Discussion in 'Community Discussion' started by [SE] Maren, Jan 6, 2019.
Send that pleb to play battlefront 2 - EA, sounds like his kind of a game.
tbh adding more force powers into open would be chaotic as fuck
you missed my point, i want saberists to be able to do that, that's the whole point of having a saber, to destroy
how so, if force destruction cost entire fp then it would only happen once per minute, and if that cost a lot of points, you probably wouldn't be able to jump away from a saberist furthermore powers like destruction are easy to push back and drain isn't that good
nope, just makes sense for the saberists to be stronger, mb2 is currently nothing like it and it'll never be like it because gunners always have a chance
Hey buddy, I think you got the wrong door. Battlefront 2 fan club is 2 blocks down.
So in other words, you want to kill mb2
It's nice that you supplement your text with colourful pictures for all the autistic pople here
literally everyone would use force destruction you fucking moron
lmao, no they wouldn't..
the game was built around the lightsabers they are already strong as they should be, i suggest having them slightly stronger so that other classes can get good buffs, you clearly aren't trying to see the benefits for the gunners
I have minor autism myself so np
nibba u gae
no u. x infinity
What benefits lol? Making saberists even stronger would make gunners way too weak and there would be no point in playing them. This is not battlefront.
Don't be ridiculous, Jedi should obviously be OP and be able to kill gunners in one hit, IT'S THE LORE.
jedi/sith are already the easiest class in the game by far: unpunishable gameplay unless they want to put themselves at risk, recharging powers that they can land once to secure uncontested kills, and damage reduction just to ensure the few shots they did take in their opening didn't kill them, that'd be too hard.
getting rocked by a gunner as a jedi/sith means you need to go back to the workshop or you were just vastly outgunned. As a jedi/sith you have the most power over when and where a fight is going to happen, you can run the map until that point too, waiting for people to get into 1v1s where jedi/sith shine.
no u times infinity no tagbacks no takeybacks no dodge secret lock an key divided by quasinfinity
I do not agree with any of the aforementioned jedi and sith 'buffs', but I certainly would support giving underappreciated saber styles more attention via complexity.
wow phantasm nerd is a new player and he's more woke than anyone here
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