions of existing models, new Icons, new RGB models, new hilts, a bunch of new content, new menu, new cursor, and overall a whole new and improved look for an average replacement pack.

I have included credits for every single person that helped me on this project, and of course, there's a list of all of the authors for every single model, hilt, asset or soundpack that this pack has. In other words, here's some of the stuff that our pack entails:

- New Hilts
- New Peneke UI: Optimization Menu, Authentic Lightsaber button, Music Menu
- New effects
- New Force Icons
- New Loading Screens
- New Console
- As of 2.6 : 173 New models, all of them have their custom icons and sounds, and some of them have their own RGB system

Without further ado, here's the Icon table for the pack, as well as screens from some of the models in game/artwork, the new menu and a showcase table for the hilts as well.

Enjoy it and please remember that all of the credits are inside the .rar file, along with the installation instructions and a few more notes!

And a really special thanks to Vitez, the creator of the H.B Pack, KoyMcCloud because I took some inspiration from his style to make my own icons during early versions, JamyzGenius, Rooxon & Kualan for their unlimited patience to help me out with the optimization and improvement of my pack, Peneke Tesla, SirCrusher, k4far, Shenghai for soundpack contributions, Swagmaster for helping out a great deal with the latest content of the pack, not only with constant feedback and content, but also for his willingness to learn new stuff just to improve the pack to a whole different level, kalamaray for the new saber clash effect, and last but not least Jkhub because I got so much content from that website and got to meet great people in there and many more!

Icon tables
peneke_addontable2.jpg

Optional Hilt Replacements:
pnk_hilts.png

To use these, install it the same way as vanilla Peneke Pack, drag and drop "z_zz_PNK_Hilts" from the Bonus folder inside the current version's RAR into your MBII folder.
Majority of these are made by Rooxon. Starkiller Hilts & Kota Hilt skin replacement by Doughnuts.

In-game pics/Artwork:
0JFBs30.jpg

drunkenkota.jpg

shot2023-12-22_22-14-12.jpg


cybernetic_nightmare_by_shenlongkazama-db42b9m.jpg

hQBn7ub.png


Ex8u3aT.jpg


eternal_empire_conquerors_by_shenlongkazama-daw1smh.jpg
album of new stuff + banners and whatnot:
 
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Thank you so much for the new skins and tool prettiness :) I have taken apart this skin pack and mixed it into my own skin pack that I personally use (The Ultimate Skin Pack! in my opinion) If anyone would also like to use the pack that I built to be a mixture of this: The best Skin Replacement Pack so far, as well as many other fantastic Skins and sound additions that I have painstakingly battled with to put together and make work properly in one rather large skin replacement pack... PM me if you are interested. ;)
Id love to just replace galen adv. robes i like the one from the tomps pack more than this one, how would i go about doing that?
 
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Model replacement guide But really???? Why do you like the one from Tompas better? The Starkillers in this pack actually look like Starkiller, and not just a poorly textured face.
I like all the other starkiller models but the Jedi adv. Hooded robes have the robe texture attached to the model and in the tomps pack its not I'm not saying it's better its just what I prefer I mean EVERYTHING else in the pack is incredible and I wouldn't change anything else.
But thank you for your reply and help
 
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Ok guys so I'm kinda stuck here, i'd like to hear your opinion, so i've been working in porting Anakin's face from the TFU to jka, it's working out quite well, however, I've heard different opinions and some like haplash's Anakin better than this one, And I like the tfu one, so which one do you prefer? Pics below
eTiCNfw.png

oyxJr38.png
 
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Prefer Hapslash and Toshi kombo :D

Model replacement guide But really???? Why do you like the one from Tompas better? The Starkillers in this pack actually look like Starkiller, and not just a poorly textured face.

1. Starkillers in my pack arent mine, i ´ve left default ones from Darth Phae.
2. Galen in Adv. Robe in my pack is more TFU like, in Peneke it is more white and custom.

I understand, why he likes that Galen more :D
 
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Noob

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There's a bug with the Inquisitor staff that when you go to single blade, it is on the wrong end.
 
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Ya :D a robed Anakin and more clones :D thx peneke and all other members of the team.

One clone I would love to be added

Clone Trainees Armor - JKHub

It would be nice to have custom colours aswell.

For next update.

Also commander fox :) one of my favourite's
 
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Penekowski

Armchair Developer
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Movie Battles II Team
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There's a bug with the Inquisitor staff that when you go to single blade, it is on the wrong end.

Yup, I was aware of this before I uploaded the pack, but I don't know how to fix it. I'd recommend you to use that hilt only when you're gonna use staff exclusively, I hope that you're enjoying the rest of the pack tho. Thanks for the report, I'll try to fix it.
 
