Yesterday I went down a bridge, jumped up to the side, pushed once, rolled, kill 3 gunners(only one was knocked down), 1 sith(who pushed as I swung), pushed a mando off a ledge to his doom and then walked humped the closest body as the remaining gunners fled back to spawn.
1 vs 8? and all I did was strafe side to side, jump, hold block momentarily, push, roll, slice and push.
Yeah, they were mostly noobs and I'm awesome but it was ridiculous.
First, they should have never let me close the distance so easily. The gunners should have firing at me the whole time as I was the only enemy on their screen. Even if I wasn't its only appropriate to pay some attention and send some fun-fire my way. 2nd was some of the sith should have been upfront. The mando should have used his jp to flank me.
Instead - well, its fun to get kills so easily but too often do you find yourself on a team like that. And its hard to carry when the enemy team has some decent players. Basic tactics would have at least stopped me after my first kill.
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More basic tactics:
Gunner/Saber Teamwork:
Gunners shoot at saber dude
Support jedi/sith wait until he pushes/jumps/received enough fire to be vulnerable to force...while he isn't holding block.
So determine when he's best low on force and then push when there is an opening.
Use your eyes, see how close he is and what he's doing - ull figure out when he's low with just a tiny bit of practice.
Do not push mindlessly and immediately stop if push didnt work while he wasn't holding block and there is no gunner or the gunner is missing horribly.
Use ur saber in that event.
Force focus - also does wonders.
Team Positioning:
People like to chat and jerk each other off. No. Just no.
Getting into position is important. Wait too long and you have a stampede.
Sabers should be up front or in the middle to provide distraction and protection via sabers or force.
Snipers should remain in cover while reinforcement classes typically push.
Note, you don't have to do this. It's just standard strategies that work...
Play to you're classes strengths.
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Basic guide to 2 vs 1:
2 Sabers vs 1saber - simple tip = 2 enemy combatants, one in front, one behind you. That's an annoying position to be in.
Simple solution - run in between them, be conscious of you're back and their range - turn around, Amazing! They are not both in front of you.
You went from being sandwiched to - Rolling the Sandwich. In tribute to the stuffed meat.
2 gunners, 1 saber:
Do the above in reverse. One gunner should be circling to get to his back while the other remains in front and shooting. Simple, easy, why aren't you doing it!?
1 saber, 2 gunners:
Close the distance with one while trying to keep the other at least to your side. Try to back one into a corner or somwhere where there's cover. Kill quicky and then turn around to block the loon firing at your back.
Bonus points for style if you have one tk the other. Usually all you need to do is charge and then pretend you're about to attack but really just jump and flash the middle finger when suddenly the line of fire that had been streaming towards you now hits the dude in front
2 sabers, 1 gunners:
Let's just say one will push while the other sabers. If one misses and you're pushed out of range, they typically just switch to whoevers closest to saber while the other pushes from range.
Solution Tip and Trick: Tap dance. Use the enemy's push to be moved out of sabers attack range. Most will wait for you to run. The trick is to run just when one swings and then hold walk immediately while the other pushes.
Pick who you want to shoot at and wash, rinse, repeat.
Using a high rof weapon its important to note that you should alternate with primary fire to conserve ammo. e-11 is great in this regard and primary fire, while a slower rof, is a tad faster/stronger/whatever.
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Stupid teammates.
Function as fodder and bait. If you have the patience to misuse them that is.
Give them a chance, say 1 or 2 rounds to prove their worth. When they fail, you know what you have to do.
Use their 5 seconds of fighting life to your benefit. If you have the aim, use it.
But for more elegant solutions - its ok to sacrifice a teammate as long as you get a kill.
Primary nade, rocket, thermal, snipe, etc.
You can simply just throw it at their backs when they engage teh enemy. The benefit of this is that the enemy can't push *through* people. Yay.
Say srry and hope they believe it.
Repeat as needed.
Another trick and tip for camping noob teammates is to kick, I prefer flying kick
them into the open. It's most often jedi/sith you do this to...but if you have the oppurtunity to use a gunner, DO IT! They are the perfect bait for enemy saberists. They'll be salivating and slipping their own drool in the rush to get the kill.
Fire, nade, rocket, snipe as you please.
Remember, its ok as long as you at least get one kill for the sacrifice.