What? No-no-no.
People, who are playing this game for the long time telling you that increasing speed of shots actually killing superior gun mechanics.
People are saying something like: they cannot adapt, that's why they whine.
They are whining either as a result of ignorance or finding themselves being killed by people that actually have better aim.
It's not true at all. Every good mb2 player had good aim. But there was another factor: unique aim system, which enables you the ability to dodge blasters and actually aim on preemption. Now role of the aim increased (and became so much easier at the same time), but influence of the another factors strongly decreased.
I've known MB2 players who do not have good aim at all, but are extremely skilled gunners. That isn't a unique aim system, and stop throwing around the word 'unqiue'. Slow projectiles and fast movement is not unique at all.
I played fighting games professionally, I fought the best players of many genres of games from FPS to Fighters to Melee Games. Prediction is not a skill, it is an educated guess. In almost every game where you are fighting people in a professional setting and prediction is a factor, you have the ability to train opponents to respond to things. You are forcing your will onto them by making them adapt to a series of patterns that you perform. That is not the case in a chaotic environment like MB2 open mode, with as many factors as there are. Prediction is only accurate in sabering due to how long it can last, how deep it is, and how responsive it is.
Certainly it made gunnering so much easier. And that's why all so happy.
No, it did not make gunning much easier, it made it more reliable. There is a difference between having to lead someone at 5 feet and being able to aim directly at them at 5 feet. One is guessing, the other is not.
But if I may: what's more easier to do? To juggle with 2 balls or with the 3 balls? Of course with 2 balls. But with 2 balls it isn't really juggling at all.
The bottom of line, with the increasing speed you are killing unique mechanic. That's what all this thread is about, mate.
That is an imbecilic comparison. You aren't removing mechanics, prediction never was a mechanic. The excessive amounts of guessing were due to a LACK of mechanics. Instead of hitting a bird with a nerf dart, you're now hitting them with a pellet gun. It's still extremely difficult, only now it isn't as incredibly luck based.
You say it makes gun vs saber experience better. Yes, in 1 vs 1 it does. But it's not the only way and certainly not the best way to do it.
All it does is make it so that you don't have to lead as much, which pushes back the range at which a Jedi can dance around with A/D and be incredibly difficult to lead. It is demonstrably fine, and this paranoid delusion that putting projectile speeds to 30% MAXIMUM is going to some how destroy skill or what makes MB2 'unique' is absolutely stupid. Even if you put projectile speeds to a whopping 60% increase, which is twice as much as I ever tested or wanted, you would still be no where near hitscan, and you would still require 'skillful' leading of targets at further distances.
Now if any of you people still think slower projectile speeds = more skill, I double dare you to make a video if you consistently hitting smart Jedi at various distances as they unpredictably strafe, so I can laugh at how inaccurate your 'amazing aim' is. NO ONE in this game, or any other game, can consistently hit an unpredictably strafing Jedi in MB2. You will miss the majority of your shots, period.