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  1. MaceMadunusus

    Scarif - The First Rogue One Location

    Starkiller base will be receiving changes in the next patch.
  2. MaceMadunusus

    Scarif - The First Rogue One Location

    Hey guys! Another map update for you today! Here we have a new level from Plasma. He started working on this after working on Starkiller Base. Scarif is centered around the beginning portion of the campaign to get the Death Star plans from Citadel Tower where you are part of the Rebel...
  3. MaceMadunusus

    So lets talk about player retention in this mod...

    This isn't something an anti-cheat would fix. Its a bug with the engine with how patch meshes are handled and katas are coded/work specifically. However it is fixed for the next release. Server admins also have mute functions as well where they can mute specific players for spam.
  4. MaceMadunusus

    So lets talk about player retention in this mod...

    While retention and stuff is hard to gauge because we don't have actual metrics, I think this is a little disingenuous. As Anomer mentions there are plenty of reasons that are outside of MB2 that relate to the decline in players and barely any game has >50% retention. Even though you see games...
  5. MaceMadunusus

    Why on earth is there no votekick features??

    There is a voting option in game that includes kick votes. Most servers have it disabled though. That is partially because it needs some massive quality of life improvements to it. (g_allowvote 1 is the command)
  6. MaceMadunusus

    Roleplay

    There is poison gas in DS cells. Activates 40 seconds after map start. Though the flag in trigger hurt needs to be updated because we added this before we added the poison flag to triggers.
  7. MaceMadunusus

    Why aren’t there more models in game?

    Some models came before the requirements were increased.
  8. MaceMadunusus

    Why aren’t there more models in game?

    Not everything is always loaded but some things are. The reason you have a really noticeable lagspike at roundstart is it loading those new models for that round. However, other things like Shader files for example are always loaded. Even for maps. If you are on DOTF, you have shaders loaded for...
  9. MaceMadunusus

    The game is fking slow (RANT)

    This is probably driver or engine side. I wonder if JKA unloads all of its assets off of the GPU too fast when quitting, or doesn't realize they're already cached because its a new instance of jka. Not sure I've seen where you suggested it but I am pretty sure I talked about it a few times...
  10. MaceMadunusus

    The game is fking slow (RANT)

    1) There is only so much we can do here. Being on an old engine is severely limiting. Having a better PC does help quite a bit though. I saw my load times decrease by like 30 seconds with my new PC. We have done just about everything else we can do except for moving all of the files outside of...
  11. MaceMadunusus

    Dxun: A New Level Inspired by KOTOR II

    More than one if I am remembering correctly.
  12. MaceMadunusus

    The Lunarbase Revamp

    This next patch is delayed a bit due to the leadership transition, holidays, new release schedule prep, the fact that we blew our load with most of our "finished" stuff leading up to the movie release, and wanting to time new release with new launcher to avoid problems of current launcher. I am...
  13. MaceMadunusus

    Dxun: A New Level Inspired by KOTOR II

    Well I can confirm some of them are pretty interesting and fun at least. I had a little bit too much fun on one of the classes in the last session.
  14. MaceMadunusus

    The Lunarbase Revamp

    For me anyway. Couple = 2. Few = 3-5, Several = 5-10, etc. Of course you can use several, many, etc in different ways. This is just how I use it. But I am pretty sure few always > couple. Dxun, Launcher, Lunar, some other unannounced things that will have their own news posts, and more will...
  15. MaceMadunusus

    Space fight mode

    It might be possible when done properly. I am kinda concepting one out at the moment. Not sure if it will become a reality but I have already made one of the ships and that one ship is like 1-2k triangles lower than most of the more detailed player models we have in the mod. With proper LODs you...
  16. MaceMadunusus

    Why Movie Battle 2 Sucks.

    Thanks for being useless. Theres questions within that about possibly adding protected spawns to death star and other fixes to eles and whatnot.
  17. MaceMadunusus

    Why Movie Battle 2 Sucks.

    So I am going to go through some of this video. I honestly can't tell if you're trying to meme/ joke, are completely genuine, or start something with these videos since you post them every so often and they're basically the only thing you post. You post long videos without giving us much outside...
  18. MaceMadunusus

    "This gametype is not supported by Movie Battles at the moment"

    Decompiling of a level strips out a lot of the information. Light entities for example are only used during the compile phase to bake lightmaps and aren't needed after that point. So that information simply doesn't exist in the compile for you to use when decompiling and recompiling. So for the...
  19. MaceMadunusus

    Trying out this patreon thing. Attempting to update the page every 1-3 days...

    Trying out this patreon thing. Attempting to update the page every 1-3 days. https://www.patreon.com/MaceMadunusus more freq on discord.
  20. MaceMadunusus

    "This gametype is not supported by Movie Battles at the moment"

    This is hard for me to say since I have never needed to modify a level in the BSP directly. But sometimes modifying brush based entities can be problematic (worldspawn) as it is more picky about keeping those intact than other entity types like spawns. What you did technically should work, but I...
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