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This is a list of all voice chat console commands.
For starters:
What is this useful for? If you really like a specific phrase, you can bind it to a key using the followning command:
1. Attack/Defend
1. Attack Primary
2. Attack Secondary
3. Attack Position
4. Defend Primary
5. Defend Secondary
6. Defend Position
2. Request
1. Request Assistance
2. Request Medic
3. Request Supressing Fire
4. Request Heavy Weapons
5. Request Ammunition
6. Request Take
7. Request Move
3. Reply
1. Reply Yes
2. Reply No
3. Reply Coming
4. Reply Offense
5. Reply Stay
6. Reply Defend
7. Reply Thanks
8. Reply Sorry
9. Reply Compliment
4. Spot
1. Spot Defenders
2. Spot Troops
3. Spot Sniper
4. Spot Clear
5. Spot Flank
6. Spot Grenade
7. Spot Trap
8. Spot Weapon
9. Spot Mind Trick
5. Tactics
1. Tactics Cover
2. Tactics Follow
3. Tactics Fall Back
4. Tactics Stay Together
5. Tactics Split Up
6. Tactics Flank
7. Tactics Caution
8. Tactics Relocate
9. Tactics Hold Ground
6. Rebels
1. ARC Trooper
2. Clone Trooper
3. Hero
4. Jedi
5. Soldier
6. Wookie
7. Imperials
1. Bounty Hunter
2. Destroyer Droid
3. Mandalorian
4. Super Battle Droid
5. Sith
6. Soldier
8. Bonus
1. Bonus Charge
2. Bonus Too Many
3. Bonus Time
4. Bonus Frustration
5. Bonus Wow
6. Bonus Air Support
7. Bonus Deflect
For starters:
What is this useful for? If you really like a specific phrase, you can bind it to a key using the followning command:
"bind (key) voice_cmd XXX"
Simply replace "XXX" with one of the lines below.1. Attack/Defend
1. Attack Primary
"att_primary" - Random
"att_primary1" - Assault the primary objective
"att_primary2" - Go for the primary objective
2. Attack Secondary
"att_second" - Random
"att_second1" - Attack the secondary objective
"att_second2" - Go for the secondary objective
3. Attack Position
"att_attack" - Random
"att_attack1" - Advance on their troops
"att_attack2" - Eliminate them
"att_attack3" - Attack the Enemie
"att_attack4" - Advance
4. Defend Primary
"def_primary" - Random
"def_primary1" - Defend the primary objective
"def_primary2" - DEFEND THE PRIMARY OBJECTIVE
5. Defend Secondary
"def_second" - Defend the secondary Objective
6. Defend Position
"def_position" - Random
"def_position1" - Defend this position
"def_position2" - Hold this area
"def_position3" - Hold this place
2. Request
1. Request Assistance
"req_assist" - Random
"req_assist1" - Help me
"req_assist2" - I need assistance
"req_assist3" - I need backup
2. Request Medic
"req_medic" - Random
"req_medic1" - I need a medic
"req_medic2" - I need a medak
"req_medic3" - MEDAAAK
3. Request Supressing Fire
"req_sup" - Random
"req_sup1" - Surpressive fire! (Longest)
"req_sup2" - Surpressive fire!
"req_sup3" - Surpressive fire! (Shortest)
4. Request Heavy Weapons
"req_hvy" - Random
"req_hvy1" - We need heavy weapons
"req_hvy2" - Blow 'em up
"req_hvy3" - We need explosives
5. Request Ammunition
"req_ammo" - Random
"req_ammo1" - GIVE ME SOME AMMO!
"req_ammo2" - Give me some ammo
"req_ammo3" - Somebody get me some ammo over here
6. Request Take
"req_take" - Random
"req_take1" - I'll take that
"req_take2" - I will take it
"req_take3" - Let me take that
7. Request Move
"req_move" - Random
"req_move1" - Get out of the way
"req_move2" - Get out of my way
"req_move3" - Stand aside
3. Reply
1. Reply Yes
"reply_yes" - Random
"reply_yes1" - Affirmative
"reply_yes2" - Roger
"reply_yes3" - Yes
2. Reply No
"reply_no" - Random
"reply_no1" - Negative
"reply_no2" - That's not a good idea
"reply_no3" - No
3. Reply Coming
"reply_coming" - Random
"reply_coming1" - Be right there
"reply_coming2" - Moving
"reply_coming3" - ON MY WAY!
4. Reply Offense
"reply_go" - I'm going on offense!
5. Reply Stay
"reply_stay" - Random
"reply_stay1" - Hold up
"reply_stay2" - STOP!
"reply_stay3" - Wait
6. Reply Defend
"reply_def" - I'm going on defense
7. Reply Thanks
"reply_thanks" - Random
"reply_thanks1" - Thanks
"reply_thanks2" - Appreciated
"reply_thanks3" - Thank you
8. Reply Sorry
"reply_sorry" - Random
"reply_sorry1" - Sorry
"reply_sorry2" - Oops
"reply_sorry3" - My mistake
9. Reply Compliment
"reply_comp" - Random
"reply_comp1" - Nice
"reply_comp2" - Nicely done
"reply_comp3" - Good job
4. Spot
1. Spot Defenders
"spot_defenses" - Random
"spot_defenses1" - Heavy defenses!
