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  1. MaceMadunusus

    Mandolorian needs a nerf. Here's why

    Wrist Laser Outside IDR Running: 22 FP Inside IDR Running: 33FP Outside IDR Blocking: 20 FP Inside IDR Blocking: 26 FP
  2. MaceMadunusus

    Two tweaks to movement. (Pretty please.)

    I have tried a few games with similar mechanics to #2. It works fine for weapons with spin up or some heavy weapons. But in general I find it really aggravating on normal weapons. I do not want to see that at all and would probably never play/develop again if that was implemented. Yes that is...
  3. MaceMadunusus

    Reporting lamer.

    They aren't part of the dev/admin team. Ignore them. However they are also right that this isn't enough evidence for us to do anything now but we can take it into account in the future.
  4. MaceMadunusus

    [WIP] K-2SO player model

    There is not. He is using HK-47 model in the Scarif FA.
  5. MaceMadunusus

    3 team maps?

    I am also not sure how we would balance a 3 way fight. Particularly so that one team doesn't constantly get ganged up on. Needs new maps as well.
  6. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Personally, I would like it so that if you are firing at the time they stun/shock you, you continue firing (electricity forcing your muscles to stay in position kinda logic). This has both advantages and disadvantages for the lightning user as well as the gunner. Draining ammo maybe even...
  7. MaceMadunusus

    Tiny bundle of tiny ideas

    Well imo to improve first person I wouldn't remove the sway, or put put weapon models center. I would make a more accurate sway, make sure all weapon ray casts are accurate, put clip ammo numbers on the side of guns like I did with EC and what JKG does, add weapon animations, use render to...
  8. MaceMadunusus

    Tiny bundle of tiny ideas

    We could, but it is also if its worth the time when we have a crap ton of other things to do. Especially one that needs finishing before solo comes out and hasn't been started code wise yet. While first person isn't perfect, I play with it almost exclusively and just switch to third person...
  9. MaceMadunusus

    Tiny bundle of tiny ideas

    I believe we have a limited number of total cvars we can add to the game (I could be wrong but I swear I have heard it several times from multiple coders). This one is probably not worth a slot. JKA's method isn't really built around matrix math and is pretty basic in comparison yes. Just...
  10. MaceMadunusus

    Tiny bundle of tiny ideas

    I know you said that probably should have been a bit more clear, but it isn't something you can just change on the fly or very easily. A lot of these sway, look, etc animations in video games are based on matrix mathematics which is pretty simple for a computer to do but can be complicated to...
  11. MaceMadunusus

    Tiny bundle of tiny ideas

    It isn't built for what you are trying to do. :P
  12. MaceMadunusus

    V1.4.9 Update Released

    I don't know if it is something I will have the time to fix as I am working on something fairly important but it is on the list of map fixes we have to do. Hex should do it as he is active now and it is his map. But if he doesn't I will get to it eventually, or sno will but he is also...
  13. MaceMadunusus

    V1.4.9 Update Released

    They'll be back next winter don't worry.
  14. MaceMadunusus

    The next steps forward

    People find a way anyway. Those stupid dancing proj fights are stupid.
  15. MaceMadunusus

    The next steps forward

    Exactly because it has 6 shots. If you do this and keep the current limit, you keep the primary aspect of the weapon, just limit their choices by not having two primary weapons or making having two primaries less viable point wise.
  16. MaceMadunusus

    The next steps forward

    That wouldn't make it a utility weapon, it would make it a primary weapon. Because since you wouldn't be using ammo, you would have less reason to dump points into e-11 or pistol.
  17. MaceMadunusus

    The next steps forward

    That is likely a bit too far in my opinion.
  18. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    There is no need for consistency there. It would just be consistency for the sake of it, and take away variance in some of the weapons. Westars in general are likely more high quality than the average blaster. Therefore can charge slightly faster or whatever it is for example.
  19. MaceMadunusus

    The next steps forward

    Exactly. Its a utility weapon. not a primary weapon.
  20. MaceMadunusus

    The next steps forward

    Eh, every bit of play I have had around the new objective seems to make me pretty happy with my decision, even if its going against the grain of the community on that one. Balance is more important in many cases. It seems to be much better to play in and around in many respects with the recent...
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