v1.5 increased projectile speeds: discussion

Discussion in 'Feedback & Gameplay' started by Stassin, Jun 1, 2018.

?

Keep the increased projectile speeds (15% increase) ?

  1. Yes.

    67.8%
  2. No.

    32.2%
  1. Onysfx

    Onysfx Internal Beta Team

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    True, I haven't been around as long as B16, or seen the days of mandos with proj rifles, as you will no doubt point out, but I've been here since B19 and still seen plenty of changes.
     
    Last edited: Jun 8, 2018
  2. k4far

    k4far Donator

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    So I have seen those. I have seen Cortosis 2 in OPEN as well, lol. My first forum account dates back to 2015? I asked @hunGarry for some scopes because I did not like the new ones (long, long ago) and lost the access.

    I want both of those things back and a lot of changes to happen because the game is hardly enjoyable from Gunner's point of view. Project Rifle on Hero and Bounty Hunter + Disruptor BH + EE-3 Mando snipers who just run around and quick scope. Gunning is pretty awful right now unless you are the sniper yourself. Bullet speeds make it somewhat interesting again because the chosen ones can not just stand in one spot without putting themselves at risk.
     
  3. Luna

    Luna

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    I recall that the only major gameplay change that happened to classes outside Jedi/Sith was adding the rage mechanics to Wook before classic!DotF got balcony.
     
  4. Smee

    Smee

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    Devs should make all weapons hitscan, it relies far more on skill and less on random dodging.
     
    CC-1119 "Appo' and Pepsi like this.
  5. CC-1119 "Appo'

    CC-1119 "Appo' EU Official Server Admin

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    I'd play it.
     
  6. MuscBodypillow

    MuscBodypillow

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    It would stilll rely on random dodging to bait shots and cause misses.
     
  7. Sir Crusher

    Sir Crusher Internal Beta Team

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    L E S T R A W M A N
     
    Lessen, {Δ} Achilles, Luna and 2 others like this.
  8. Manyo

    Manyo

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    With maybe the exception for dash hero with proj/pistol 3 and soon to be nerfed bowcaster attacking became even more frustrating than it was before since you go down quickly especially at choke points. With most classes sitting back and trying to tease the other side to push themselves is now more crucial. While pop-up sniping might be slighty nerfed the playstyle of it definitely is encouraged more so you don't die pretty fast.

    Despite the opposite intention "wobbling" is now more crucial than before whenever your weapon's accuracy is more limited than the weapon you are fighting against. This might be untrue on long range but if your guns are matched this way you really shouldn't be fighting on long range anyway.

    I'm still dominating team leaderboards despite my slightly better than average aim which also wasn't intended with this change.

    All in all i see more problems coming up the more i play and the positives of having more reliable and aim rewarding guns only apply to a selected few. I can only advise anyone to try all classes and most guns on the attacking team while playing versus top players. This should change some minds in my opinion.

    But i guess we will see more of: "I don't see a problem", "If there is a problem i don't care for it", "Problems are easily solved*
    *i won't give the solution, though"
     
    Last edited: Jun 9, 2018
    CC-1119 "Appo', Starushka and Stassin like this.
  9. Rosh+

    Rosh+ Internal Beta Team US Official Server Admin

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    kinda funny to me how stassin just shrugged this off and never mentioned it

    its a meme
     
  10. Revanic

    Revanic

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    Keep the new speeds. No need to compromise every time, just do what you really believe needs to be done and leave it at that.
     
  11. President Bossk

    President Bossk

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    Over twice as many people said yes than no. I say just leave it.
     
    DaloLorn, Luna and k4far like this.

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