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  1. Tempest

    Opinions on dueling/duel mode

    In a nutshell: 1) Cyan perk is way too strong. 0 risk for 100% reward with very minimal counterplay. This is the kind of thing that makes me wonder if there's actual testing with dueling for these things beforehand. 2) There's basically 0 incentive to actually try and be aggressive in dueling...
  2. Tempest

    Perspective from a new player

    This doesn't really require precise timing either. Then start clicking. If you asked/mentioned it, anyone could have commented about it and why there's a difference. The staggering on body hits was one of the worst things ever put into the game. Even after devs tried to tone it down, it was...
  3. Tempest

    Perspective from a new player

    The combo system is actually pretty simple, especially if you're coming from a fighting game background. Just slight adjustments on timing the start/stop of swings and blocking is a vast majority of it.
  4. Tempest

    How to duel video

    Holding attack drains more BP than clicking for each attack as well as making it harder to Mblock when you want to. Click then block keeps your BP full during combos if you do it correctly. For ACM, I'm pretty sure it can be any swing in a combo for ACM, but it's only +1 per combo. Also, Mblock...
  5. Tempest

    Improving the support role of jedi/sith.

    Do those eyes have a black face or does the darkness have teeth?
  6. Tempest

    Improving the support role of jedi/sith.

    People playing Jedi/Sith as solo players and dying in a team game isn't a class issue.
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