MBII Development: Looking to the future

Discussion in 'Developer Diaries' started by Viserys, Dec 8, 2016.

  1. Fang

    Fang Donator

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    this thread is derailed with shitty robotic roleplay but good luck with the changes

    I look forward to 2 new classes, was hoping that it was replacing deka personally but still nice, imps definitely need something
     
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  2. StarWarsGeek

    StarWarsGeek Internal Beta Team

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    Heresy. Dekas are awesome.
     
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  3. {Δ} Achilles

    {Δ} Achilles Nerd

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    [​IMG]

    Dekas are annoying, and I hate having to deal with them, therefore remove them.
     
  4. Goliath-A.I.

    Goliath-A.I. Bot

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    New class: Spider Assassin Droid.
    Features: Invisibility, semi auto chest mounted machines guns, the ability to plant landmines, and the ability to walk on any surface. (Walking on walls/ceilings.)


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    New class: Magnaguard
    Features: Jedi combat and Staff spin. (Temporary blocking of all projectiles and AOE attack, slow walk when activated. Droid can not block projectiles otherwise.) Basically an agile mechanical jedi that can't block projectiles unless spinning.

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    New class: Sniper (No not bounty hunter)
    Features: Grappling hook, scanners, Extremely ammo draining rapid fire mode.

    [​IMG]

     
  5. CC-1119 "Appo'

    CC-1119 "Appo' Donator Internal Beta Team

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    Existing Class: Advanced Recon Commando.
    Features: Dead clankers.

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    In regards to new maps though, gimme some Felucia action pls and maybe some more city maps? I'd love fighting in a sort of 'hab block', room to room combat. Good stuff.
     
    Last edited: Dec 13, 2016
  6. *Rhiannon*

    *Rhiannon*

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    delete this
     
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  7. TadekRaeod

    TadekRaeod

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    IMO:
    First class,nope.
    second class,we already have Jedis and Siths for that,why another class like that? :/
    third class,basically the Bartender from um_bespin but with guns.Grappling hook really annoys people,and can be used for timewaste.Saving the gif though.
     
  8. Rosh+

    Rosh+ Internal Beta Team US Official Server Admin

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    FEATURES: GRAPPLING HOOK
    pst it was just a joke i didnt think it woul-

    <3
     
    Last edited: Dec 13, 2016
  9. Goliath-A.I.

    Goliath-A.I. Bot

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  10. Rosh+

    Rosh+ Internal Beta Team US Official Server Admin

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    Nah, I perfectly understand it. I've used grappling hook in fa, it's just a tool you use to run away. Unless you can shoot the line and destroy the grappling hook, or it has a 5 second cooldown every time you use it, I cannot imagine it being in open AND balanced.
     
  11. Bob-Billy

    Bob-Billy

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    Rebels = Wookie
    Imperial = Dashades
     
  12. StarWarsGeek

    StarWarsGeek Internal Beta Team

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    Or just make it a one use per level ability. Can buy multiple uses like grenades/blobs. Change the physics so you can't do silly Spiderman-style completely horizontal or downward grapples and you've got a cool balanced feature to add mobility to a class. Could just limit the grappling hook to be used while looking at least slightly upwards, or make gravity still affect the person mid-grapple and have the line break if you drag yourself on the ground.

    Not that his class proposal is a particularly good idea, but grappling hooks definitely could be tweaked to work well in open and not look silly.
     
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  13. Rosh+

    Rosh+ Internal Beta Team US Official Server Admin

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    If they worked anything like they do in Ultimate_Showdown, I'd shit myself if they were put in, lol.
     
  14. Alkatjo

    Alkatjo

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    I know I'm a little late on the subject, but rebels should also have a droid-esque class. I'm not saying it should be anything combat related, but rather utility droid. Think T3-M4 and R2 (I'm well aware of the FA droid(s) "skin") for example. It's not far fetched and would certainly aid in objective whoring with an increase to using terminals i.e hacking terminals that would otherwise need to be destroyed such as the throne terminal on dotf. The ability to lay mines, dispensing medstims and ammo and act as a personal sense 1 with map awareness perks or something along the lines of that. I'm in favor of it because the rebels lack a droid class while imps have two (three if you're counting IG-88 in the bounty class ;p).
     
  15. Lessen

    Lessen Childpuncher Movie Battles II Team

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    for reference, the proper broad name for that kind of droid is Astromech Droid. I thought about that as a reb class too, and between R2-D2 and Chopper from rebels, a broad array of tools are exhibited, but, the main problem IMO is that it's very hard to make an Astromech combat-viable without stretching plausibility, and it seems to be a basic rule of MB2 that all classes have a build option that's combat viable. Without a combat option, the Astromech seems too "gimmicky."

    Although there's at least one scene in Rebels where Chopper dual-wields pistols in his weird little robot head-arms, but, that seems too silly.
     
  16. Alkatjo

    Alkatjo

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    I agree, but there are various examples across the canon and EU which showcase astromech droids with combat capabilities. Yeah they seem a little gimmicky, but if wookies build to punch your guts out, not utilizing the bowcaster once, why can't an astromech droid build to spew oil on the ground and light it ablaze? The thing here is rebels shouldn't rely around going guns first out the gate. Rebels at their canonical core are guerrilla warfare experts, they rely on ambush tactics and tricks to gain victory. This is why I'm marginally successful whenever I'm playing rebs. I'll lay sonic bombs above entry ways or flank the enemy etc, that's a distinct playstyle i see go to waste too often because it's lacking utility. This is why i proposed this droid like class. Not to prioritize combat but to extend on the playstyle that many of us usually partake. Anyway, i agree with you about the combat issue, but as i've stated already there are many sources that indicate that these droids are capable of self defense be it shock, slick, integrated blasters etc, and the list only goes on.
     
  17. DaloLorn

    DaloLorn Movie Battles II Team Retired

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    All of Bioware's astromechs seem to get an integrated blaster...
     
  18. Jameson

    Jameson

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    Hehe let's make new class:
    Youdeah speciez claz. Mmmm.
     
  19. Growl

    Growl Donator

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    Gungan class? :p
     
  20. k4far

    k4far Donator

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    [​IMG]
    I am thinking of Jumptrooper, reminds me of old Battlefront series.


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    I also thought of an unit with stun baton and ray shield - carrying it on the back to be activated as Class Special... a Riot Trooper? (Even when it is not actived the shield would still absorb shots in the back to the point of breaking and not being activatable?). The unit itself would be a treat to SBD, for example, an SBD hit with stun baton would have much lower firing speed and be stripped of slapping for a brief moment. (It would not leave it defenseless). Fire rate of Riot Trooper should be bit slower than purple style.

    How should it work on organics... to be amusing to watch... (btw. Deka would suffer a similar fate as SBD - it would not be able to switch into rolling mode). So, fleshy units would either be pushed back insignificantly (remember poking in Worms?) or rendered unable to move, but the victim should be regardless of that able to shot and slice around freely (ARC nades should stay in their own league).

    A direct hit in jetpack from Riot Trooper's stun baton would activate it and send flying in a random direction leaving guy unable to shut it down or control for a brief moment.


    *Wook is made of fur, carpets
    - zapping him would have a chance of setting him on fire?
     
    Last edited: Jun 6, 2017

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