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  1. Tempest

    Jedi damage reduction

    I play both gunner and saberist. Most Sith have been using lightning 1 vs Hero now because it's 4 points to stop them from scoping and being able to use P3. I think that's perfectly fine aside from how long the gunners aren't able to retaliate for that 4 point easymode button (if the "stun"...
  2. Tempest

    Jedi damage reduction

    Lightning/Grip 1 are too strong (this is usually what people are having issues with) for the extremely low cost of buying them. Those are pretty high on the list of things to be looked at with the force changes.
  3. Tempest

    Future(s) of Sabering [Part 2]

    Some prefer it. Some prefer not having it. Blue/Purple/Red are styles I'm trying to be very careful about tweaking (including their changes in regards to other things like perfect parry). It's an interesting idea and something I'll think over. Yeah, no, lol. That'd be a bit too extreme. Not...
  4. Tempest

    Lets talk about heroes

    SoonTM Fun fact, pistol 3 currently has equivalent base damage to a 2/5 or 3/5 charge bowcaster shot. 2spooky4me
  5. Tempest

    Lightning push is worse than only lightning against jedi

    Could probably fix this by adding a short time after "activating" force focus via force power so that you could follow-up with stuff like this (probably have timer start once the power you're using to activate it is done).
  6. Tempest

    Include Power Battles in the launcher

    Elite Warriors Stuff is probably a bit outdated but they're there.
  7. Tempest

    Future(s) of Sabering [Part 2]

    The multipliers and stuff in there were more for reference than needing to be changed (to go with that whole transparency thing). Nudge becoming a toggle is definitely the best of both worlds. Also, to clarify on the duals ACM (since I'm not sure what people see at what point given I'm editing...
  8. Tempest

    Future(s) of Sabering [Part 2]

    The slap charge would basically be similar to force focus. You charge up the slap to negate their blocking and mini-stagger to have retaliation vs facehug warriors or w/e. Mblock does currently have a cooldown. I believe it's half a second or one second (have skimmed over it a bunch of times...
  9. Tempest

    Future(s) of Sabering [Part 2]

    The swing count was mainly something to go in tandem with the swing limit being based on half swings vs number of follow-up swings you'd done already. For slap, having it hidden but also possibly not let you be able to start a swing while doing so as the flip side? The range should be the same...
  10. Tempest

    Future(s) of Sabering [Part 2]

    I'm pretty sure the A-halfswing animation was just a tad faster than it is currently but I'm working through everything to find out right now. As far as flinch, there's no set numbers yet, but in a nutshell higher ROF/lower FP drain per shot = lower contribution to flinching a saberist.
  11. Tempest

    Future of Sabering [Part 1]

    I think I've seen some animations like that. If other devs were fine with it, I'd be fine with having that as the replacement for my idea of allowing the backswing on demand. If it had deflect potential, imagine sense to see a gunner and baiting them into deflecting from your back? Mb2 esports...
  12. Tempest

    Future(s) of Sabering [Part 2]

    Again, to clarify on the slap thing...there was an error with formatting/copypaste. Slap will remain the same as far as knockdowns. It's only possibly changing in regards to people (swing)blocking (to help with facehugging a bit). Also, I am definitely thinking about Open mode as well. I duel...
  13. Tempest

    Future(s) of Sabering [Part 2]

    @Quinto Glad you (and everyone else are liking my ideas so far). Oops, misread this initally. There used to be no BP damage with parries in prior patches. I think having scaled parry damage is actually good to counter how many swings that fast styles (aptly named) can output without...
  14. Tempest

    Future(s) of Sabering [Part 2]

    I think I had some weird copypaste thing when trying to move some stuff around (trying to get bullet points without them copying other formatting is annoying sometimes). I was thinking of making slap a mini-stagger if you "charge" it somehow so that it's a mini-stagger while just tapping it as...
  15. Tempest

    Future(s) of Sabering [Part 2]

    So, I've continued tweaking my own thoughts for the system, read through everything you guys have posted in Part 1, and even gone back and read through the entire 1.4 Open Beta Feedback thread (among many other threads). Been interesting to see the ideas/feedback everyone had then and I even...
  16. Tempest

    Future of Sabering [Part 1]

    I think part of what changed this is that you don't actually have to hit someone's body to drain their BP anymore (hitting saber at all on a non-PB = BP drain). I believe that is in regards to the passthrough BP drain thing you mentioned to me but I'm fairly sure that if you hit someone's saber...
  17. Tempest

    Lightning

    I think he meant combining the super push into the lightning push. Future(s) of Force Part 1 soonTM :)
  18. Tempest

    this is so small but still

    You can set a custom resolution to launch each time. I believe it's the following set of commands: 1) r_mode -1 2) r_customheight # 3) r_customwidth # 4) vid_restart Enjoy.
  19. Tempest

    Advanced Recon Commando

    I got the ammo changes done and am probably going to leave any major things (like Dex rework/kickflip/etc) to others for now while I get the Jedi/Sith stuff ironed out.
  20. Tempest

    Technical Issue Waaaaaa is going on?

    1.4.2 seems to have made the launcher a bit finicky.
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