MBII Development: Looking to the future

k4far

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I volunteer to be a dummy for motion capture... shame, probably wrong technology. How about JKHub to the rescue, someone might have been working on chivalry battles of some sort.

...Lightsaber works kinda like a shield? So why not modify This animation.
 
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before anyone should try to make rando suggestions on what they think should be in mb2, mb2's devteam needs to figure out what is the image of their game and what they want the game to be about

like how tribes decided to completely adopt the whole go fast as fuck skiing, mb2 needs to decide what it's about first before we make any real, serious decisions. adding a class at this point could completely change everything and if it isn't to the vision of mb2 then we just might be worse off with it than without.
 

SeV

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Soon, there won't be a future for MBII if the cogwheels don't start movin'
 
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Well I'm guessing it will end up being the two classes tossed around back in the day which are spy and enforcer. Gunner with a melee weapon on Imps (Gammoreans, Mango Guards, Royal Guards) and then Spy on rebs with the disguise ability already in the FA maybe cloak item too. It would take little dev time as all the stuff is already in the game especially if you don't give them any new guns. Heck you could do it with only skins already in FA mode.
 
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I suggest to lock this thread already, and consider the idea to disable the option for non-devs to post into the dev diaries and news threads. We (should) find here dev based news and information; non-devs have topics like Community Discussion, Support, and Feedback & Gameplay to suggest ideas, share opinions about the current build, or cry about something.

Btw, more dev diaries would be welcomed. Even if not much changed since the last post, it'd be good for the players to see that the development is not completely dead.
 
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If we will continue talking about this, there will be a lot of requests of adding new classes, re-making mb2, removing this, removing that,etc.
 

|CB|Lyrion

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Hi! I'd like to apply on the Gameplay Direction.

You can find my creative post here at: Hardcore Battle! Full MB2 Idea (Revisited Class, Blaster, New deflection, Darts & more )

I think this is a very solid base to work on with! But i'd also like to have an oppinion from both the Devs.Team, and the Community to see what yall think about it!

If you find my creative ideas to be worthy of the team, then let me know and highly like and try to put all of it for the higher cause.
 
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  • New game modes, including the neglected child (Conquest) and the much demanded Class Limit feature
  • 2 new classes (one for rebels, one for imperials)
  • An SBD re-vamp (can you imagine a running SBD? We can!)
  • And of course, new maps and models from the upcoming films
 
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Soonish (hopefully).
Are we gonna get Shoretroopers and Rebel Pathfinders models for soldiers in open mode?
More soldier models on rebel side would be cool.
Looks awesome btw, I was waiting for this map for a long time.
 

GoodOl'Ben

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Are we gonna get Shoretroopers and Rebel Pathfinders models for soldiers in open mode?
More soldier models on rebel side would be cool.
Would be cool indeed to see more rebel soldiers. Right now I don't think we have any under development in-team. This doesn't mean we won't see more soldier models for rebels in the future though ;)
 

Scerendo

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Are we gonna get Shoretroopers and Rebel Pathfinders models for soldiers in open mode?
More soldier models on rebel side would be cool.

Looks awesome btw, I was waiting for this map for a long time.
I'm working on a death trooper atm and may repurpose it for the shoretrooper if there aren't too many differences.

We are in need of more rebs imo especially aliens.
 
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