"spot_defenses2" - Heavy defenses (whisper)
2. Spot Troops
"spot_troops" - Random
"spot_troops1" - InCOMING enemie forces
"spot_troops2" - INcoming enemie forces
"spot_troops3" - Troops coming this way
3. Spot Sniper
"spot_sniper" - Random
"spot_sniper1" - Sniper (whisper)
"spot_sniper2" - SNIPEEEER
"spot_sniper3" - SNIPER
4. Spot Clear
"spot_clear" - Random
"spot_clear1" - All clear here
"spot_clear2" - Area clear
"spot_clear3" - There's no one here
5. Spot Flank
"spot_flank" - Random
"spot_flank1" - WE'RE BEING FLANKED!
"spot_flank2" - We're being ambushed!
"spot_flank3" - We're being flanked
6. Spot Grenade
"spot_gren" - Random
"spot_gren1" - Grenade (hasty whisper)
"spot_gren2" - Grenade!
"spot_gren3" - GRENAAAADE!
7. Spot Trap
"spot_trap" - It's a trap!
8. Spot Weapon
"spot_weap" - Random
"spot_weap1" - WEAPON HERE!
"spot_weap2" - Weapon over here
"spot_weap3" - We got a weapon
9. Spot Mind Trick
"spot_mt" - Random
"spot_mt1" - Mind trick! (urgent)
"spot_mt2" - Mind trick (calmer)
5. Tactics
1. Tactics Cover
"tac_cover" - Random
"tac_cover1" - Cover me!
"tac_cover2" - I need cover!
2. Tactics Follow
"tac_follow" - Random
"tac_follow1" - Come with me
"tac_follow2" - COME WITH ME!
"tac_follow3" - Follow me
3. Tactics Fall Back
"tac_fallback" - Random
"tac_fallback1" - GET OUTA HERE!
"tac_fallback2" - Fall back
"tac_fallback3" - RETREAT!
4. Tactics Stay Together
"tac_together" - Random
"tac_together1" - STAY TOGETHER!
"tac_together2" - Stay together (whisper)
"tac_together3" - Form up!
5. Tactics Split Up
"tac_split" - Random
"tac_split1" - BREAK FORMATION!
"tac_split2" - Break formation
"tac_split3" - Split up
6. Tactics Flank
"tac_flank" - Random
"tac_flank1" - Flank them
"tac_flank2" - FLANK THEM!
"tac_flank3" - Surround them
7. Tactics Caution
"tac_caution" - Random
"tac_caution1" - Watch out!
"tac_caution2" - Keep your eyes peeled
"tac_caution3" - Be careful
8. Tactics Relocate
"tac_relocate" - Random
"tac_relocate1" - GO GO GO!
"tac_relocate2" - Movement
"tac_relocate3" - Get a move on
9. Tactics Hold Ground
"tac_hold" - Random
"tac_hold1" - We must stand and fight!
"tac_hold2" - Don't run
"tac_hold3" - No turning back!
"tac_hold4" - Fight to the end
"tac_hold5" - This is where we hold them
6. Rebels
1. ARC Trooper
"cls_arc" - Random
"cls_arc1" - ARC Trooper
"cls_arc2" - They've got an advanced recon commando
2. Clone Trooper
"cls_clone" - Random
"cls_clone1" - Clone
"cls_clone2" - Clone Trooper
3. Hero
"cls_hero" - Random
"cls_hero1" - Be careful! They got a hero
"cls_hero2" - Hero
4. Jedi
"cls_jedi" - Random
"cls_jedi1" - JEDI!
"cls_jedi2" - Jedi
5. Soldier
"cls_sold" - Infantry spotted
6. Wookie
"cls_wook" - Random
"cls_wook1" - They got a furball
"cls_wook2" - WOOKIEE!
7. Imperials
1. Bounty Hunter
"cls_bh" - Random
"cls_bh1" - BOUNTY HUNTER
"cls_bh2" - They got a Bounty Hunter
2. Destroyer Droid
"cls_deka" - Random
"cls_deka1" - DESTROYER DROID
"cls_deka2" - Destroyer Droid
3. Mandalorian
"cls_mando" - Random
"cls_mando1" - MANDALORIAN
"cls_mando2" - Mandalorian
4. Super Battle Droid
"cls_sbd" - Random
"cls_sbd1" - SBD
"cls_sbd2" - Super Battle Droid
5. Sith
"cls_sith" - Sith
6. Soldier
"cls_sold" - Infantry spotted
8. Bonus
1. Bonus Charge
"bns_chrg" - UUUAAAAAAAAAARRRRRHHH
2. Bonus Too Many
"bns_tmy" - Random
"bns_tmy1" - There's too many of them (raspy voice)
"bns_tmy2" - There's too many of them (less raspy...)
3. Bonus Time
"bns_time" - Random
"bns_time1" - We're running out of time
"bns_time2" - We don't have all day
"bns_time3" - Time's almost up. Get a move on
4. Bonus Frustration
"bns_frustration" - Random
"bns_frustration1" - You've got to be kidding me
"bns_frustration2" - Ohhh come on
"bns_frustration3" - Ohh son of a wookiee
5. Bonus Wow
"bns_wow" - Random
"bns_wow1" - Wow
"bns_wow2" - Amazing
"bns_wow3" - Incredible
"bns_wow4" - That's so wizzard
6. Bonus Air Support
"bns_spotair" - They've got air support
7. Bonus Deflect
"bns_deflect" - Random
"bns_deflect1" - Deflect (short)
"bns_deflect2" - DEE-flect
"bns_deflect3" - Deflect (urgent; short)