is this seriously your reply? i was expecting the outcome to be that it was someone aliased as you, not you doubling down on this sort of behavior
i don't see how you can think the way you were behaving is at all appropriate, especially because it seems you were acting that way because your ego...
kas the only thing i really agree with in your post is that nudges are super ugly
i really wish there was a way to get nudge gameplay without nudge visuals. rc2/3 and 1.3 etc really appealed to me due to how clean the visuals and animations are consistently, but a lot of the changes made in 1.4...
not sure exactly how to calculate base damages, its actually pretty annoying/confusing
shooting an unarmored target in the foot yields 15-16 damage with an e-11 primary, which is not the listed damage from mace's spreadsheet. torso shots do 34-37 or so
secondary to the foot does 13-14, to the...
yes, as stated in my post the exact value is for p3, as e-11 secondary didn't do the same thing.
fixing it will be more substantial, as being headshot below 45 armor will allow you to tank additional chest shots that you otherwise would be completely crippled by
far more substantially...
well its been obvious for months (me recently complaining about p3 and getting told to dodge better by you!!!!) but finding some absurdly specific threshold is certainly new
anyway, tl;dr: only play classes that either have p3 or can get over 45 armor
embrace the p3 meta
In various tests of the value of armor, a few things became apparent:
1) Armor is effectively 1:1 with hp for most guns when not shot in the head (I don't particularly care about 1-3 damage differences on a torso shot for this post)
2) Headshot damage is greatly reduced by armor
3) Armor stops...
is this theorycrafting or did you have a lot of trouble vs cyan with blue in the beta?
increasing the number of swings blue gets in a combo will have absolutely 0 impact if you're nudging vs cyan because you aren't comboing regardless, so i really dont see any issue here
i dont see your point
blue is perfectly fine with a 2 swing limit, as it stands now you can't even tell whats comboing because the swings are so fast and close together
achilles idk if this is too close to flaming and might get deleted or not, but im pretty sure people see a post by you and immediately think
"how much of this is going to be arrogant and blatantly false, and how much of that do i quote in my reply"
with dash and swapping to a weapon after hitting/missing its no longer a risk/reward option and is mostly just a chance to either one shot or do 80 fp
at the edge of idr even as a BH without dash you can take the shot and still be outside of swing range, so its no longer the very risky strat it...
yeah thats why im sponsoring achilles, mace
jeez
getting 1 tapped by a p3 thats fully accurate while running with armor 3 and full hp as an et is truly heartbreaking
this is a super day 1 opinion but it feels like adding nudge as it is currently because defensive play was too strong isn't the best option
its not really the old nudge, and its put into a brand new system where weird interactions occur like pblock stopping combos but someone nudges or...