You just ignored the point i made for the gunner classes..What benefits lol? Making saberists even stronger would make gunners way too weak and there would be no point in playing them. This is not battlefront.
The gunners would have more buffs to assist them with other ways of taking them out, i already suggested gadgets such as turrets to crush jedi's in 2-5 shots and new weapons that are in the base game and in FA modes.What benefits lol? Making saberists even stronger would make gunners way too weak and there would be no point in playing them. This is not battlefront.
You must be retarded?lmao most of the replies just ignore the benefits of blasters, are you genuinely retarded or just bad at reading?
This is literally in any game, snipers have more powerful rifles, but close range they die easily.Why!?
Reasons:
- Instant kill from snipers to soldiers, makes for a bad experience for noobs
Dual wielders should keep themselves out of 1vX scenarios, and even if they fail to, you still have mblocking.DUAL WIELD: perhaps? x1.2BP regeneration, this will keep dual wielders strong in 1v2 scenarios and make them rely more on the knockback abilities they possess to not be killed.
????Jedi could deflect sabers for hours in the clone wars and were pretty badass,
Because it's staff, it's broken and easier to use in 1vX scenarios due to its blocking angle.Staff: Staff is definitely the coolest saber style, but unfortunately it's weak compared to many of the other styles so why should it have weaker attacks?
Yes, more equiptment would be nice, but what else can you add to soldiers?There is tons of equipment to kill them with, and i also want more equipment to be available to classes to make killing saberists easier
are you retarded
You know there is tons of equipment which could be added, some that can't be deflected and essentially shoot gas, that could easily be used to counter saberists while keeping saberists very strong, as for the droideka/Super battle droid they both need buffing as they both share the huge disadvantage of not being able to jump and both get crushed by almost any class.You must be retarded?
You said you wanted to nerf the blasters and buff the Jedi, literally NO BUFF/BENEFIT for gunners in your idea.
You want the styles to be buffed, which makes saberists even better.
You're saying that a skilled gunner should not be able to kill a jedi? This is a game, not the movies, it would just make the gunners useless. You want them to be played more, but you are also saying to nerf them? A turret would be no use,not only that there's already one moving turret (droideka) but also deflect + the fact that Jedi/Sith have something called "force jump" and can very easily get behind them, automatic turrets are already in Full Authentic and they're useless.
This is literally in any game, snipers have more powerful rifles, but close range they die easily.
Soldiers also have reinforcements/extra lifes, while snipers don't.
Dual wielders should keep themselves out of 1vX scenarios, and even if they fail to, you still have mblocking.
????
Because it's staff, it's broken and easier to use in 1vX scenarios due to its blocking angle.
Yes, more equiptment would be nice, but what else can you add to soldiers?
There's hardly anything left which actually has a model and good enough stats to go into a patch.
In my opinion open is good, no need to make the Jedi/Sith complete rambos in open. Good dueling as a Jedi/Sith takes time and so does being a good gunner.
Avroth makes a good point.
I didn't even propose that..You're just repeating the same thing over and over. We have more than half of those "buffs" for gunners already and some of the things you want removed, like jump for droideka and SBDs, would break the game even more.
Reword it then, reword the whole post while you're at it.as for the droideka/Super battle droid they both need buffing as they both share the huge disadvantage of not being able to jump and both get crushed by almost any class.
You know there is tons of equipment which could be added, some that can't be deflected and essentially shoot gas, that could easily be used to counter saberists while keeping saberists very strong, as for the droideka/Super battle droid they both need buffing as they both share the huge disadvantage of not being able to jump and both get crushed by almost any class.
With more lives for certain classes and more unique items such as i stated in another post like Vibroblades, to give regular soldiers a nicer variety of weapons and let them have a chance against saberists/wookies even though they'd still be vulnerable to wookie slaps/force.
that's just some of the possibilities that could enable gunners new ways to crush jedi/sith
Give classes lots of buffs (despite the blaster nerf) and every class is happy with diverse weaponry saberists will undoubtedly be crushed while being able to take on a single gunner with ease (with exception to classes like Mando/Wookie ofc