Sorry for hijacking into already locked thread, but I just wanted to put my two cents in...
First of all, LoU, I want to thank you for all your great work you did for MBII -- maintaining forums, supporting users, and definitely the Launcher.
Launcher is a great improvement, it made installing mod and detecting broken files much easier. One small app for a computer, one giant leap for Movie Battles
MBII never had any serious hierarchy. Yes, there are "leads" and there are "devs".
While it's true, we all know that it's pretty common for projects where developers work in their free time. Most of Linux (free) software lack of hierarchy.
Not a lot can be done with that, because there is no any way to enforce some specific developer to implement decision of leader(s), with only exception of termination his dev status.
But even a threat of kicking person from the team isn't useful, since that member would probably leave the team on his/her own if somebody try to assign him/her for a job he don't want to do.
In the world where developers get money for their work it isn't a problem, because people don't like to lose their jobs.
Chaos the Chaotic said:
Sorry Lou, it has its pros and it has its very real cons considering how much work Puppytine has put in the support section since its inception.
Cannot agree with you, really.
MBII Launcher is extremely useful tool, almost all the time in the Support section I used it to fix issues, rather than having Launcher as an issue itself.
While Launcher has a few (only a few) bugs, and it lacks some functionality, its pros are far more bigger than its cons.
Chaos the Chaotic said:
For the last year+ I've played with a widescreen distortion after some update killed my ability to use mbclient or whatever.
Widescreen stretching has been discussed so many times, and has nothing to do with the Launcher itself. To get rid of that distortion, just switch to jamp engine (MBII Client is exactly you should NOT use in this case):
MBII Launcher => Settings => Engine => JAMP => Play.
If jamp won't be able to run for some reason, that's clearly NOT because of Launcher, but because of MBII code itself, with a combination of jamp and hardware.
Protip: get a real videocard, not Intel stub
{?} Achilles said:
Solution: Elect a leader that can organize development changes properly.
Won't work because of reasons I've already explained. Leader wouldn't have any actual power to make other devs implement her decisions... the only option is if leader could do everything on his/her own. One man army.
LoU said:
I came back to bring MBII back to life. Kinda twice
First time Sxx reached me whe jNive disappeared with all of our stuff (domain, hosting, files, repo etc)
Second time
@GoodOl'Ben reached me when Sxx disappeared with all of our stuff (domain, hosting, files, repo etc - Downtime, Cause and Consequences )
OMG
THAT HAPPENED TWICE???!!
You guys lost all your stuff TWO times in very same way?
Yeah, now I see Mace's post explaining things, but this is hilarious and very scary at the same time...
Please tell me you've designed some solution that won't allow the disaster happen for the third time, no matter which person from dev team go into meltdown
That Sxx story is the another reason why your leaving makes pretty sad, LoU.
I came back to MBII in that exact moment when almost everything were down, and all those events was pretty surprising for me... I wasn't even sure that Movie Battles existed anymore in the first place, so I just was googling things, and soon I discovered ModDB page and all related info, etc etc.
So I watched MBII team rebuilding resources, but
now almost every member who participated in rebuilding has a "retired" badge, and that makes me anxious.
LoU said:
@Chaos the Chaotic None of the warnings you received are related to this thread, for sure not directly
But he was banned few days ago, dunno why.