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  1. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Hotfix out: - Fix super push/falling damage being broken, again.. - Pull cooldown/vulnerability window timer changed from 650 to 500 - Blob functionality works again FP drains/regen: - Having a saber at all is ~85% FP regen while not having a saber is 100% (170ms vs 150ms ticks) - Close...
  2. Tempest

    Making New Content is Pointless Now

    People do it and it works so idk why you think it doesn't. I've never had the frame of mind that map rotations should be forced. Always been in the same line of thinking that it's on the players to get population on non-24/7 servers if they want to play on them. I used to AFK on servers and...
  3. Tempest

    Malfunction Concerning Deflection.

    Not sure why it's happening offhand since I haven't really looked at deflect code that much. Will probably get fixed with tweaks to deflect down the line though.
  4. Tempest

    Making New Content is Pointless Now

    Solution: Go on populated 24/7 server. Ask everyone "anyone want to go to a rotation server?". Go to rotation server. Profit.
  5. Tempest

    Malfunction Concerning Deflection.

    Deflect 3 has had passive FP drain for a while. It's only active when you have the FP debuff though.
  6. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Really the only difference between the public logic and beta logic for the caps is that they are inverted (as in, long distance now has a forced cap so the drains are always at least somewhat useful, in beta; public has it in the opposite where only short range has a cap so that the drain...
  7. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    So you used the one gunner tool that's actually helpful for avoiding rockets? Okay. Avoid it consistently without Dexterity against someone who isn't braindead and it'll be pretty obvious. Dash is in the same realm but a lot less forgiving. Ions are also used less because of the skew in...
  8. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Specific changes from last one: - Being electrocuted no longer allows for passive ammo recharging for anyone (not just SBDs/Dekas) Sprint (fixed): - Special 1 to activate sprint. - Special 1/walk/crouch to deactivate sprint - While active, sprint only drains while running FP drains: - View...
  9. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    Clarifying on FP drains: - In public, blocking is basically a 70% difference (just with the different arbitrary multipliers) compared to non-blocking drains (although you can look at the FP drain spreadsheet that's been making its way around to see the real differences/variations for yourself)...
  10. Tempest

    Feedback Thread: Open Beta (after V1.4.9) - Drop 3

    It's not that they can't get TK points (that's actually the problem it's addressing). It's that being in spec or not being in the game (such as through reconnecting) doesn't cause damage to trigger from stuff you have still flying around. I was looking at just having stuff being deleted in the...
  11. Tempest

    How would dueling have to be fixed/adjusted to make it easier to tell when and what your mistakes ar

    Stassin covered it but I just wanted to add that we've already gone through staggers on body hits in a number of different forms. None of them have been good/fun to play. Just leave them alone in the past along with the suffering they caused. Also, things that work in/are designed for 1v1...
  12. Tempest

    How would dueling have to be fixed/adjusted to make it easier to tell when and what your mistakes ar

    The differences will be plain to see (both via indicator as well as visuals).
  13. Tempest

    How would dueling have to be fixed/adjusted to make it easier to tell when and what your mistakes ar

    PBs only happen when the defender is blocking. Parries only happen while swinging. Pretty visible difference there.
  14. Tempest

    Discrimination against Blue users

    Blue has almost no recovery window on its swings. Others have fairly long ones (Cyan is probably the only other one with actual cancer qualities in regards to its startups). Even if you do manage to get a swing in during that, its defense rating is so high that the damage you do doesn't stick...
  15. Tempest

    Controls setup

    I don't always have grip/lightning/MT. I keep utility controls on the sides of my mouse while keeping the more on-demand stuff more easily accessible near WASD.
  16. Tempest

    Controls setup

    1.) Saber Style - Mouse Wheel click; Weapon Mode is on V (from before it was merged into the same control) 2.) Use - Front left-side mouse button Weapons: All on scroll wheel (if I have a lot of weapons, I just hit 1 for melee/saber and then go from there since I know the relative offsets for...
  17. Tempest

    TODO

    Defense and jump have no relation to each other as far as drains go.
  18. Tempest

    TODO

    Lots of saber mechanics are changed/tweaked in beta. Defense 3 doesn't actually affect regen at all (BP nor FP) in public. It's strictly for swingblock drains while being shot.
  19. Tempest

    TODO

    Lessen is correct. Vulnerability to sabers/gun shots: If vulnerability window timer > current time, allow shots/swings to go straight through block Push used: Vulnerability window = current time + 1000ms Pull used: Vulnerability window = current time + 325ms The vulnerability window...
  20. Tempest

    Suggestion to shift the attention from overcomplication to creativity.

    In beta, swingblock is basically just the difference between whether you want mobility vs safety/BP regen. There's no free/unlimited swinging just because you can tap+swingblock anymore. There's no disparity in damage. In general, I think mobility vs BP regen should really be the only difference...
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