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  1. eezstreet

    Technical Issue "VM_Create on UI Failed" has me on my wit's end

    That's not actually what the error means. "VM_Create on UI failed" means that the game for whatever reason couldn't load uix86.dll. This could be because of one of the following: The archive containing uix86.dll is invalid (repair installation using launcher to fix) The uix86.dll itself is...
  2. eezstreet

    V1.4.5 Update Released!

    I think they should just work out of the box, no? If it complains about using the wrong version, then the demo file might have to be hex-edited to use the correct version string
  3. eezstreet

    V1.4.5 Update Released!

    It is not possible unless MB2 goes open source under GPL.
  4. eezstreet

    Technical Issue "VM_Create on UI Failed" has me on my wit's end

    Run as administrator and make sure there isnt anothe instance of the game running
  5. eezstreet

    Improving MB2 Client and the future

    No idea, but the idea was about a fixed jaMME/OpenJK that does everything well.
  6. eezstreet

    Improving MB2 Client and the future

    Wouldn't it be better to have one client that always works no matter what though, instead of having people choose? I've been looking into how these idling programs work and I think I have a rough idea how it can be done without including the Steamworks API. Yeah, that was something I was...
  7. eezstreet

    Improving MB2 Client and the future

    The thing is, the widescreen stretching was present also in the original game (jamp). I don't really know how the widescreen stretching fix stuff works but if it works in jamp and jaMME and not OpenJK then it might be a cgame change coupled with engine hacks. It's fixable on the engine part but...
  8. eezstreet

    Minor things that irritate me a lot (and how to fix them)

    whew mate clam down there a bit The assist count of every player gets networked to every other player so technically it's already sent to the client, just not displayed. These are all friendly suggestions, don't get too heated about it. :)
  9. eezstreet

    Minor things that irritate me a lot (and how to fix them)

    It's a bit of nitpicking on my part but it's a small inconsistency that bothers me. We will see. I think I worded this wrong; I meant that the text on the top should be changed from "Score/Rounds" to being simply "Score" so there is enough spacing visually. I'm not sure whether the issue is...
  10. eezstreet

    Minor things that irritate me a lot (and how to fix them)

    Soldiers, ET, Hero, etc have basic blaster marked as E-11 in class configuration but they don't always get an E-11. Example, Ep1 droids get droid blaster. Pistol always gives you a pistol (of some kind), Projectile Rifle always gives you the Projectile Rifle, A280 always gives you the A280, why...
  11. eezstreet

    Invulnerability to team obstruction during objective hacking

    I can see this being abused by trolls who will tap the use button on controls that need to be hacked open (deathstar doors come to mind). If it's able to be disabled on a per-switch basis then that would be good, I think.
  12. eezstreet

    Alt's MB2 Manifesto

    I'm saying, in your design, Wooks and SBDs would be very similar, whereas right now they are almost opposite in how they play. Think about it, Wooks gain power (rage) from being in direct combat, whereas SBDs lose power from being in direct combat (literally, because they have a battery). But...
  13. eezstreet

    Alt's MB2 Manifesto

    I disagree with most of these changes in general because they result in over-homogenization of the classes. Even though there's some *minor* differences they would be playing more or less the same on both sides. Adding such fast healing to all classes except the Deka makes the Deka super weak...
  14. eezstreet

    Why is the serverside package so big?

    The anti-cheat does not check what textures you're using.
  15. eezstreet

    Why is the serverside package so big?

    It's exactly the same size as the client, but a large amount of stuff is not needed on the server, including: textures sounds map objects MD3s (only ones which are misc_model_static are. misc_model is baked into the .bsp when compiling) weapon models effects most of the player models (99% of...
  16. eezstreet

    Why did you guys remove another clan's group of servers off the master list?

    No, not really. I welcome any counterpoint that has facts behind it. This guy is just flaming/spouting nonsense about sockpuppet accounts without doing any kind of research. It's not really relevant to the topic at hand and turning this thread into more of a cesspool than it has to be. (I'm not...
  17. eezstreet

    Why did you guys remove another clan's group of servers off the master list?

    Right, just clearing that up. I don't actually know if it was a DDOS or not, might have been heavy traffic since this thread has had a huge amount of visibility. Also, thx for correction, didn't know it was only that long.
  18. eezstreet

    Why did you guys remove another clan's group of servers off the master list?

    k4far, just stop talking please. You are doing nothing but spread nonsense. Kyton has been around for years, and I remember him from Lugormod days on the Mando server. Kindly stop.
  19. eezstreet

    Why did you guys remove another clan's group of servers off the master list?

    Note: I didn't say it was DDOSed, I said it exhibited behavior similar to a DDOS, like pages not loading and stuff. Is there going to be a statement soon? It's been almost three days without word. Last I heard people were waiting on chatlogs.
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