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The Teams
The proper way to wait for the rebel scum
The proper way to wait for the rebel scum
Wh-What? No, please no...how about implementing glicko-2 rating system for open mode and perhaps FA (like restricting certain classes to a newly calculated minimum elo number based on the ratings of the players currently playing on the server)? Admittedly, it uses Steam accounts at least in QL/CS:GO, but surely it can be done with a custom account system.
XonStat/feeder at master · PredatH0r/XonStat · GitHub
how about implementing glicko-2 rating system for open mode and perhaps FA (like restricting certain classes to a newly calculated minimum elo number based on the ratings of the players currently playing on the server)?
XonStat/feeder at master · PredatH0r/XonStat · GitHub
Wh-What? No, please no...
Or we could just use the already present shuffle/autobalance commands..
I was saying no to open mode, because it would kinda defeat the purpose of it, BUT for FA, now I don't really play it that often so I can't say. Reason for this is because this game is really a more laid back game, where you can jump on and just play how you want. Plus with this system you have in mind, the MBII devs would have to make and maintain a server that keeps all stats saved and recorded and have it connected to every server that wishes to have this system implemented, however if they don't do that, and if it would be up for the server owners to keep the data, they would most likely be kept to individual servers, so say you have a high rank in one, but you join another because of population, then depending on whether or not you played on it before you would have to restart from the first rank. As for skilled players stacking teams, if you mean one team having more people than the other, that's fixed via auto-balancing, if you are talking about pure skill stack, then that really can't be helped, that is up to the server population to sort out, and even then it can be a hassle to do, especially if the team auto-balance feature is on; because the only solution for the problem you are bringing up is to implement a matchmaking system, but for the size of this community, it would not work at all. Not to mention the coding involved, and if there are any bugs the dev team is gonna have to work on that first before they can work on anything that involves the game itself, otherwise they would have a broken system that doesn't work, and depending on how it's set up, then no one will be able to play, and if there is a way for someone to play on servers without that system, then most likely no one is going to use it, especially if what the system does is limit you on what kind of classes you play in open mode.Yeah sure mate, cus good players stacking teams and noobs taking powerful classes in FA is perfectly fine isn't it?
I still don't know why we have a 32 limit. MB2 is a mess after 10v10.
yes, please, I'd love a 20 cap. There's been times when the only servers with <80 pings and anyone on them are both above 24 players, which is a bit frustrating. I guess it would be a bit against the will of the players, in a "you don't know what you want" kind of way, but I sure would like it if those people were instead forced to flow off and fill up less popular servers instead of just making a giant clusterfuck.I still don't know why we have a 32 limit. MB2 is a mess after 10v10.
Who gives a shit?If we got 32 player caps lessened to 24, players on AOD servers would shit on the devs
Initially most games in mb were played with a 20/24 limit.
Maybe because of the frequent server crashing early on. But I seem to recall a rise in 32 servers with 24/7 dotf...
Stacks are a symptom of Clan behavior. Clans has always brought out the worst in communities. They should not have monopolies on players bases because their interests are only themselves, not those around them. If clans cared about the communities they are apart of they would have active engagement with it and trying to work with people. Not firewall and shit talk.
+ snip