I wonder what all the seemingly new players are on regular servers who don't seem to know any tactics, get constantly killed, enable me to hit top 3 score consistently, but still insist on playing for 2 hours or more in one sitting.
Hmm.
Maybe whether this server exists or not or handles it's rules as it does, new players will find the gameplay and ruthless skill difference to be forbidding and unbearable, or they'll find it enticing. That's just me though, but it seems to me that anyone who's stuck around is in the latter category.
Where does this idea come from that players will find the game impossible to continue to play because they've reached a certain level, then find another level difficult in comparison? 'They'll use the bad tactics and they don't work out so they quit or go back to CC'. Then they can go back to CC. They have that freedom. Or maybe they're not NPCs or robots, they might be people with actual intellect, maybe they'll figure out that the same tactics don't always work, and what to use depends on various factors.
I think there's a pretty ridiculous generalization going on here. I think it's even more ridiculous when we consider that apparently the vast majority of players who can be considered at least average appear to give zero shits about tactics and are only playing the game for the lulz. When the apparent 'tier higher than casual corner' is already not really taking the potential of gameplay that far, what point is there to complain about one server that gives a space to people who aren't furthering it either? Of course this is also just my point of view. Maybe many others don't see much of a problem in the average level of play and think it's far beyond what the CC crowd does.
Getting you cover taken by someone when you pop out to throw a charge or sniper shot in, then not being able to run back because you get body blocked. Imperials on dotf enduring 10 rounds of getting flanked over and over because no one defends side. Half the server population going jedi/sith and either getting wrecked by gunners over and over without contributing anything to the battle. What wonderful tactics the non-CC player base is executing.
There's also the dueling communities. If you want to play well with a decent ping, you can't play on American servers from the EU, or the other way around. Many players will prefer to join a bunch of low population servers for 3v3s, because they can't get anything done once server population goes past 20, when they could probably get a 8v8 going on if they all rallied to one server, which is easier than ever before these days when you can access the server list mid-battle. From where I'm standing there's a lot of community splitting going on.
Maybe I'm wrong. I'm from the Nordics after all so I play on EU servers. Is CC really destroying the community by splitting the playerbase in two? Maybe the average MBII player on the other side of the Atlantic is much better at the game than the average European? Who knows. If there's a 30-player open server kicking on the US side with a duel server up with some population while CC is active at the same time, I'm not really sure what the problem is.
It's also possible that without CC there would be one server's worth less players in the game anyway. And from that nobody in this community gains anything, regardless of skill level. Just like everyone loses when someone's neckbeard attempts to redesign the idea that no one should help each other and the society should be a battlefield for who hurts others humans the most while gathering most money and hollow self-comfort. A couple of nations have been beta testing that for years now, maybe you can take a look and see how that works out. Seems like someone has the same idea for MBII: let's throw everyone into the same meat grinder regardless of skill level and make them not want to play the game because some guy who has played for 10 years murders them with a 0.3 second reaction time ruptor shot. We could just accept many ways to live and play.