MBII really needs an ingame tutorial to help new players get used to the game before they get in and die quickly. Many new players to MBII haven't even played JKA, let alone have any experience on the Quake 3 engine.
Agreed, but that you can't really compare to any other game.Only the dueling can compete in terms of competitiveness. CSGO>>>>Open/PUGs that happen nowadays
I wouldn't say Starcraft is plain dumb compared to TA. It's mainly that a) they focus on different parts of a strategy game (Starcraft, especially nowadays, is very micro-focused, whereas TA has a big macro component) and b) Blizzard tries to make games which are easy to get into - so they take out "upfront complexity". That being said, I like Supreme Commander 1 more than I like Starcraft when it comes to playing competitive.Different target audiences, perhaps? Just like Total Annihilation vs. Starcraft thing from old times. The latter is plain dumb compared to the former (TA is hell competitive and exciting to play even today), but it is the latter that gets torunaments with bazzilions dollars given to more coordinated "clicker".
MB2 competitiveness could be okay with more maps like Alderaan and Smuggler, but it still needs people who play it.
However if you're simply talking player scoreboards etc, I think tying forum accounts to the launcher etc could lead down a very interesting path, which I think could be worth exploring. It does require methods to ensure it's not possible to abuse the scoreboard however.
Perhaps a tutorial in the launcher? It should not have such limitations, should it?Problem with that being JKA only supports ROQ which maxes out at 512 pixels in the width and has a horrible compression ratio.
And what about those of us, who don't have their game linked to Steam, that don't use steam installation of JA?Honestly, we could attempt to linking MB to the steam API?
Combined with all the different classes, weapons and so on it's probably very overwhelming for new players. In that case it's kind of comparable to something like TA since people have to get over the steep learning curve to be able to enjoy it - and a lot of them just quit earlier.
(...)
So yeah, some kind of tutorial (or maybe even video series) would probably be very helpful.
And what about those of us, who don't have their game linked to Steam, that don't use steam installation of JA?
What about login in launcher? With option to link Steam account. Might be a lot of job for nothing but.. I am kind of hinting at the idea of eradicating aliases.
But I guess I am of the minority of the guys who do not alias, so my idea won't be a favourite one.
Or, one could change his nickname in the game (some aliases are funny tbh), but his personal ID, assigned to him at the first login, would still be present, so admins know, who behaves like a moron.
Yup. I think one of the main problems of games like these is that people have to actually go and look for the information. The same way you don't just jump into EVE Online and fool around, you usually inform yourself and might even be reading long articles about what the hell is going on. Whereas in most popular (and easy to get into) games the players are smoothly lead into them. I think this is actually one of the reasons why "Progression and Unlock systems" work out that well. If you jump into Battlefield (or even the new Battlefront) you're not faced with having 50 weapons that each have 12 upgrades directly. You just have 3 weapons and you don't need to check every single weapon and to find out what's the best for you. You just jump into it and learn it on the fly.Agreed, albeit Esc.->Library helps a lot, if you manage to convince newcomer to actually read it. I had high hopes for agentoo's instructional videos about sabering, (cause - IMO = it is most under-documented aspect of game, at least personally, I got what MBII saber combos are after just... 10+ years of gaming ) but it ended up in being one film ;(
Yeah, I definitely wouldn't want to have a global Scoreboard showing everyone's K/D ratio and score/round and so on. Like Taliesin already said, a lot of people (including me) try out silly stuff just to have some fun. Therefore I wouldn't put the competitiveness into just playing on a normal server.