Calm down. Stop hyper-ventilating. Breathe.
Ok, now panic. You're about to read. For reals.
Here's a happy medium I suggested ages ago which was partially implemented as arrows on a radar
Limit identification to player presence. Not fully detailed picture of what skin, class and weapons the player is using.
Jedi could sense others. They didn't have x-ray vision that let them check out, oh, he's carrying a frag on his side, has a sniper rifle on his back and a thermal primed, is that a jetpack? Silly rabbit etc.
I get the impression you think I'm a jedi nerfer
Hate to break it to you but I've advocated just as many buffs as nerfs to jedi as well as gunners.
I'm an equal opportunity nerfer. Nerf herder?
Don't label me!
All those wonderful threads gone. Thank Suxx.
I'm a fervent believer that some mystery is required to keep things spicy.
Level 1 - radar
Level 2 - Visual blobs
Level 3 - Visual blobs team colored/Health indicator.
-----------------------------------------------------------------------------------------------------------
As to grenade warnings. I mean, really? How many more *nerfs* do you want to give them
Oh, didn't see that coming did you.
You should have! Or do you need an indicator for that too
Team Grenade Warning? Uh, still nope. Being tked/put at risk is part and parcel of the game.
Teammates throwing bad nades is just as much a joy in this game as being shot by them.
For the enemy anyway. I know I cheer the enemy's incompetence/mistakes/comedy gold.
Oh Lord. I just had a horrible thought. It's even worse because some of you might see it as a good one.
You know how your crosshair identifies enemies as red and teammates as green?
What if you couldnt shoot when your crosshair was green?
It'd certainly limit tking. But it would eliminate some player control. Do we need child locks on our triggers?
Do we really care that much for the well being of others?