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Hey Penekowski, I absolutely just love this pack I mean I really do, the music selections and the models are great and I use this pack all the time. Though I've been trying to make a little private pack of my own lately and I can't seem to find out what your Sith Stalker hilt model file name is and what other saber model it replaces nor the shader name for it; I've also been trying to figure out how to add your TFA hilt sounds from the pack onto the saber. So in short, model name of Sith Stalker hilt and hilt it replaces as well as it's shader and how to add your TFA sounds to it. It would be awesome if you could help me out, I would greatly appreciate it. Love your work here, been using it since 1.1 and it amazes me with every update.
 

Penekowski

Armchair Developer
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Hey, thanks for your comment, the Sith Stalker Hilt is located inside the folder called saber_dee 'tyrant.glm' that's inside the weapons2 folder, it replaces the tyrant Hilt. now for the shaders, I think that it's located inside the saberneke.shader file, if i'm not mistaken, the hilt shares 2 folders, so whenever u try to move it over to your personal pack, add these 2 folders to weapons 2:
saber_s_killer
saber_dee

For the TFA sounds in your personal hilt follow this example:
Rey_Ep7
{
name "^4Rey ^7[^2Ep. VII^7]"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_anakinEp3/saber_w.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor blue
}

Compare it to a basic hilt and you'll see what i'm talking about

single_vosa
{
name "^1Komari Vosa"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_vosa/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum3.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
}

It's just a matter of adding the new lines to order the game to play those sounds when using your hilt.

I hope that I was clear, I'm working right now so I don't have so much time to give a detailed explanation.
 
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I managed to get the hilt working, thank you. I don't mean to interrupt you while you work but one part that was a big confusing was the sounds. I made a file called sabsound.txt because I couldn't figure out exactly what type of file was giving the Kylo and Rey sabers their custom sounds so I copied the Rey_Ep7 example you gave me and I renamed some of the stuff and came out with this.
single_stalker
{
name "^1Tyrant"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dee/tyrant.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor red
}
I moved the sabsound.txt with the code above into the folder named saber_dee but it didn't work, I'm not exactly sure how to implement the sounds, if I have to change the .txt file to a different file type or just move the .txt file to another folder or whatever. Thanks again!
 
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Penekowski

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Your file is ok but you should add that to the file called ext_data/sabers/saber_hilts_Open_single.sab and replace one hilt with it, the hilt is up to you, here's an example (keep in mind that if that hilt is already used for the Penekepack then you'll have to delete its lines and your new one, here's an example

single_1
{
name "^1Penekesaber
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dee/tyrant.glm"
soundOn "sound/weapons/saber/saberon_tfa.wav"
soundLoop "sound/weapons/saber/tfa_hum.wav"
spinSound "sound/weapons/saber/tfa_spin.wav"
swingSound1 "sound/weapons/saber/tfa_swing.wav"
swingSound2 "sound/weapons/saber/tfa_swing2.wav"
swingSound3 "sound/weapons/saber/tfa_swing3.wav"
hitSound1 "sound/weapons/saber/tfa_hit.wav"
hitSound2 "sound/weapons/saber/tfa_hit2.wav"
hitSound3 "sound/weapons/saber/tfa_hit3.wav"
blockSound1 "sound/weapons/saber/tfa_block.wav"
blockSound2 "sound/weapons/saber/tfa_block2.wav"
blockSound3 "sound/weapons/saber/tfa_block3.wav"
bounceSound1 "sound/weapons/saber/tfa_bounce.wav"
bounceSound2 "sound/weapons/saber/tfa_bounce2.wav"
bounceSound3 "sound/weapons/saber/tfa_bounce3.wav"
soundOff "sound/weapons/saber/saberoff_tfa.wav"
saberLength 40
saberColor red
}

PS: In case you can't still figure it out, just upload your private pack and send it over to me through private message and I'll fix it for you. Do not post it here please , as i'd like to to keep the post on topic :)
 
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Thank you Penekowski, works perfectly! Keep up the good work man.

---
Sorry for bothering once again Penekowski, this is the last time. I was told that you managed to get Vader idle breathing sounds? I took a look into it and I took Vader's animevents.cfg and added my own breathing sound for the Sith Stalker and I made sure the .mp3 file for the breathing was the same name in both the .cfg and the file itself but It didn't seem to work. Is there anything extra I need to do? Also, the new lightsaber sounds don't work when pressing the reload key, I only hear the default on and off sounds.
 
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Penekowski

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I'll do a follow up with you through PM once I have the time available since I don't want to go off topic here.
 
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