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Oh right yeah that makes senseskill cap* sorry for my england, I meant that everyone plays the same once they master parries, because there isnt a better way (or not as effective/worth) to defend, which means that you reach a skill cap, because if you master parries, there isnt any way you can improve in them, unlike MB, Pb and timing, which you could always improve it, no matter how skilled you were, which also encouraged people to develop their own playstyles rather than current build where most of the people(for 1000th time said) plays the same
Yeah I guess thats true, although I don't think parrying is the only important thing in dueling, you're kind of overemphasising its importance, although it is one of the most useful/overpowered things I think you can pretty much always get better at pb/swingblock/mb and that's why these mechanics should be placed at the forefront of dueling, not parrying.
That's why I've always liked the idea of a small bp regen on a perfect block to encourage people to play more pb-heavy and not rely on spamming parry, it obviously takes a lot more skill that way