There was a bug in the beta where unarmed/melee people could PB lightsaber attacks. Fun times
Also, with regards to dueling, I don't think I'm saying too much if I reveal that cyan's retarded perk thing has been fixed. Of course this is just one among many great fixes and details we've been working on, although I don't want to hype it too much. Tbh I agree with supa about Cyan. The animations of cyan coupled with its speed make it look very dumb. With purple, you can atleast see the swings properly but those wonky animations being played super fast is just blegh.
Anyway, in terms of dueling it now takes skill to play cyan, like it should
That is based on perspective, Sev. You'll forgive me if I question the dueling capabilities of the devs. Some of the very best duelists in the game at the moment, believe that Cyan is balanced, or underpowered.
People that suggest that the cyan perk was the reason for it being strong, simply don't understand how it worked in an actual fight, against someone that was actually good. Perhaps if all of Cyan's parries did damage, it would be OP, sure. However the damage from a single parry, is nonsensically pathetic.
Here is one of my many ideas for Cyan:
*** FIRST OF ALL, have parries deal 8 damage to BOTH players. Parrying at the moment is a bit too strong of a mechanic, and it should not be a stronger defensive form than pblocking.
- Cyan
Changed to 3 hit Combo (This is to give a more specialized feel to Cyan, than the 5 hit combo 'spam' everyone feels it is, and puts more of an emphasis on footwork against styles like Yellow)
Damage increased by 40%
Perk Change:
- Removed old perk
- Cyan takes 80% less damage on parries (Keeping Cyan more like a fencing style, and focused on parries, beating the opponent through expert distancing and parrying)
- Deals 70% increased damage on a single body hit to an opponent (at any point during a combo), subsequent body hits deal 40% less damage. (This is to emphasize single hits to an opponent, parry them two times, then land a powerful body hit, rather than spamming through their combos to hit them repeatedly. Forcing precision, over spam)
- Back jumps cost no BP
Animation changes:
- The spins are 50% faster, and deal slightly more damage (This is so that the spins are actually useful, and not something to avoid like the plague, albeit it would leave you open)
- W Swing is changed to a swift one handed thrust, that can be combo'd in and out of (This emphasiZes the fencing Makashi style, so that you can keep your opponent at saber tip length)
- Block stance changed to a one handed stance, similar to Dooku, or Malak (to further distuingish the style from others, so that it is easily seen, even from a distance)
I talked to a few good players about the suggested change for Cyan, and they all liked it. Though I'm doubting any one here likes it, since they all want it removed due to a lack of understanding of the interrupt mechanic.
Supa said:
The thing is every style should have a semblance of predictability. People just hold down mouse 1 with duals and win because they swing so damned fast.
And that is my point, if you're suggesting that you can win by just holding down mouse 1 with duals, against anyone remotely good, you shouldn't have an opinion on saber balance with any serious weight. I don't want to be mean, but you're holding a saber system hostage, and you don't fully appreciate it, either. The only dumb thing on dual sabers is the stab that builds AC. The animations, and speed, is perfectly fine otherwise. I pblock the majority of dual saber swings anyway.