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If you want to change proj, make sure it stays competitive. I don't like most of the suggestions I heard before because:
- If you add some sort of long delay/wait/charge thing, proj will just be outclassed by ruptor
- If you reduce the damage, proj will be outclassed by EE-3
Now, the damage falloff idea sounds kind of interesting (it makes sense). Maybe it's a bit silly, but I would love proj to be made into some sort of close-range instagib cannon with drastic damage reduction on distance, while ruptor becomes your choice if you want to snipe on mid/long ranges. Maybe it's not the best idea, but I like it
And make sure to take care of EE-3 first. I love the gun, but it's just WAY too good. This crazy combination of 28 base damage, running accuracy, flying accuracy, sniper mode with ability to quickscope 2 times and then follow up with a few regular shots on a class with amazing mobility is a bit too much imo.
- If you add some sort of long delay/wait/charge thing, proj will just be outclassed by ruptor
- If you reduce the damage, proj will be outclassed by EE-3
Now, the damage falloff idea sounds kind of interesting (it makes sense). Maybe it's a bit silly, but I would love proj to be made into some sort of close-range instagib cannon with drastic damage reduction on distance, while ruptor becomes your choice if you want to snipe on mid/long ranges. Maybe it's not the best idea, but I like it
And make sure to take care of EE-3 first. I love the gun, but it's just WAY too good. This crazy combination of 28 base damage, running accuracy, flying accuracy, sniper mode with ability to quickscope 2 times and then follow up with a few regular shots on a class with amazing mobility is a bit too much imo.