Well, there is one i created but it's in portuguese, but i guess you can still understand/translate it
Jedi/Sith - Basics
Jedi e Sith - Basico.pdf
Jedi/Sith - Medium
Jedi e Sith - Intermediario.docx
Jedi/Sith - Advanced
Jedi e Sith - Avancado.pdf
For example, special moves and combo lists are on Medium one. Mblock and perfect block moves are on Advanced
and Here is a Combo List only:
Lista de Combos.pdf
Regarding the last move with Staff:
- It does damage, 240 to be exact.
- If backward is pressed, character does a single backflip with a non-damaging saber twirl instead.
- Costs 25FP.
Usage: If a saber user is about to jump behind you from greater heights this move will reduce his BP, and give you ACM instantly , that is, if your sabers clash.
- It can be also used as a surprise anti-mando move. It's able to kill a mando with full HP. If you can predict his/her flight path right, then it's quite easy to score kills with this move.
- It costs 0 FP.
+1 for the effort writing this c:
you can also roll with your saber out during force speed speed for a fairly quick rollstabsnip
Seems like you have to be stationary when you try to do it backwards..It's jump + backward + attack. Have to be pretty quick about it or it derps your jumps out.
thanksCan someone collect and explain all the special moves from movie battles 2?
Like super push, advenced melee combos.
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The galaxy will be ours.
I'm sure someone else can explain stuff more relevant to dueling better than I can so here's just force combos and melee/saber special moves.
Force Combos/Specials
Saber Special Moves (check a duel guide for the effects of these on enemy saberists)
- Super Push
- Requires Push 3 and Pull 3
- After a successful pull knockdown, use push in melee.
- Enemy will be pushed away at very high speed and take high damage if hitting a wall.
- Enemy will stay knocked down longer than usual.
- Force Repulse
- Requires Jump 3, Push 3, Pull 3, and Defense 0 (this is important, you have to give up the ability to non-perfect/manual block sabers/shots)
- Press class special 1 (saber throw key) in melee.
- Cancels falling velocity.
- After a short windup, all enemies in a 360 degree bubble are pushed.
- Super Push effects on any enemies who are not walking/blocking.
- Grip Super Push
- Requires Grip 3 and Push 3
- Lift an enemy up into the air with grip, then use push in melee.
- Same effects as Super Push.
- Lightning Push
- Requires Lightning 3 and Push 3
- Use lightning in melee with over 80FP (not completely sure on the number, but without nearly full force you'll do regular lightning).
- A force push automatically happens with the lightning, and any enemies not walking will stay knocked down for longer than usual.
- Speed Lunge
- Requires Jump 3 and Speed 2 or Speed 3
- Press jump and speed at the same time with saber out.
- Character will lunge forward a great distance with force speed.
- With Speed 2, you cannot attack during the lunge.
- With Speed 3, you can press attack during the lunge to do a saber slash.
- Speed Melee
- Requires Speed 3
- Allows you to punch very fast in melee while speed is active.
- Allows you to jump while speed is active (not sure if this works with lower levels of speed).
- Mind Trick Melee
- Requires Mind Trick 3
- Using any melee moves during mind trick will not render you visible to enemies.
- Sense Dodge
- Requires Sense 3
- While sense is active, the player will automatically dodge any sniper shots like Hero's Dodge 3.
All of these have an FP cost, but I don't remember all of them without checking ingame.
Melee Special Moves
- Downstab
- With any saber style, press use, forward, and attack at the same time.
- Character stabs saber(s) into the ground, only works on knocked down players.
- Yellow Death From Above (YDFA)
- In yellow stance, press jump and attack at the same time.
- Character does a flip and slashes below him.
- Cyan Death From Above (CDFA)
- In cyan stance, press jump and attack at the same time.
- Similar to YDFA, but with more of a stabbing attack than a slash.
- Red Death From Above (RDFA)
- In red stance, press jump and attack at the same time.
- Leaps forward and slams saber into the ground.
- Purple Kata
- In purple stance, press crouch, forward, and attack.
- Twirls saber around while taking a few steps forward.
- Costs 50FP
- Blue Lunge
- In blue stance, press crouch, forward, and attack.
- Lunges forward with an upward slash.
- Duals Kata
- In duals/green stance, press crouch and attack.
- Stands still and twirls sabers.
- Costs 25FP
- Duals Butterfly
- In duals/green stance, press jump, attack, and any direction except backwards.
- Character does some flips in the direction pressed while twirling sabers.
- Costs 25FP
- Duals Stab
- In duals/green stance, press use, attack, and any direction except forward.
- Character stabs each saber to one side (or in front and behind if backward is pressed).
- Costs 35FP
- Staff Kata
- In staff/white stance, press crouch and attack.
- Stands still and twirls saber.
- Costs 25FP
- Staff Butterfly
- In staff/white stance, press jump, attack, and any direction.
- Character does some flips in the direction pressed while twirling saber.
- If backward is pressed, character does a single backflip with a non-damaging saber twirl instead.
- Costs 25FP.
If I recall correctly, all of the kick moves below work with Bounty Hunter gunkick (class special 2 with weapon) and Jedi/Sith saber slap (class special 2 with saber).
- Flying Kick
- Use + Forward + Kick
- Works like a regular kick, but with more distance.
- Spin Kick
- Crouch + Kick
- Does a 360 leg sweep.
- Knocks down crouching players.
- Does extra damage to knocked down players.
- Uppercut
- Use + Forward + Punch
- Uppercut basically is a kick, but staggers blocking players.
- Melee Kata
- Punch + Attack at the same time.
- After a short windup animation, grabs the player in front of you and deals damage.
- Different animation depending on if forward, back, or no additional key is pressed during initiation (they all do the same damage though).
- Must be on even ground.
- If the player is behind you instead, they will be grabbed and thrown over your shoulder with small damage.
- Counter Kata
- Press block (reload key) just as enemy throws a punch at you.
- Grabs enemy, and does a one punch version of the forward melee kata.
Nonononononono do not ruin my staff backward move. It is the most awesome getaway move. Costs 0 fp and you can move away with it and youre harder to hit. You can even hold block during the move. My favorite combo is use speed with it so you can move super fast forward but the move is very tricky to do.I wish the staff move had a sort of knockdown effect when you land, would be so awesome. Even if it was given a 50 FP cost or something. Would give staff a niche in open.